The basic concept is that there will be a new difficulty harder than all the rest that will be titled "Ragnarok" in which there will frequently (7-10 MC days or so) be a night in which the moon is eclipsed and turns red (IRL reference here) and something really terrible happens on that night. Here is my idea for what happens on this night:
NOTE: I've underlined the things you have to read if you ONLY want to know the general concept and not the numbers or specifics.
Essentially there will be a wave of mobs that spawn in numbers based on your progress through the game and the current condition of your "abode". (Note: there will always be a wave on the Ragnarok Eclipse. Even if you have no house and you're level 1, there will at least be a small wave of a couple of monsters). Also during the Ragnarok eclipse, monster spawn rates everywhere else are significantly decreased (except in areas like dungeons and the nether). Here are the basic spawn patterns/triggers I was thinking of:
- first, there will be a small multiplier for each individual mob based on your level and the # of Ragnarok Nights that have passed. The multiplier will grow along with these numbers. (in multi-player the multiplier will be on collective xp, not the average). Also, these will be separate multipliers and they will grow slowly. Idk if I'll stick to these numbers but I was thinking +5% per RE and +.01% for each exp point. So this multiplier will be applied to the gross population of each mob to achieve the total per mob. (aka if 20 zombies and 10 skeletons spawned last time and you got 1000 more exp since last time, there will be 23 zombies and 11 skeletons [rounding down]). NOTE: the bonus applies once to all mobs except spider-riders and creepers.
- I was also thinking of adding a multiplier based off the grade of your weapons (decided against it) but it may be a nice helpful nerf on the wave if you just lost your diamond armor in a lava-flood... but helpful isn't what this game-mode is about.
- The number of Zombies that spawn will be based on the number of blocks that have above monster-spawning light level (7 or higher). I was thinking 1 zombie for every third block, rounding up.
- The number of Skeletons that spawn will be based on the number of utility blocks (crafting table, furnace, chest, bed...) in your home. I was thinking a 1:1 ratio would be a'ight.
- Creepers... this is the complicated part... I didn't want there to be too many or too few so here's what I decided: the creepers will have a % chance to spawn out of the zombie population based on the average explosion resistance of the blocks in your home. I have no clue what the numbers should be but I do know that there shouldn't ever be more than 10% of the amount of zombies being replaced by creepers...that's overkill... but there should always be a chance of there being at least 1.
- Spiders can just be something simple... liiiiiike 1/3 of the total number of skeletons+zombies.
- For every 10 or so skeletons and spiders, there will be a 5% chance that there will be 1 rider. If there's 20 of each, then it's a 5% chance there are two and a 6% there is 1 and so on. The chance of there being the maximum possible amount will always be 5% and the chance of one less will be 1% more and so on... I wanted it to be so there's a low chance of there being a ton of them unless you are on a multiplayer server that hit a high wave count or something.
- For every nether gate present there will be 5-10 random hostile nether mobs. I don't think there should be any more added bonuses because they are strong mobs and in the later waves there will be sooooo many because of the natural % boost if another bonus was added.
Now to talk about how the wave will act... I'll call it Wave Dynamics and laugh at Physicists. Okay, so first off, how does it spawn? and where? Well I was thinking that they would spawn 100-200 blocks away from the enclosed artificial light source nearest to you and walk towards it. If nothing qualifies, they head for you. In multi-player it will be based off the largest player density. (this is something I'm sure could be done better and want help developing it, without this the entire idea is almost impossible).
The Advance: So, normal mobs will simply walk straight up to the structure or to your location. If none of them sense you nearby, they will simply wander the 5-20 block area around you house until one of two things happen:
- A player is detected, at which point they try to kill it.
- A Creeper blows a hole in the wall of the structure, at which point they attempt to enter.
That's right, Creepers will go Uruk-Hai kamikaze bomber on your building. Once they come in contact with a wall of your building (not just a random block of sand) they will explode. They wont even be hostile to players at this point, just your building...yeah worst nightmare ever huh? If the Creeper explodes a 2x1 or bigger hole into the main chamber of the building, the rest of the monsters will try and enter.
Oh, one moooore thing... If more than 10% (does that look a good #?) of the original population of monsters enter the building, a boss monster will spawn around 10-20 blocks from the entrance. What I was thinking of the boss is that it's a 4-5 block tall, 2-3 block wide zombie-like monster that can destroy blocks at 3x the speed of normal bare-handed speed. I mean it could be something besides a zombie, but that's the concept. It will also have about 20-30 hearts and the armor level of a full set of iron armor. He will destroy blocks around the main entrance the creepers made if he doesn't fit already. Once inside, he will target the nearest player. If the player has some walls between them, well, that's no problem for him. Once the boss is inside about 5 mobs (besides creepers you clever people) will follow him. The point is basically to have some sort of incentive to not just hide, because if you do, this guy will hunt you down...and he'll take a looooong time to die in the sun as well, so it's better that he doesn't spawn at all. This makes defending your house a must if you want to live. Also, if you don't have a house when a wave comes, he just spawns if the wave is still alive 5 minutes before daytime.
Also, once inside, mobs have increased detection range and have the ability to "hear" you, meaning they will roam in your general direction at their normal roaming speed if you are in the house.
Creepers, when inside, will roam as well. They will only explode if they come within 2 blocks of a utility block or nether gate. (not pistons or other redstone components)
And the very last thing (I promise):
I think having checkpoints would be cool. mainly achievements based on the wave you got to and somewhere official to post how long you survived against the waves. Besides that though, I was thinking of putting special bonus monsters in at certain wave #'s. Like, endermen start spawning at the 5th wave (since they're getting buffed a lot apparently) and things like that. Maybe Notch would let a dragon spawn in the real world for this...but they would probably make the wave impossible...idk. Little things like that would be cool.
So yeah, the reason why I thought of this was because I noticed that now that I am skilled enough in MC to survive hard mode easily enough, I found that survival mode no longer has the same challenge it used to. I used to aspire to be able to build an entire castle under the constant threat of monsters on hard mode...well I did that, and have done it at least 5 or 6 times...it's not even difficult any more. And there have been other goals I made myself like find a stronghold and fight through it in hardmode, which was fun, but I would rather play creative than do it again. The only way to play extremely fun survival nowadays is on a white-list server with tons of mods and custom dungeons and things.
SO, I figured if this was a new difficulty mode, I would never get tired of finding new ways to beat my last record on singleplayer. And on multiplayer...ooooohhhh my god can you SEE the potential? please tell me you do because I'm imagining 10-20 skilled players fighting off hundreds of mobs with swords, bows, and a vast array of traps. A game-mode where excelling requires redstone traps and clever strategy. I'm almost drooling at the thought.
Anyway, CC and support is extremely welcome, take your rage and "Notch would never do this" somewhere else. Also, if somebody wants to make a mod for this (I can barely code a "hello world" in java lol) please let me know and I'll be glad to help with anything I can to make it happen. Even if you want to do it on your own, I would appreciate being informed to the fact that it's being made. Also a little bit of credit would be nice if you did :wink.gif: I completely support making this a mod because (in more than one case) popular mods have been added into the game if Notch likes them. Certainly more often than any wall of text has ever got into the game.
It's been about 12 hours and I'm still in need of some critique and/or suggestions. Maybe even someone just confirming they read the whole thing and understand my idea? Idk. Bump.
I was thinking giants could be one of the later mobs to spawn. like wave 50 or something because they're toughies to kill. Also you could probably just code them in fairly easily if you wanted.
Also, on the topic of Terraria, I played it a few times a while back but BloodMoon doesn't ring a bell. I don't think I thought much of it because within a minute of starting the game I always thought: "this is like 2-d....MINECRAFT!!!" and then I close it and go open minecraft. So needless to say I've never gotten very far. but either way I think in the context of minecraft Ragnarok Eclipse should be considered seperately to Terraria. If Terraria has something similar, we shouldn't think about it much so our idea stays original.
The basic concept is that there will be a new difficulty harder than all the rest that will be titled "Ragnarok" in which there will frequently (7-10 MC days or so) be a night in which the moon is eclipsed and turns red (IRL reference here) and something really terrible happens on that night. Here is my idea for what happens on this night:
NOTE: I've underlined the things you have to read if you ONLY want to know the general concept and not the numbers or specifics.
Essentially there will be a wave of mobs that spawn in numbers based on your progress through the game and the current condition of your "abode". (Note: there will always be a wave on the Ragnarok Eclipse. Even if you have no house and you're level 1, there will at least be a small wave of a couple of monsters). Also during the Ragnarok eclipse, monster spawn rates everywhere else are significantly decreased (except in areas like dungeons and the nether). Here are the basic spawn patterns/triggers I was thinking of:
- first, there will be a small multiplier for each individual mob based on your level and the # of Ragnarok Nights that have passed. The multiplier will grow along with these numbers. (in multi-player the multiplier will be on collective xp, not the average). Also, these will be separate multipliers and they will grow slowly. Idk if I'll stick to these numbers but I was thinking +5% per RE and +.01% for each exp point. So this multiplier will be applied to the gross population of each mob to achieve the total per mob. (aka if 20 zombies and 10 skeletons spawned last time and you got 1000 more exp since last time, there will be 23 zombies and 11 skeletons [rounding down]). NOTE: the bonus applies once to all mobs except spider-riders and creepers.
- I was also thinking of adding a multiplier based off the grade of your weapons (decided against it) but it may be a nice helpful nerf on the wave if you just lost your diamond armor in a lava-flood... but helpful isn't what this game-mode is about.
- The number of Zombies that spawn will be based on the number of blocks that have above monster-spawning light level (7 or higher). I was thinking 1 zombie for every third block, rounding up.
- The number of Skeletons that spawn will be based on the number of utility blocks (crafting table, furnace, chest, bed...) in your home. I was thinking a 1:1 ratio would be a'ight.
- Creepers... this is the complicated part... I didn't want there to be too many or too few so here's what I decided: the creepers will have a % chance to spawn out of the zombie population based on the average explosion resistance of the blocks in your home. I have no clue what the numbers should be but I do know that there shouldn't ever be more than 10% of the amount of zombies being replaced by creepers...that's overkill... but there should always be a chance of there being at least 1.
- Spiders can just be something simple... liiiiiike 1/3 of the total number of skeletons+zombies.
- For every 10 or so skeletons and spiders, there will be a 5% chance that there will be 1 rider. If there's 20 of each, then it's a 5% chance there are two and a 6% there is 1 and so on. The chance of there being the maximum possible amount will always be 5% and the chance of one less will be 1% more and so on... I wanted it to be so there's a low chance of there being a ton of them unless you are on a multiplayer server that hit a high wave count or something.
- For every nether gate present there will be 5-10 random hostile nether mobs. I don't think there should be any more added bonuses because they are strong mobs and in the later waves there will be sooooo many because of the natural % boost if another bonus was added.
Now to talk about how the wave will act... I'll call it Wave Dynamics and laugh at Physicists.
Okay, so first off, how does it spawn? and where? Well I was thinking that they would spawn 100-200 blocks away from the enclosed artificial light source nearest to you and walk towards it. If nothing qualifies, they head for you. In multi-player it will be based off the largest player density. (this is something I'm sure could be done better and want help developing it, without this the entire idea is almost impossible).
The Advance: So, normal mobs will simply walk straight up to the structure or to your location. If none of them sense you nearby, they will simply wander the 5-20 block area around you house until one of two things happen:
- A player is detected, at which point they try to kill it.
- A Creeper blows a hole in the wall of the structure, at which point they attempt to enter.
That's right, Creepers will go Uruk-Hai kamikaze bomber on your building. Once they come in contact with a wall of your building (not just a random block of sand) they will explode. They wont even be hostile to players at this point, just your building...yeah worst nightmare ever huh? If the Creeper explodes a 2x1 or bigger hole into the main chamber of the building, the rest of the monsters will try and enter.
