One thing that has always plagued most of the successful survival players in Minecraft is that we always seem to wind up with a ton of something that we don't have as much of a use for, and it just takes up space in a corner somewhere or gets dropped into a deep hole or convenient lava pit.
Wouldn't it be great if there was someone you could sell all those extras to? Say...in the village? :biggrin.gif:
There could be a "merchant villager" that would buy some of that stuff off you or sell/trade for things that you might need more of, thus allowing some of the better aspects of commerce to cross over from the multi-player option without the griefers that tend to go with it.
Another option would be to have each type of villager sell or buy certain types of things to match their profession. Blacksmith = ores/blocks , Farmer = seeds/plants/foods, Butcher = meats/eggs, Priest = wool/torches/paper, etc.
great idea, who knows, many a time someone said 'not/mojang should add this" and before their very own eyes it happens. i think that is a great idea and it would help me alot, but you forgot one thing: when you sold something what would you get? gold ingots? money? let me know :smile.gif:
The items could sell for some kind of money mod (gold coins?), like they do on some of the mutli-player servers. Another option is a set barter system where (for example) one steak = one chicken, but that could get complicated in the long run.
As far as purchasable items goes, I know there are a few new things coming up soon. I heard they were thinking about adding potions, so perhaps the priest could sell the beginner potion components, and glass vials, as well as paper, wool, and torches. Then, the blacksmith could also sell beginner tools and weapons perhaps?
The hardest part is that the price would have to be low enough for a beginner to conceivably reach, but high enough to both challenge and encourage the player to learn to gather and craft for themselves. At this stage of development, the actual prices wouldn't mean anything without the relative worth created from the ratios of effort vs. gain. If I say 5 steaks are worth 1 gold to sell, and 2 gold to buy, that only means something in relative terms of how easy it is to even get a steak.
Npcs belong in terraria not minecraft. I'm going to retexture them as Pigmen so I can atleast not hate them as much.
Terrairia is a 2-D PitFall-like rip-off that shares very little in common with Minecraft outside of mining and building. Please, stop comparing the two. It gives Terrairia too much credit. =-P
No one said anything about role playing. I only offered a suggestion based on game play and existing trends on mutli-player servers and in people's preferences. Since NPC villagers have been added, they might as well be well designed and serve a purpose. I only suggested one possible purpose.
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Wouldn't it be great if there was someone you could sell all those extras to? Say...in the village? :biggrin.gif:
There could be a "merchant villager" that would buy some of that stuff off you or sell/trade for things that you might need more of, thus allowing some of the better aspects of commerce to cross over from the multi-player option without the griefers that tend to go with it.
Another option would be to have each type of villager sell or buy certain types of things to match their profession. Blacksmith = ores/blocks , Farmer = seeds/plants/foods, Butcher = meats/eggs, Priest = wool/torches/paper, etc.
Well, that's my suggestion -
Happy Minecrafting! :wink.gif:
As far as purchasable items goes, I know there are a few new things coming up soon. I heard they were thinking about adding potions, so perhaps the priest could sell the beginner potion components, and glass vials, as well as paper, wool, and torches. Then, the blacksmith could also sell beginner tools and weapons perhaps?
The hardest part is that the price would have to be low enough for a beginner to conceivably reach, but high enough to both challenge and encourage the player to learn to gather and craft for themselves. At this stage of development, the actual prices wouldn't mean anything without the relative worth created from the ratios of effort vs. gain. If I say 5 steaks are worth 1 gold to sell, and 2 gold to buy, that only means something in relative terms of how easy it is to even get a steak.
NOOO MINECRAFTS TURNING INTO TERRARIA
that would suck from a 3d creative sandbox to a 2d side scrolling monster hunt.
Link:
http://www.minecraftforum.net/topic/656861-181tale-of-kingdoms-ver-103/
Terrairia is a 2-D PitFall-like rip-off that shares very little in common with Minecraft outside of mining and building. Please, stop comparing the two. It gives Terrairia too much credit. =-P