I thought of this a moment ago, and I thought it would be cool as an alternate gamemode.
You begin in a randomly generated world, with a large Castle beside you. In your inventory, you would have a Raw Porkchop and a Wooden Sword. You must prepare a defense for the night.
At night, you will encounter a wave of enemies. The enemies are random, but there will be many. The Wooden Sword cannot break, but can be upgraded at an upgrading station, a new craftable block exclusive to Elite Survival mode. It would be crafted like this:
N = Nothing
D =
I =
O =
U = Upgrading station
[D][O][D]
[I][O][I] = [U]
[D][D][D]
With an upgrading station, you may upgrade your weapons and armor. Each wave would get progressively harder. More mobs, tougher mobs, etc. And eventually, Ghasts would begin to seige you.
The shop would also be exclusive to ESM. Here, you can spend your Skill Points to buy new items and weapons/armor.
A list of purchasable items is below.
[Note: Each time a Weapon is used, 1 durability is used, Armor is used when hit.]
Weapons
Gold Sword
Cost - 5 Points
Slightly more damage than Wood Sword, has durability.
Durability - 100
Stone Sword*
Cost - 15 Points
More damage than Gold Sword, %10 chance of landing Fatal Blow.
Durability - 125
Iron Sword*
Cost - 25 Points
Much more damage than Stone Sword, %15 chance of landing Fatal Blow.
Durability - 175
Bow*
Cost - 15 Points
Bow that does more damage that low-grade Bow, uses Arrows.
Durability - 145
High-grade Bow**
Cost - 25 Points
Gold-encrusted Bow that is deadly to mobs, uses Arrows, %10 chance of landing Fatal Blow
Durability - 215
* = Avalible at wave 5+
** = Avalible at wave 10+
Armor
Leather
Cost - 5 Points
Leather-made Armor that offers little protection.
Durability - 100
Gold
Cost - 10 Points
Golden Armor that offers moderate protection, %15 chance to reflect damage back at Mobs
Durability - 150
Iron*
Cost - 15 Points
Iron-Clad Armor that offers high grade of protection, %30 chance to reflect damage back at Mobs
Durability - 225
Diamond**
Cost - 30 Points
Diamond Armor that offers nearly flawless protection, %35 chance to reflect damage back at Mobs
Durability - 250
* = Avalible at wave 10+
** = Avalible at wave 15+
Other
Arrow
Cost - 1 Point
Base Ammo for the Bows
Diamond-tip Arrow
Cost - 5 Points
Ammo for the Bows that does more damage, %5 Mob penetration chance
Flaming Arrow
Cost - 10 Points
Ammo for the Bows that ignites Mobs, %15 Mob penetration chance
Explosive Arrow*
Cost - 15 Points
Ammo for the Bows that explodes dealing massive explosive damage
Beacon Arrow**
Cost - 30 Points
Ammo for the Bows that causes all other Mobs to attack target, %20 chance for beacon to transfer to Mob that killed target.
I'd like to see this as a gamemode.
P.S: Long post is long
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
You begin in a randomly generated world, with a large Castle beside you. In your inventory, you would have a Raw Porkchop and a Wooden Sword. You must prepare a defense for the night.
At night, you will encounter a wave of enemies. The enemies are random, but there will be many. The Wooden Sword cannot break, but can be upgraded at an upgrading station, a new craftable block exclusive to Elite Survival mode. It would be crafted like this:
N = Nothing
D =
I =
O =
U = Upgrading station
[D][O][D]
[I][O][I] = [U]
[D][D][D]
With an upgrading station, you may upgrade your weapons and armor. Each wave would get progressively harder. More mobs, tougher mobs, etc. And eventually, Ghasts would begin to seige you.
The shop would also be exclusive to ESM. Here, you can spend your Skill Points to buy new items and weapons/armor.
A list of purchasable items is below.
[Note: Each time a Weapon is used, 1 durability is used, Armor is used when hit.]
Weapons
Gold Sword
Cost - 5 Points
Slightly more damage than Wood Sword, has durability.
Durability - 100
Stone Sword*
Cost - 15 Points
More damage than Gold Sword, %10 chance of landing Fatal Blow.
Durability - 125
Iron Sword*
Cost - 25 Points
Much more damage than Stone Sword, %15 chance of landing Fatal Blow.
Durability - 175
Diamond Sword**
Cost - 50 Points
Massive damage, %30 chance of landing Fatal Blow.
Durability - 250
Low-grade Bow*
Cost - 10 Points
Low-grade Bow for long-distance kills, uses Arrows.
Durability - 70
Bow*
Cost - 15 Points
Bow that does more damage that low-grade Bow, uses Arrows.
Durability - 145
High-grade Bow**
Cost - 25 Points
Gold-encrusted Bow that is deadly to mobs, uses Arrows, %10 chance of landing Fatal Blow
Durability - 215
* = Avalible at wave 5+
** = Avalible at wave 10+
Armor
Leather
Cost - 5 Points
Leather-made Armor that offers little protection.
Durability - 100
Gold
Cost - 10 Points
Golden Armor that offers moderate protection, %15 chance to reflect damage back at Mobs
Durability - 150
Iron*
Cost - 15 Points
Iron-Clad Armor that offers high grade of protection, %30 chance to reflect damage back at Mobs
Durability - 225
Diamond**
Cost - 30 Points
Diamond Armor that offers nearly flawless protection, %35 chance to reflect damage back at Mobs
Durability - 250
* = Avalible at wave 10+
** = Avalible at wave 15+
Other
Arrow
Cost - 1 Point
Base Ammo for the Bows
Diamond-tip Arrow
Cost - 5 Points
Ammo for the Bows that does more damage, %5 Mob penetration chance
Flaming Arrow
Cost - 10 Points
Ammo for the Bows that ignites Mobs, %15 Mob penetration chance
Explosive Arrow*
Cost - 15 Points
Ammo for the Bows that explodes dealing massive explosive damage
Beacon Arrow**
Cost - 30 Points
Ammo for the Bows that causes all other Mobs to attack target, %20 chance for beacon to transfer to Mob that killed target.
I'd like to see this as a gamemode.
P.S: Long post is long
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
RoundSurvival