Oh, one moooore thing... If more than 10% (does that look a good #?) of the original population of monsters enter the building, a boss monster will spawn around 10-20 blocks from the entrance. What I was thinking of the boss is that it's a 4-5 block tall, 2-3 block wide zombie-like monster that can destroy blocks at 3x the speed of normal bare-handed speed. I mean it could be something besides a zombie, but that's the concept. It will also have about 20-30 hearts and the armor level of a full set of iron armor. He will destroy blocks around the main entrance the creepers made if he doesn't fit already. Once inside, he will target the nearest player. If the player has some walls between them, well, that's no problem for him. Once the boss is inside about 5 mobs (besides creepers you clever people) will follow him. The point is basically to have some sort of incentive to not just hide, because if you do, this guy will hunt you down...and he'll take a looooong time to die in the sun as well, so it's better that he doesn't spawn at all. This makes defending your house a must if you want to live. Also, if you don't have a house when a wave comes, he just spawns if the wave is still alive 5 minutes before daytime.
Also, once inside, mobs have increased detection range and have the ability to "hear" you, meaning they will roam in your general direction at their normal roaming speed if you are in the house.
Creepers, when inside, will roam as well. They will only explode if they come within 2 blocks of a utility block or nether gate. (not pistons or other redstone components)
And the very last thing (I promise):
I think having checkpoints would be cool. mainly achievements based on the wave you got to and somewhere official to post how long you survived against the waves. Besides that though, I was thinking of putting special bonus monsters in at certain wave #'s. Like, endermen start spawning at the 5th wave (since they're getting buffed a lot apparently) and things like that. Maybe Notch would let a dragon spawn in the real world for this...but they would probably make the wave impossible...idk. Little things like that would be cool.
So yeah, the reason why I thought of this was because I noticed that now that I am skilled enough in MC to survive hard mode easily enough, I found that survival mode no longer has the same challenge it used to. I used to aspire to be able to build an entire castle under the constant threat of monsters on hard mode...well I did that, and have done it at least 5 or 6 times...it's not even difficult any more. And there have been other goals I made myself like find a stronghold and fight through it in hardmode, which was fun, but I would rather play creative than do it again. The only way to play extremely fun survival nowadays is on a white-list server with tons of mods and custom dungeons and things.
SO, I figured if this was a new difficulty mode, I would never get tired of finding new ways to beat my last record on singleplayer. And on multiplayer...ooooohhhh my god can you SEE the potential? please tell me you do because I'm imagining 10-20 skilled players fighting off hundreds of mobs with swords, bows, and a vast array of traps. A game-mode where excelling requires redstone traps and clever strategy. I'm almost drooling at the thought.
Anyway, CC and support is extremely welcome, take your rage and "Notch would never do this" somewhere else. Also, if somebody wants to make a mod for this (I can barely code a "hello world" in java lol) please let me know and I'll be glad to help with anything I can to make it happen. Even if you want to do it on your own, I would appreciate being informed to the fact that it's being made. Also a little bit of credit would be nice if you did :wink.gif: I completely support making this a mod because (in more than one case) popular mods have been added into the game if Notch likes them. Certainly more often than any wall of text has ever got into the game.
Thank you! and sorry about the wall of text!
EDIT : Sounds a lot like Terarrias Blood Moon/Goblin Invasion to me. Monsters spawning like crazy based on your level.. etc. etc. etc.
Also, on the topic of Terraria, I played it a few times a while back but BloodMoon doesn't ring a bell. I don't think I thought much of it because within a minute of starting the game I always thought: "this is like 2-d....MINECRAFT!!!" and then I close it and go open minecraft. So needless to say I've never gotten very far. but either way I think in the context of minecraft Ragnarok Eclipse should be considered seperately to Terraria. If Terraria has something similar, we shouldn't think about it much so our idea stays original.
Any other feedback?