[EDIT:] If you hate hunger bars, and if there is no thread about a "Explore Mode" that emulates 1.7 (before hunger bar), please make it, and do so with quality in mind!
Hydration and Tiredness: The New Constraints to Survival Mode
Hunger is but one aspect of the natural needs, I suggest the addition of two more bars (things to deal with): hydration and tiredness. Hydration being the need for liquids, water preferred. Tiredness, the need for sleep, making the bed no longer a way to dodge the creatures of the night, but a necessity to keep one's character functional. This adds some more degrees of realism to the world, deserts become death traps for the unprepared player, and staying up all night becoming less of an option. 1.9 and parts of previous updates has provided a good foundations for the idea.
Hydration: A full bar lasts for four days, sprinting decreases this, going deeper underground decreases this (gets hotter the deeper you go ya know), players with low hydration will experience a modified version of the portal effect, then will pass out. In the single player game, it's a immediate game over. But in SMP, other players have a chance of resuscitating you with water.
Recovery items: - Water skin:Constructed from leather, holds water. Right-click and hold to drink, empties with each use. - Glass Bottle: Drink from it, empties faster than water skins. - Bucket:Dunk head in, very few uses. - Cactus: Absolute last resort, fills hydration bar, but increases the rate of dehydration and sickens the character.
Tiredness: A full bar lasts for a day, hunger and hydration can either slow down or speed up it's drain, high hunger and low hydration will lower it faster. If it runs out, the player goes into sleep mode regardless of location. As it runs out, the players vision will start to black out, an effect similar to wearing a pumpkin helmet. In SMP, other players can shake (punch) you awake temporarily. This can be regenerated by taking small naps (No more of this "You can only sleep at night"!), or sleeping regularly. If the player plays with this, they can practically turn into a night owl that prowls the night.
Recovery items: - Energy potion: Regenerates energy and hydration, higher tiers can allow characters to maintain energy for more than a few days. - Coffee(?): Regenerate energy and hydration, lasts for a portion of the day, or is it redundant with energy potions? - Beds: Sleep or nap to regain energy at any time.
What does this add to the game? Makes mounts attractive (if they ever get implemented officially), makes Minecraft's survival more rewarding (frustrating), and fun to watch. In SMP, this will force the need for inns and taverns, guaranteed stopping places for players to rest and recuperate after a day's journey.
Achievements:
There needs to be something to reward players for working with the new game elements, so there.
Hydration: - Quenched!: Recover from dehydration. - Water bearer: Save a player from dehydration.
Tiredness: - Night Owl: Have a high amount of energy when night starts. - I Stayed Awake: Don't fall asleep for more than a day. - Floored Slumber: Do not sleep on a bed and wake up with no monsters spawned. - Alarm Clock: Interrupt another player's sleep
Discuss this! I came up with this suggestion due to these thoughts in my head:
Hunger feels like a "light" survival element, food is easy to acquire if you know what you're doing.
Beds use "sleeping away monsters" as an excuse to be in-game, couldn't Mojang have made it more functional?
If this got implemented, should it be a togglable feature?
this is minecraft not the sims i dont want to sleep i want to fight the monsters of the night i dont want to drink i want to explore and make epic castles the hunger bar annoys me now i actually need to worry about getting food instead of just finding it and saving it till i am low on health
No! The hunger bar is VERY annoying. Adding this will make the game Unplayable. No one will buy the game and for those who play it will most likely quit. Leave this **** to sims :smile.gif:
No! The hunger bar is VERY annoying. Adding this will make the game Unplayable. No one will buy the game and for those who play it will most likely quit. Leave this **** to sims :smile.gif:
Could I get some reason why people are comparing this to The Sims(TM), rather than some game in the survival genre? I find the hunger bar highly trivial, unless i don't pay attention to it.
Brain:
I'm not very content with the fact that we build many usually functional things that end up being used for decorative purposes, take wells for a example.
To be honest, there needs to be a third mode that ignores the hunger element, a cross between survival and creative. Where you can't fly, punch blocks out instantly, essentially pre 1.8 emulator, a "Explore Mode". Perhaps I should prepend this to the opening post!
If you hate hunger bars, and if there is no thread about a "Explore Mode" that emulates 1.7 (before hunger bar), please make it, and do so with quality in mind!
Hydration and Tiredness: The New Constraints to Survival Mode
Hunger is but one aspect of the natural needs, I suggest the addition of two more bars (things to deal with): hydration and tiredness. Hydration being the need for liquids, water preferred. Tiredness, the need for sleep, making the bed no longer a way to dodge the creatures of the night, but a necessity to keep one's character functional. This adds some more degrees of realism to the world, deserts become death traps for the unprepared player, and staying up all night becoming less of an option. 1.9 and parts of previous updates has provided a good foundations for the idea.
Hydration: A full bar lasts for four days, sprinting decreases this, going deeper underground decreases this (gets hotter the deeper you go ya know), players with low hydration will experience a modified version of the portal effect, then will pass out. In the single player game, it's a immediate game over. But in SMP, other players have a chance of resuscitating you with water.
Recovery items:
- Water skin:Constructed from leather, holds water. Right-click and hold to drink, empties with each use.
- Glass Bottle: Drink from it, empties faster than water skins.
- Bucket:Dunk head in, very few uses.
- Cactus: Absolute last resort, fills hydration bar, but increases the rate of dehydration and sickens the character.
Tiredness: A full bar lasts for a day, hunger and hydration can either slow down or speed up it's drain, high hunger and low hydration will lower it faster. If it runs out, the player goes into sleep mode regardless of location. As it runs out, the players vision will start to black out, an effect similar to wearing a pumpkin helmet. In SMP, other players can shake (punch) you awake temporarily. This can be regenerated by taking small naps (No more of this "You can only sleep at night"!), or sleeping regularly. If the player plays with this, they can practically turn into a night owl that prowls the night.
Recovery items:
- Energy potion: Regenerates energy and hydration, higher tiers can allow characters to maintain energy for more than a few days.
- Coffee(?): Regenerate energy and hydration, lasts for a portion of the day, or is it redundant with energy potions?
- Beds: Sleep or nap to regain energy at any time.
What does this add to the game? Makes mounts attractive (if they ever get implemented officially), makes Minecraft's survival more rewarding (frustrating), and fun to watch. In SMP, this will force the need for inns and taverns, guaranteed stopping places for players to rest and recuperate after a day's journey.
Achievements:
There needs to be something to reward players for working with the new game elements, so there.
Hydration:
- Quenched!: Recover from dehydration.
- Water bearer: Save a player from dehydration.
Tiredness:
- Night Owl: Have a high amount of energy when night starts.
- I Stayed Awake: Don't fall asleep for more than a day.
- Floored Slumber: Do not sleep on a bed and wake up with no monsters spawned.
- Alarm Clock: Interrupt another player's sleep
Discuss this! I came up with this suggestion due to these thoughts in my head:
If this got implemented, should it be a togglable feature?
I'm a gamer, I have multiple lives.
People are pussies.
Could I get some reason why people are comparing this to The Sims(TM), rather than some game in the survival genre? I find the hunger bar highly trivial, unless i don't pay attention to it.
Brain:
I'm not very content with the fact that we build many usually functional things that end up being used for decorative purposes, take wells for a example.
To be honest, there needs to be a third mode that ignores the hunger element, a cross between survival and creative. Where you can't fly, punch blocks out instantly, essentially pre 1.8 emulator, a "Explore Mode". Perhaps I should prepend this to the opening post!