Here's an idea to allow players to bring in friends from distant areas, without needing mods that add teleportation.
The Summoning Potion
The summoning potion would be a splash potion created by brewing together a few Eyes of Ender.
Upon being thrown it doesn't actually affect creatures in the area. Instead it creates a glowing 2x1 (human sized) purple rift in space, which lasts for around 5 minutes before vanishing.
When a rift is open all enchanting tables in the game would have an additional spell listed, a one way teleportation spell that sends you to that rift. This spell would have no xp cost to cast.
If there are multiple rifts open the enchantment table would list each one, along with the name of the player who threw the potion, allowing you to choose which to go to.
Basically the summoning potion allows you to invite every player in the game to a specific spot. You toss a summoning potion, and then any player can use any enchantment table to join you from anywhere in the game.
Obviously it's a little risky to do on a PvP server. Enemy players could also emerge through the rift and attack you. Of course that's risky for the enemy player too, since they don't know where you put the rift and you could very well be waiting to ambush them.
It would also be useful in SSP since you can teleport to a rift you yourself created. For example, let's say you need to return to your base to get some supplies. You could create a temporary rift in your current spot, walk back to your base, then use your base's enchantment table to return to where you were and save yourself a hike. The fact that the rifts have a limited duration, and cost resources to create, should keep this from being overpowered. You also have to leave the enchantment table behind when you teleport, so while you could use this as a sort of recall potion to escape from a cave it requires abandoning an enchantment table.
One of the major downsides to adding teleportation, I've always felt, is reducing the importance of boats, minecarts, nether portals, roads, bridges, etc.
If people could teleport anywhere they wanted it would make other forms of travel worthless.
But by requiring one player to first summon everyone else it keeps conventional travel important, since that initial player who creates the rift still has to get there by normal means first.
I love the idea! It sounds a bit like WoW's Warlock summoning spell, but that may just be me. I don't see this being too overpowered and very useful in servers.
Of course the recipe would have to be semi-expensive, to prevent it from being used too much. +1 :cool.gif:
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The Summoning Potion
The summoning potion would be a splash potion created by brewing together a few Eyes of Ender.
Upon being thrown it doesn't actually affect creatures in the area. Instead it creates a glowing 2x1 (human sized) purple rift in space, which lasts for around 5 minutes before vanishing.
When a rift is open all enchanting tables in the game would have an additional spell listed, a one way teleportation spell that sends you to that rift. This spell would have no xp cost to cast.
If there are multiple rifts open the enchantment table would list each one, along with the name of the player who threw the potion, allowing you to choose which to go to.
Basically the summoning potion allows you to invite every player in the game to a specific spot. You toss a summoning potion, and then any player can use any enchantment table to join you from anywhere in the game.
Obviously it's a little risky to do on a PvP server. Enemy players could also emerge through the rift and attack you. Of course that's risky for the enemy player too, since they don't know where you put the rift and you could very well be waiting to ambush them.
It would also be useful in SSP since you can teleport to a rift you yourself created. For example, let's say you need to return to your base to get some supplies. You could create a temporary rift in your current spot, walk back to your base, then use your base's enchantment table to return to where you were and save yourself a hike. The fact that the rifts have a limited duration, and cost resources to create, should keep this from being overpowered. You also have to leave the enchantment table behind when you teleport, so while you could use this as a sort of recall potion to escape from a cave it requires abandoning an enchantment table.
If people could teleport anywhere they wanted it would make other forms of travel worthless.
But by requiring one player to first summon everyone else it keeps conventional travel important, since that initial player who creates the rift still has to get there by normal means first.
Of course the recipe would have to be semi-expensive, to prevent it from being used too much. +1 :cool.gif: