Hello I am SnowConez AKA PenguPow, and i have made a suggestion on the end and the sky dimension, you know, the one you are reading now. Anyway I think that Ender Dragon should be REALLY hard, like actually needing to plan your moves instead of just spamming the left click while nearby. It should not only try to hit at YOU, but beneath you too, to trap you. It would spawn in an obsidian and netherrack dragon lair, filled with golden mob statues (cannot be mined, but can be destroyed)
After beating the dragon it would fall to the ground and poof into portal particles. A whitestone gate/arch shaped door would spawn in the lairs, but only open after defeating the dragon, it would have an epic opening animation.
Inside of the gate would be a blue portal, that would lead to the sky dimension, you would spawn outside of a whitestone temple, decorated with lapis blocks, inside would be a sword pedestal/stand thingy, like in Legend of Zelda ocarina of time, after right clicking the sword the game would go into third person, showing you grabbing the sword and taking it out, you would start getting surrounded by the blue power.png aura, then you would make a puff of smoke, after the smoke goes away you will appear to be holding a light blue sword that looks different from the other swords, it would last forever, you would also be wearing a special cape and a special helm, showing that you have beaten the dragon. The helm and cape would be toggleable, so you would be able to take it on and off. It would add a cool end-game feel, because even sandbox games need some sort of end-game type thing, to keep the player playing.
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Be caring, please help my dragon hatch by giving him a little click.
Hello I am SnowConez AKA PenguPow, and i have made a suggestion on the end and the sky dimension, you know, the one you are reading now. Anyway I think that Ender Dragon should be REALLY hard, like actually needing to plan your moves instead of just spamming the left click while nearby. It should not only try to hit at YOU, but beneath you too, to trap you. It would spawn in an obsidian and netherrack dragon lair, filled with golden mob statues (cannot be mined, but can be destroyed)
After beating the dragon it would fall to the ground and poof into portal particles. A whitestone gate/arch shaped door would spawn in the lairs, but only open after defeating the dragon, it would have an epic opening animation.
Inside of the gate would be a blue portal, that would lead to the sky dimension, you would spawn outside of a whitestone temple, decorated with lapis blocks, inside would be a sword pedestal/stand thingy, like in Legend of Zelda ocarina of time, after right clicking the sword the game would go into third person, showing you grabbing the sword and taking it out, you would start getting surrounded by the blue power.png aura, then you would make a puff of smoke, after the smoke goes away you will appear to be holding a light blue sword that looks different from the other swords, it would last forever, you would also be wearing a special cape and a special helm, showing that you have beaten the dragon. The helm and cape would be toggleable, so you would be able to take it on and off. It would add a cool end-game feel, because even sandbox games need some sort of end-game type thing, to keep the player playing.
After beating the dragon it would fall to the ground and poof into portal particles. A whitestone gate/arch shaped door would spawn in the lairs, but only open after defeating the dragon, it would have an epic opening animation.
Inside of the gate would be a blue portal, that would lead to the sky dimension, you would spawn outside of a whitestone temple, decorated with lapis blocks, inside would be a sword pedestal/stand thingy, like in Legend of Zelda ocarina of time, after right clicking the sword the game would go into third person, showing you grabbing the sword and taking it out, you would start getting surrounded by the blue power.png aura, then you would make a puff of smoke, after the smoke goes away you will appear to be holding a light blue sword that looks different from the other swords, it would last forever, you would also be wearing a special cape and a special helm, showing that you have beaten the dragon. The helm and cape would be toggleable, so you would be able to take it on and off. It would add a cool end-game feel, because even sandbox games need some sort of end-game type thing, to keep the player playing.
That sounds kinda lame...
Easier said then done.
Yeah i guess it sounds like it would be a REAL pain to code.
It's ok to disagree but "lame" doesn't really cut it, go into more detail.