So I suggest the ability too upgrade Bows for more melee Damage (Just plain hitting them with a bow)
To do this craft like so:
The Arrow being the Bow
In the iron slots you can put
Wood, Stone, Iron, Gold, Diamond, Obsidian
This will increase the damage like so:
Wood : 1 heart
Gold : 1 heart
Stone : 1 1/2 hearts
Iron : 2 hearts
Diamond : 2 1/2 hearts
Of coursee a normal Bows base Melee will be 1/2 Heart so this dosent get over powerd
When a bow gets a melee upgrade the bow will show 2 thickend "pads" with one on the top part of the bow and one on the bottom part of the bow
Also when the Bow ANY Bow is used as Melee it will gain Damage, meaning you cant use your bow as a sword all the time, it will however not be damaged by firing it.
The reason for this upgrade would be so people woulddnt have to switch constantly from Bow to Sword - but it still maintains a swords as a more damaging melee option
I definitely like the idea, for sure. I have to disagree with Obsidian, though. I've never liked the idea of Obsidian tools and, in real life (and I do realize that's a crappy argument), Obsidian is actually very brittle.
It makes for great knife material (like, cooking knife) because it's very sharp, but it would make an exceedingly poor combat material. Flint is much better for that kind of application.
Otherwise, though, as I said, it would be a great addition, imo. You might have to adjust the damage values based on how much damage hitting stuff with a bow now does (I would guess at least 1/2 a heart).
I think that's the point. Personally, I've meleed with a bow plenty of times just because I'm in too tight a situation to take the time to switch. I see myself getting a lot of use out of this and it still doesn't make swords obsolete, imo.
... The game has specific weapons for melee, swords. If Notch added melee bows, that'd ruin anything with classes in PvP
<.< Classes in PvP? Last I checked, Minecraft has no classes. Your argument is moot and, on top of that, this, in no way, makes swords obsolete. You'd still kill someone faster with a similarly made sword in melee. You just have the option of shooting from a distance. No, I do not think that makes bows overpowered; swords are still a better melee weapon.
Plus, to top that, melee bows would have to have durability (otherwise it WOULD be stupidly overpowered). Thusly, in return for your bow that can melee, it will now eventually break during normal operation.
So, you have:
Sword - lose durability on each hit
Bow - never breaks
Melee bow - lose durability on each hit AND on each arrow shot
Obviously, the amount of durability lost from shooting an arrow would have to be less than the durability lost from hitting something, but I'm not sure how that would work exactly. :unsure.gif:
EDITx2: The way I would do it, I think, would be to have all the bows have the same durability has a diamond melee bow. Each arrow fired is 1 durability and each strike reduces by an amount of durability dependent on the material.
Based on some quick math it would look like:
Gold : melee is ~47 uses
Wood : melee is ~26 uses
Stone : melee is ~11 uses
Iron : melee is ~6 uses
I Melee with a bow in a tight switch, as bows slow you down extremely when you are firing it, so being able to at least boost the damage a bit would help alot
Also on Bow durability
I think bows should only be damaged if you Melee with it, as its designed for use as a Bow but not for achual Melee Combat.
I Melee with a bow in a tight switch, as bows slow you down extremely when you are firing it, so being able to at least boost the damage a bit would help alot
Also on Bow durability
I think bows should only be damaged if you Melee with it, as its designed for use as a Bow but not for achual Melee Combat.
I worry that would make it too overpowered. You have to balance the damage out properly, or it'll just never be worth it to use the materials, but then you have to worry if it's ever worth it to make a sword if you can make a melee bow that's nearly as good.
So, I decided it would balance better if ANY use caused durability loss. You just have to do it right (such as my idea in my second edit).
Why would iron have the least durability? its stronger then gold.
Also I think wood should have the least durability as its WOOD (The bow is already made out of WOOD, so yoru basicly adding on more wood).
Why would iron have the least durability? its stronger then gold.
Also I think wood should have the least durability as its WOOD (The bow is already made out of WOOD, so yoru basicly adding on more wood).
You misunderstand how I worked it. ALL the bows have exactly the same durability. The only difference is how much durability is removed on melee. So, in total, they have roughly the same actual durability as their sword counterparts.
Also, a bow is not made for hitting things with. It's made for shooting arrows. Saying a bow with some hunks of wood on it will be just as good at melee as a wooden sword (something made for melee) is preposterous.
Funny how I JUST watched Cinemassacre's review on Halloween 4: Return of Michael Meyers, the very same movie where Michael picks up a gun and stabs someone with it.
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To do this craft like so:
The Arrow being the Bow
In the iron slots you can put
Wood, Stone, Iron, Gold, Diamond, Obsidian
This will increase the damage like so:
Wood : 1 heart
Gold : 1 heart
Stone : 1 1/2 hearts
Iron : 2 hearts
Diamond : 2 1/2 hearts
Of coursee a normal Bows base Melee will be 1/2 Heart so this dosent get over powerd
When a bow gets a melee upgrade the bow will show 2 thickend "pads" with one on the top part of the bow and one on the bottom part of the bow
Also when the Bow ANY Bow is used as Melee it will gain Damage, meaning you cant use your bow as a sword all the time, it will however not be damaged by firing it.
The reason for this upgrade would be so people woulddnt have to switch constantly from Bow to Sword - but it still maintains a swords as a more damaging melee option
Please Comment, Vote, Etc
I'd +1 but I reached my quota. The game has specific weapons for melee, swords. If Notch added melee bows, that'd ruin anything with classes in PvP
If you're a small map maker, send me a PM and if it's good enough I'll advertise it in my sig.
It makes for great knife material (like, cooking knife) because it's very sharp, but it would make an exceedingly poor combat material. Flint is much better for that kind of application.
Otherwise, though, as I said, it would be a great addition, imo. You might have to adjust the damage values based on how much damage hitting stuff with a bow now does (I would guess at least 1/2 a heart).
So, I would put the damage values something like:
Wood : 1 heart
Gold : 1 heart
Stone : 1 1/2 hearts
Iron : 2 hearts
Diamond : 2 1/2 hearts
This puts them at exactly half their sword counterparts. I feel like that's balanced.
EDIT:
I think that's the point. Personally, I've meleed with a bow plenty of times just because I'm in too tight a situation to take the time to switch. I see myself getting a lot of use out of this and it still doesn't make swords obsolete, imo.
<.< Classes in PvP? Last I checked, Minecraft has no classes. Your argument is moot and, on top of that, this, in no way, makes swords obsolete. You'd still kill someone faster with a similarly made sword in melee. You just have the option of shooting from a distance. No, I do not think that makes bows overpowered; swords are still a better melee weapon.
Plus, to top that, melee bows would have to have durability (otherwise it WOULD be stupidly overpowered). Thusly, in return for your bow that can melee, it will now eventually break during normal operation.
So, you have:
Sword - lose durability on each hit
Bow - never breaks
Melee bow - lose durability on each hit AND on each arrow shot
Obviously, the amount of durability lost from shooting an arrow would have to be less than the durability lost from hitting something, but I'm not sure how that would work exactly. :unsure.gif:
EDITx2: The way I would do it, I think, would be to have all the bows have the same durability has a diamond melee bow. Each arrow fired is 1 durability and each strike reduces by an amount of durability dependent on the material.
Based on some quick math it would look like:
Gold : melee is ~47 uses
Wood : melee is ~26 uses
Stone : melee is ~11 uses
Iron : melee is ~6 uses
Also on Bow durability
I think bows should only be damaged if you Melee with it, as its designed for use as a Bow but not for achual Melee Combat.
I worry that would make it too overpowered. You have to balance the damage out properly, or it'll just never be worth it to use the materials, but then you have to worry if it's ever worth it to make a sword if you can make a melee bow that's nearly as good.
So, I decided it would balance better if ANY use caused durability loss. You just have to do it right (such as my idea in my second edit).
Also I think wood should have the least durability as its WOOD (The bow is already made out of WOOD, so yoru basicly adding on more wood).
You misunderstand how I worked it. ALL the bows have exactly the same durability. The only difference is how much durability is removed on melee. So, in total, they have roughly the same actual durability as their sword counterparts.
Also, a bow is not made for hitting things with. It's made for shooting arrows. Saying a bow with some hunks of wood on it will be just as good at melee as a wooden sword (something made for melee) is preposterous.