I was just thinking "so many post on world height limit and how to change it through modding". Finally here is the conclusion; you put a switch on the seed gen so that non modders like me can change the world height limit. for fast CPUs they can enjoy soaring mountains and for bad CPUs you can make it not lag any-more. it should be insanely simple to implement and and be great fun for people. any world before this expansion should remain with the original height limit. I don't see anything wrong but this was a bit rushed; Any opinions?
I was just thinking "so many post on world height limit and how to change it through modding". Finally here is the conclusion; you put a switch on the seed gen so that non modders like me can change the world height limit. for fast CPUs they can enjoy soaring mountains and for bad CPUs you can make it not lag any-more. it should be insanely simple to implement and and be great fun for people. any world before this expansion should remain with the original height limit. I don't see anything wrong but this was a bit rushed; Any opinions?
What really gets me is MANY of the same people asking around for the height changes also do NOT want to modify the height of mountains or the depth of bedrock, we simply want more empty space up in the sky included so modders don't have to work within the current height restrictions when you want to fly something (Planes mod, Zepplins mod) OVER everything, or simply have the ability to keep building up, up, up. What if at 512 blocks up, a mod would portal you to space or some other dimension or something.. point being: there's a lot more that could be done up there.
this is a great idea
I5 3570k, HD7970, 8GB 1600 RAM, 60GB SSD 3x 1TB HDD, Corsair H60.