Idea for a mob: Big, hulking green thing with a Stone Sword that deals 3.5 hearts of damage. They spawn in groups of 2 or 3. They'd look something like this:
Notable for their ability to regenerate health. When they drop down to 4 out of 20 hearts, they run away from the player and start healing. You can tell they're healing because they emit the same "heart" particle effect that Wolves do when you tame them. They do not regenerate health if set on fire. They'd drop a random piece of Chainmail Armour.
Notable for their ability to regenerate health. When they drop down to 4 out of 20 hearts, they run away from the player and start healing. You can tell they're healing because they emit the same "heart" particle effect that Wolves do when you tame them. They do not regenerate health if set on fire. They'd drop a random piece of Chainmail Armour.
...But that's just my opinion.
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Or "believe what we say or we'll hurt you."
Oh wait, those are christians..
I find this statement slightly disturbing...