Main idea:
Cauldrons should brew soup/stew. Right clicking on a cauldron with a food item should add that item to the stew.
What items could be added?
Well, you could start off by dumping (right click) a bucket of milk or water into the cauldron as a base. You could then put food items in, such as:
Bone
Bread
Wheat
Cake
Cookies
Egg
Melon Slice
Raw Beef
Steak
Raw Chicken
Cooked Chicken
Raw Fish
Cooked Fish
Raw Porkchop
Cooked Porkchop
Red Apple
Golden Apple
Sugar
Wheat Seeds
Pumpkin Seeds
Melon Seeds
Sugar Cane
Red Mushrooms
Brown Mushrooms
But why would you go to the work of brewing some soup, when you could just eat the original item?
My idea of how this should work is this: Every time you add a food item to the cauldron, the items already in the soup would be averaged with the item you added. What is getting averaged you say? The amount of food points, and saturation. What's food points and saturation? http://www.minecraftwiki.net/wiki/Food
So if all the food items put into the soup are averaged, wont I lose food points and saturation when I convert my items into soup?
Yes, you will. This is countered by the fact that a cauldron would supply you with multiple bowls of soup.
So if I pour some water into a cauldron and add, lets say a fish, I can get a bunch of soup bowls with the same food points and saturation as the fish?
No, you wouldn't be able to do that. That would not be very balanced, as you would be essentially duplicated the fish. The food points and saturation of the fish would be averaged with the water, which has a food point level and saturation of 0. This means that each bowl of soup would be half the "nutrition" of a single fish.
Your list of "food" has items which cannot be consumed, like bones!
This is true. Soup stock can be made with bones in real life, ya know! Anyways, any items added to a cauldron that cannot be consumed as they are would add a very small amount to either the food points of the soup, or the saturation (depending on the item).
So if adding consumable items to the soup only average the amount of food points and saturation, then why would I put a "weaker" food item in, after putting in a "stronger" food item in?
Adding food items would add a very small percentage of their food points and saturation to the level of the soup, after their values have been averaged in.
What's stopping me from dumping a whole stack of 64 unconsumable items (from your list), and getting a super strong soup?
Only a certain amount of items should be able to be added to a soup. I think 8-16 is a good number.
What would a base of milk do?
Seeing as milk is a bit harder to acquire, instead of averaging the soup from 0 food points and saturation when a food item is added, it would be averaged from 1 food point and 4 saturation.
Well, that is my idea. I hope you liked the question and answer method I used to describe it. If I missed anything just ask in the comments, and I'll add your question to this post.
If you want to support this idea, leave a comment, and share this with your friends! Thanks for reading! :cool.gif: (I will revamp this post so it is easier to read, when I have the time later tonight! So please don't leave any comments that my post is too hard to read!)
Here is an example of how I think the value system should work (pseudocode):
*right click empty cauldron with water*
Set the food points and saturation of the soup to: 0
Set the amount of the soup to: 3 *right click cauldron with steak
Set the food points of the soup to: ([steak food points] + [soup food points]) / 2 + [steak food points] / 32
Set the saturation of the soup to: ([steak saturation] + [soup saturation]) / 2 + [steak saturation] / 32 *right click cauldron with pumpkin seeds
Set the saturation of the soup to: [soup saturation] + [pumpkin seeds saturation] *right click cauldron with porkchop
Set the food points of the soup to: ([porkchop food points] + [soup food points]) / 2 + [porkchop food points] / 32
Set the saturation of the soup to: ([porkchop saturation] + [soup saturation]) / 2 + [porkchop saturation] / 32 *right click cauldron with empty wooden bowl
Set the amount of the soup to: [amount] - 1
I like this idea, but I doubt it will get added. Food is already really easy to obtain.I like this idea, but I doubt it will get added. Food is already really easy to obtain.
I like this idea, but I doubt it will get added. Food is already really easy to obtain.
I like this idea, but I doubt it will get added. Food is already really easy to obtain.
