Monsters are a fun part of Minecraft combat, but sadly hard to include in Minecraft building. It'd be fun if there was a way to create player placeable spawners.
But of course that has the potential to be far too powerful, and make harvesting loot far too easy. So players can't be allowed to build regular spawners.
Here's my idea for the player placeable spawner.
The crafting recipe would be four blaze rods and four iron cell bars , arranged like so:
When placed it would look like a slightly red hot orange hued version of the dungeon spawner.
On its own the player placed spawner would do nothing. First you'd have to right click on the spawner, which would open up a GUI with two item slots. One would only accept rotten flesh, the other would only accept bones.
Each time the spawner receives a brief redstone charge it would consume one rotten flesh and one bone and produce a zombie. One zombie would be created regardless of whether a player is nearby or not, and regardless of surrounding light levels. This zombie is identical to the mob already in game, and would attack any nearby players.
When the spawner runs out of bones and/or flesh it would be unable to produce more zombies until it is refilled.
I think this would be a very useful thing in challenge maps (being able to make exactly X enemies appear in a certain room) and in games and sports that use monsters. Yet the requirement that you trigger it with redstone, and use up loot from mobs to fuel it, keeps it from being too powerful.
Still easily abused if used as a sunlight mob farm.
Would be good for Adventure maps though.
It's not useful as an item harvester though since it consumes resources each time you create a zombie.
Creating each zombie requires spending 1 rotten flesh and 1 bone. The zombies drop 0-2 rotten flesh upon dying. So you'd end up losing far more resources than you gain. And the only resource you could get is rotten flesh.
I suppose it could work as a very inefficient bone to rotten flesh converter, but since bones are more useful than rotten flesh, and you'd be spending a greater amount of resources than you receive, it wouldn't be practical in any way. The only use is creating monsters to attack players.
I like this idea. To add to this, you should have the ability to craft a "Party Plate" by combining 9 of any pressure plate in a square. The Party Plates is activated only if 4 or more mobs/players are standing on it. Wood ones have to stay depressed, while Stone ones are toggleable.
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Griefers could already just knock down all your indoor and underground torches, to spawn lots of monsters in the darkness.
And I suppose that someone could hook up several monster spawns to create a huge army of zombies in a very short time. But they will despawn as the player moves away, just like normal enemy mobs. So you can't really haunt a server with monsters for long. If players don't want to fight they can just leave, and the bad guys will disappear. And you'll have spent all those bones and flesh for nothing.
Arguably wolves are much more overpowered, since you can raise an infinite army of them. And then you can attack players and if they defend themselves a massive army of wolves will attack en masse.
But of course that has the potential to be far too powerful, and make harvesting loot far too easy. So players can't be allowed to build regular spawners.
Here's my idea for the player placeable spawner.
The crafting recipe would be four blaze rods
When placed it would look like a slightly red hot orange hued version of the dungeon spawner.
On its own the player placed spawner would do nothing. First you'd have to right click on the spawner, which would open up a GUI with two item slots. One would only accept rotten flesh, the other would only accept bones.
Each time the spawner receives a brief redstone charge it would consume one rotten flesh and one bone and produce a zombie. One zombie would be created regardless of whether a player is nearby or not, and regardless of surrounding light levels. This zombie is identical to the mob already in game, and would attack any nearby players.
When the spawner runs out of bones and/or flesh it would be unable to produce more zombies until it is refilled.
I think this would be a very useful thing in challenge maps (being able to make exactly X enemies appear in a certain room) and in games and sports that use monsters. Yet the requirement that you trigger it with redstone, and use up loot from mobs to fuel it, keeps it from being too powerful.
Would be good for Adventure maps though.
It's not useful as an item harvester though since it consumes resources each time you create a zombie.
Creating each zombie requires spending 1 rotten flesh and 1 bone. The zombies drop 0-2 rotten flesh upon dying. So you'd end up losing far more resources than you gain. And the only resource you could get is rotten flesh.
I suppose it could work as a very inefficient bone to rotten flesh converter, but since bones are more useful than rotten flesh, and you'd be spending a greater amount of resources than you receive, it wouldn't be practical in any way. The only use is creating monsters to attack players.
Would not be overpowered, since you need to use precious bones.
Griefers could already just knock down all your indoor and underground torches, to spawn lots of monsters in the darkness.
And I suppose that someone could hook up several monster spawns to create a huge army of zombies in a very short time. But they will despawn as the player moves away, just like normal enemy mobs. So you can't really haunt a server with monsters for long. If players don't want to fight they can just leave, and the bad guys will disappear. And you'll have spent all those bones and flesh for nothing.
Arguably wolves are much more overpowered, since you can raise an infinite army of them. And then you can attack players and if they defend themselves a massive army of wolves will attack en masse.