Well, you run into another issue where water blocks can't exist in the same space as another block. The water will either destroy what was occupying the space, or just stop and not flow into the area.
Well, you run into another issue where water blocks can't exist in the same space as another block. The water will either destroy what was occupying the space, or just stop and not flow into the area.
If it was some sort of waterwheel it could be kept in the block next to the water. I'm sure it would be possible to detect water flowing past it.
The block doesn't have to have water enter it, it just needs to detect it, maybe start an animation where water appears to be inside of it. And then send out the signal. And don't tell me this can't be done; farmland does it already.
And along those lines you can already do this. There is a redstone mechanism capable of detecting when a block updates (I. E. The hydrating of a farmland block) and sends out a redstone pulse when this happens. If you were to combine this with farmlands' hydrating, then it effectively does what you want; detects when water is in a certain place. Although it will take a while to work, and it is also will take up a lot of space.
Crafting:
Makes sense, why not?
Yeah, but then you would have to manually reset it again.
If it was some sort of waterwheel it could be kept in the block next to the water. I'm sure it would be possible to detect water flowing past it.
And along those lines you can already do this. There is a redstone mechanism capable of detecting when a block updates (I. E. The hydrating of a farmland block) and sends out a redstone pulse when this happens. If you were to combine this with farmlands' hydrating, then it effectively does what you want; detects when water is in a certain place. Although it will take a while to work, and it is also will take up a lot of space.
The Sun rises in the North!Now these points of data make a beautiful line...