First off I'd like to say, if you don't have anything constructive to reply to this, then just don't post at all. Things like, "I don't like that it's stupid!" are better off just left unsaid. Some of the things I'm going to talk about may have been done or may be discussed somewhere else. I am currently deployed over-seas to Iraq with VERY crappy internet. It takes me upwards of five minutes to load a forum page at times. So if you've seen it somewhere else and think it'd be pertinent, then throw me a post with a link. I'll be happy to know where to look for it. But other than that, let's get too it!
*Terrain*
I love exploring and examining the various crazy things the terrain generator of Minecraft creates. Going here and there and seeing odd and beautiful landscapes. Exploring has always been one of my favorite things to do in any game. But the one thing that I've noticed is consistantly missing from Minecraft is true bodies of water other than ocean. Notch has added little pools of water here and there, and they are nifty as far as they go. But water is the one thing that affects landscape and terrain more then anything else. If you took something like Finite Liquids and added in some erosion code you could simply simulate the world for a while with constant rain to get rivers, lakes, and ponds. I am no expert on these matters, but from my limited understand rain water creates the vast majority of rivers and lakes. Unfortunately minecraft lacks the height to have a good simulation of rivers as big as the Mississippi. But it could still add streams and rivers to the landscape. Baring that, writing some code that could simulate such the affects of water erosion on the landscape and create rivers, streams, lakes, and ponds based on drainage area would make for terrain that looked more natural. One last point is that rivers can help placement of biomes too. Swamps are often at the ends of large rivers which have moved large amounts of soil to create the tributaries and swamplands.
*Lava/Water Sources*
Lava and water laying around in random pools has always struct me a bit oddly. The bits and pieces of it you find in caves always looks very random. The pools of lava towards the bottom of the world looked fine, but I always thought the fact that you could use a bucket and remove them felt a bit... silly. I was thinking there could be small breaks in the bedrock bottom of the world where water or lava worked it's way up. The water source/spring block would have to have enough pushing force so the player couldn't go down it. It would slowly spawn water/lava around it till it either filled up a set amount of blocks. If a water source was buried it could even erode dirt and rock around it to form a small water filled cave.
*Minecraft Sphered*
Call it a pipe dream if you will, but I was thinking instead of having a map that is effectively one big flat area, why not at least do the calculations to call it a planet. If we pretend, for calculations sake, that he top of the blocks is bigger then the bottom of the blocks, it would give the world a curved affect. Hence making a sphere. With these calculations you could make a planet shaped minecraft. If a north and south pole were set you could determine an equator. All of these things could then be used to help determine things that currently seem rather random. Biomes and weather. There is already a seasons mod out there, but with what I'm suggesting it would take on a whole new dimension as you could base the seasons apon your location. Travel south for the winter (or north) to warmer climates.
Minecraft is so much fun. It let's me wrack my brain and play around with things. :smile.gif:
PS: If any of the things I suggest spark something in you and you want to add it to an existing mod or make a mod based on them... TELL ME! :tongue.gif:
Don't like! Why? Because blocks had to become smaller the deeper you dig, or the upper levels of the map would have way more blocks than the levels below, this would also throw up the calculation of coordinates, since each block has it's own coordinates right now.
The idea of making an area that is as big as 8 earths a sphere is ridiculus, nobody would notice the bending of the surface, even hat maximum height!
I've always thought of Minecraftia as a cubic planet, it would be more hilarious that way too.
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The sphere'd thing: No. If Notch was to do something like that, he should add a 'chunk recycling' option, where after your world reached a certain size the game would recycle chunks (sorta like in a spherical world if you head in one direction long enough you'll go back to your starting point.
I said that it should treat them as if they were, not actually have bigger tops then bottoms. If you simply treated them as if they were, you could create a calculation that would describe a curve. This curve would eventually allow you to treat the world as if it were a sphere. The calculation would allow you to do the things I mentioned above. It would let you know where to wrap the world around back to where you've already been.