Nice double post, within a single post! Food is easy to obtain, which is why soup cooking should be added. Maybe to give it a desired purpose, the more items that are added, the more saturation the soup gets...
Cauldrons should brew soup/stew. Right clicking on a cauldron with a food item should add that item to the stew.
What items could be added?
Well, you could start off by dumping (right click) a bucket of milk or water into the cauldron as a base. You could then put food items in, such as:
Bone
Bread
Wheat
Cake
Cookies
Egg
Melon Slice
Raw Beef
Steak
Raw Chicken
Cooked Chicken
Raw Fish
Cooked Fish
Raw Porkchop
Cooked Porkchop
Red Apple
Golden Apple
Sugar
Wheat Seeds
Pumpkin Seeds
Melon Seeds
Sugar Cane
Red Mushrooms
Brown Mushrooms
But why would you go to the work of brewing some soup, when you could just eat the original item?
My idea of how this should work is this: Every time you add a food item to the cauldron, the items already in the soup would be averaged with the item you added. What is getting averaged you say? The amount of food points, and saturation.
What's food points and saturation?
http://www.minecraftwiki.net/wiki/Food
So if all the food items put into the soup are averaged, wont I lose food points and saturation when I convert my items into soup?
Yes, you will. This is countered by the fact that a cauldron would supply you with multiple bowls of soup.
So if I pour some water into a cauldron and add, lets say a fish, I can get a bunch of soup bowls with the same food points and saturation as the fish?
No, you wouldn't be able to do that. That would not be very balanced, as you would be essentially duplicated the fish. The food points and saturation of the fish would be averaged with the water, which has a food point level and saturation of 0. This means that each bowl of soup would be half the "nutrition" of a single fish.
Your list of "food" has items which cannot be consumed, like bones!
This is true. Soup stock can be made with bones in real life, ya know! Anyways, any items added to a cauldron that cannot be consumed as they are would add a very small amount to either the food points of the soup, or the saturation (depending on the item).
So if adding consumable items to the soup only average the amount of food points and saturation, then why would I put a "weaker" food item in, after putting in a "stronger" food item in?
Adding food items would add a very small percentage of their food points and saturation to the level of the soup, after their values have been averaged in.
What's stopping me from dumping a whole stack of 64 unconsumable items (from your list), and getting a super strong soup?
Only a certain amount of items should be able to be added to a soup. I think 8-16 is a good number.
What would a base of milk do?
Seeing as milk is a bit harder to acquire, instead of averaging the soup from 0 food points and saturation when a food item is added, it would be averaged from 1 food point and 4 saturation.
Well, that is my idea. I hope you liked the question and answer method I used to describe it. If I missed anything just ask in the comments, and I'll add your question to this post.
If you want to support this idea, leave a comment, and share this with your friends! Thanks for reading! :cool.gif:
(I will revamp this post so it is easier to read, when I have the time later tonight! So please don't leave any comments that my post is too hard to read!)
Here is an example of how I think the value system should work (pseudocode):
*right click empty cauldron with water*
Set the food points and saturation of the soup to: 0
Set the amount of the soup to: 3
*right click cauldron with steak
Set the food points of the soup to: ([steak food points] + [soup food points]) / 2 + [steak food points] / 32
Set the saturation of the soup to: ([steak saturation] + [soup saturation]) / 2 + [steak saturation] / 32
*right click cauldron with pumpkin seeds
Set the saturation of the soup to: [soup saturation] + [pumpkin seeds saturation]
*right click cauldron with porkchop
Set the food points of the soup to: ([porkchop food points] + [soup food points]) / 2 + [porkchop food points] / 32
Set the saturation of the soup to: ([porkchop saturation] + [soup saturation]) / 2 + [porkchop saturation] / 32
*right click cauldron with empty wooden bowl
Set the amount of the soup to: [amount] - 1
Nice double post, within a single post! Food is easy to obtain, which is why soup cooking should be added. Maybe to give it a desired purpose, the more items that are added, the more saturation the soup gets...
Remember: cannibalism is always an option.
I guess you could add that!