First off let me say forgive me if this has been suggested before. Let me also say that I know how fanciful this idea is, so criticisms that it would make Minecraft nominally a 'music game' aren't constructive.
A lot of people (myself included) have said that it would be great if Mojang implemented a way to make mining less random. I think that this could take the form of layers of dynamic music that would indicate nearby ores. They would play a pre-orchestrated progression, and they would synch with the existing soundtrack. It would be ideal if these could be composed by C418.
For instance, iron and gold could be different registers of low-register sound pads, and lapis and diamond could be cello and violin, while redstone might be a sub-bass beat. These could subtly gain pace as proximity increased, and gain minute volume increases based on count in the deposit.
So, if you were within, say, 50 blocks of an iron block, the pad would play a lot of full notes and rests. The game would then calculate how many other blocks of matching ore were within 5 blocks of the first, and play at a corresponding volume. When the distance closed to 30 blocks, there would be fewer rests and occasional half-notes. At 20 the pace would pick up further, and again at 5. Once there was no longer iron within the maximum radius, a 2-bar fade out would play, and the channel would go silent.
If there was also gold within 60 blocks the other pad would layer with the iron pad. All five channels could conceivably be playing simultaneously.
I think the idea is definitely interesting, you could get someone to make it into a mod maybe? The idea had it's positives and negatives like you would always hear music if this were the case unless you have to be holding a pickaxe or something for it to be active, maybe it could be implemented as a tool like a new pickaxe where you just add something valuable to the diamond one, also I think the distances you have specified are too big if it were to be real you would need to shorten that otherwise their would be too many sounds going on at once!
I would probably run through caves just to hear random music then jump around and stuff. You could expand on this also, what if you made gold moo then iron scream and have lapis start playing some dubstep sounds. Don't forget diamond singing like Britney Spears...
This would be really good for a mod, I would be having fun with this all day xD
The only reason I wouldn't want it in vanilla is because I don't want hints when mining and they would be the kind of waste of time hints that you go after but spend more time looking and checking certain spots then just finding them by accident.
they would be the kind of waste of time hints that you go after but spend more time looking and checking certain spots then just finding them by accident.
That's why I'd like to see the pacing scale with proximity, so you could tell within a few blocks if you are getting closer.
As to the others, I think you are right that the distances are too large, but I think some should probably be larger than others; otherwise it is still very random with rare deposits like diamond, as you'd still have to dig wide swathes to pick up the music.
If I knew more about modding I would try =X but I don't even think there are tutorials about messing with the soundtrack, and I think modding in the dynamic aspect would be very difficult.
A lot of people (myself included) have said that it would be great if Mojang implemented a way to make mining less random. I think that this could take the form of layers of dynamic music that would indicate nearby ores. They would play a pre-orchestrated progression, and they would synch with the existing soundtrack. It would be ideal if these could be composed by C418.
For instance, iron and gold could be different registers of low-register sound pads, and lapis and diamond could be cello and violin, while redstone might be a sub-bass beat. These could subtly gain pace as proximity increased, and gain minute volume increases based on count in the deposit.
So, if you were within, say, 50 blocks of an iron block, the pad would play a lot of full notes and rests. The game would then calculate how many other blocks of matching ore were within 5 blocks of the first, and play at a corresponding volume. When the distance closed to 30 blocks, there would be fewer rests and occasional half-notes. At 20 the pace would pick up further, and again at 5. Once there was no longer iron within the maximum radius, a 2-bar fade out would play, and the channel would go silent.
If there was also gold within 60 blocks the other pad would layer with the iron pad. All five channels could conceivably be playing simultaneously.
Thoughts?
obsidian pick!!!!!!!!!!!!!!!!!!!
This would be really good for a mod, I would be having fun with this all day xD
The only reason I wouldn't want it in vanilla is because I don't want hints when mining and they would be the kind of waste of time hints that you go after but spend more time looking and checking certain spots then just finding them by accident.
That's why I'd like to see the pacing scale with proximity, so you could tell within a few blocks if you are getting closer.
As to the others, I think you are right that the distances are too large, but I think some should probably be larger than others; otherwise it is still very random with rare deposits like diamond, as you'd still have to dig wide swathes to pick up the music.
If I knew more about modding I would try =X but I don't even think there are tutorials about messing with the soundtrack, and I think modding in the dynamic aspect would be very difficult.