Now, someone said there would be more blocks on one side, I think they said top, but it would be bottom, as I said the top side of the block would be slightly bigger than the bottom. That is not what would happen. I'm going to come up with some arbitrary numbers to describe what I meant. If the bottom of the bottom most block was 1000 wide, then the top would be 1001. The bottom of the next block above it would be 1001 and it's top would be 1002. So on and so forth. This would give the world a gentle curve that would give the world a gentle curve which would, for the most part, be unnoticeable except for at sea when seeing a very long distance... which Minecraft currently won't render. Which is why I suggested in the end to do it all in calculations to allow for a spherical world, which would also let you do all the calculations for seasons, geography, and weather.
PS: If the top was smaller than the bottom, aka had more blocks, then you'd end up on the inside of a sphere. :tongue.gif:
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Curse Premium*Terrain*
I love exploring and examining the various crazy things the terrain generator of Minecraft creates. Going here and there and seeing odd and beautiful landscapes. Exploring has always been one of my favorite things to do in any game. But the one thing that I've noticed is consistantly missing from Minecraft is true bodies of water other than ocean. Notch has added little pools of water here and there, and they are nifty as far as they go. But water is the one thing that affects landscape and terrain more then anything else. If you took something like Finite Liquids and added in some erosion code you could simply simulate the world for a while with constant rain to get rivers, lakes, and ponds. I am no expert on these matters, but from my limited understand rain water creates the vast majority of rivers and lakes. Unfortunately minecraft lacks the height to have a good simulation of rivers as big as the Mississippi. But it could still add streams and rivers to the landscape. Baring that, writing some code that could simulate such the affects of water erosion on the landscape and create rivers, streams, lakes, and ponds based on drainage area would make for terrain that looked more natural. One last point is that rivers can help placement of biomes too. Swamps are often at the ends of large rivers which have moved large amounts of soil to create the tributaries and swamplands.
*Lava/Water Sources*
Lava and water laying around in random pools has always struct me a bit oddly. The bits and pieces of it you find in caves always looks very random. The pools of lava towards the bottom of the world looked fine, but I always thought the fact that you could use a bucket and remove them felt a bit... silly. I was thinking there could be small breaks in the bedrock bottom of the world where water or lava worked it's way up. The water source/spring block would have to have enough pushing force so the player couldn't go down it. It would slowly spawn water/lava around it till it either filled up a set amount of blocks. If a water source was buried it could even erode dirt and rock around it to form a small water filled cave.
*Minecraft Sphered*
Call it a pipe dream if you will, but I was thinking instead of having a map that is effectively one big flat area, why not at least do the calculations to call it a planet. If we pretend, for calculations sake, that he top of the blocks is bigger then the bottom of the blocks, it would give the world a curved affect. Hence making a sphere. With these calculations you could make a planet shaped minecraft. If a north and south pole were set you could determine an equator. All of these things could then be used to help determine things that currently seem rather random. Biomes and weather. There is already a seasons mod out there, but with what I'm suggesting it would take on a whole new dimension as you could base the seasons apon your location. Travel south for the winter (or north) to warmer climates.
Minecraft is so much fun. It let's me wrack my brain and play around with things. :smile.gif:
PS: If any of the things I suggest spark something in you and you want to add it to an existing mod or make a mod based on them... TELL ME! :tongue.gif:
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I've always thought of Minecraftia as a cubic planet, it would be more hilarious that way too.
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).
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Curse PremiumNow, someone said there would be more blocks on one side, I think they said top, but it would be bottom, as I said the top side of the block would be slightly bigger than the bottom. That is not what would happen. I'm going to come up with some arbitrary numbers to describe what I meant. If the bottom of the bottom most block was 1000 wide, then the top would be 1001. The bottom of the next block above it would be 1001 and it's top would be 1002. So on and so forth. This would give the world a gentle curve that would give the world a gentle curve which would, for the most part, be unnoticeable except for at sea when seeing a very long distance... which Minecraft currently won't render. Which is why I suggested in the end to do it all in calculations to allow for a spherical world, which would also let you do all the calculations for seasons, geography, and weather.
PS: If the top was smaller than the bottom, aka had more blocks, then you'd end up on the inside of a sphere. :tongue.gif: