Minecraft doesn't appear to be that graphically intensive, yet is seems to ask a lot of my system. I'm guessing its because its Java based, so I bet there's not a whole lot that can be done with that.
But I thought I would through the idea of making the game run a little more smoothly before the game gets too far along in development and it's too late to change the base code.
It is only that intensive because the applet is in a browser window, and has do do some extra processing because of that. Usually, if I set my browser's CPU priority to "Below Normal" or "Low" (in Windows XP), the game runs a lot smoother. I'm sure that the standalone version will run much more smoothly because it will not be in a browser.
I think the multicore problems have more to do with Java than Notch's programming.
It would be nice if the FPS was capped, I don't really need to get 200-800 FPS, it doesn't make the game look any better and it's just a draw on my video card.
I think the multicore problems have more to do with Java than Notch's programming.
It would be nice if the FPS was capped, I don't really need to get 200-800 FPS, it doesn't make the game look any better and it's just a draw on my video card.
Java supports multicore, but the applet has to be programmed to make use of it. Otherwise it'll simply use one core.
Even if i don't get disconnected it starts 2 java.exe's sometimes. But i never thought to end one manually. I know you didn't mean to, but thanks Zuriki for helping with some of my lag. I think a major problem most people have is just graphics. If Notch had more code to decide what to draw, it would use more of my RAM, but would draw faster. I have a Dual-Core proccesor and 2 gig's of RAM, but can only play on the second to lowest render distance because I have integrated graphics.
Rollback Post to RevisionRollBack
Blargha! Blargha! Blargha!
I wouldn't listen to a thing I say. I'm probably insane.
But I thought I would through the idea of making the game run a little more smoothly before the game gets too far along in development and it's too late to change the base code.
I'm a pigman!
Follow me on Twitter! https://twitter.com/MikeLouisseize
It would be nice if the FPS was capped, I don't really need to get 200-800 FPS, it doesn't make the game look any better and it's just a draw on my video card.
Java supports multicore, but the applet has to be programmed to make use of it. Otherwise it'll simply use one core.
You shouldn't play Minecraft at work :laugh.gif:
Looking around about this:
Java.exe | 54 | ZURIKI | 56,000K
Java.exe | 02 | ZURIKI | 250,000K
(The first one using the most CPU is the OLD Minecraft applet, closing that solves my 12fps issue. But it's unusual...
I wouldn't listen to a thing I say. I'm probably insane.