One thing that's bothered me about Minecraft is how you never need any space for most things. All of the essentials for daily MC life can be fit into a small confined space without even having to bother with more areas.
The things that do require large spaces are few. There is animal farming, but you only need two confined mobs, which is simple and can be solved in a tiny area. Wheat farming can be used in doors and there was little need for it en masse, with the same applying to sugar cane and cacti. Mushroom farming WAS an option until you could just bonemeal them. Tree farming works to a degree in terms of area. This independence of large areas makes towns and cities unnecessary, and a chore more than an accomplishment. Why make things so big when you can just make them tiny? There needs to be more "industries" that require large spaces for development.
I don't really have many ideas in mind, so excuse the vagueness of what I'm proposing. It's just that Minecraft feels awkward when anything you need is packed into a tiny space, which makes things like minecarts fairly obsolete and cities useless.
Here's some ideas.
-Naturally generated mushrooms should not spread. Ones placed by a player should be a different Block ID as to enable them to spread. This returns the possibility of large scale mushroom farms. In addition, giant mushrooms should give out much less mushrooms or preferably none when created with bonemeal. This makes the institution of mushroom farms much better.
-Some sort of crop like corn that doesn't require a water source on farmland to grow, and cannot be trampled. It grows from a central stalk and produces corn from the top that can only be collected a small percentage of the time when harvested. The lack of issues planting it and the low percentage of gathering it can allow for larger fields of it without being OP.
-Tables. These increase the amount of hunger healed by food when food is eaten next to them. This necessitates larger indoor rooms.
-Chairs. When hunger is full they regenerate health faster. Same as above.
The beauty of minecraft is that its the players choice on how they play the game. You can compact everything into a tiny area, or you can spread it out. Its entirely up to the player.
I actually can't stand having everything so tightly packed. I prefer larger wheat farms because I can plant and harvest them less often for the same result. Same with tree farms. You CAN have a 2 animal farm but with the recent addition of a breeding cooldown it is more beneficial to have larger animal farms as well. I always account extra space for some redstone work so everything is as automatic as possible so there's that to deal with. I guess it's all in your personal play style. I love that all of this stuff CAN be made so small because it lets me build small resupply stations for when i go adventuring or caving, but in my main base, It takes up quite a large area actually
Just build some redstone mechanisms...That will take enough space!
There's just no real practical use for them, though. You should have a constant goal to build something bigger. And there should be something to establish that goal.
There is a lack of indoor stuff. I don't have too much of a problem outdoors - once you build tree, wheat, sugar, and cactus farms, not to mention animal pens, you're at least at the "small village" level.
But indoors - yeah, there's almost nothing that makes any sense to build in large quantities. I mean, you can build a forge room. But while more forges are technically faster, I've found that in practice anything more than a half-dozen is pointless - you spend more time taking things in and out of them than smelting. More than one workbench in a room is obviously pointless.
Storage - unless you're doing a "Collector" style challenge, one small-medium room is enough. Spreading your storage out realistically (food in a pantry, valuables in the treasury, tools in the workshop, materials in the depot) is not only unnecessary but actually wastes a lot of time when using it.
Redstone is too much the other direction. Anything actually elaborate, like a note-block song or a complicated cart-routing system, is going to take up massive amounts of space. Enough that putting it in an above-ground building destroys any "village" look and turns it "giant warehouses". You can stick the bulk of it underground, but at that point you again have nothing visible.
I see why this is bothersome in a game mainly aimed towards building.
With how little there is for indoor areas, you might as well have a bedroom and be outside the rest of the time. There are no chairs, tables, etc. and everything that looks nicer indoors,* you only need a few of, not even for some blocks. I've built many medium-large houses and not a single one could I fill everything up with.
Really, it all comes down to how nice you can make something look while keeping it as compact as possible, and how unique you make that. Everything else is walking space.
The most populous survival server in existence, Super-Earth, rarely if ever sees more than 150 users online at any given time. Have you ever been to a real-life town with only 150 people? They're TINY.
The most populous survival server in existence, Super-Earth, rarely if ever sees more than 150 users online at any given time. Have you ever been to a real-life town with only 150 people? They're TINY.
It's just always bothered me how there's no need for indoor room outside of decoration, and how there's no need for large outdoor spaces like corn (if it was here) or wheat fields. There's no need for different shops and areas with, more or less, specialties because there's simply not enough things that require that much space.
make big farms and plaes for trees XD
You'll never need much wheat at a time. A simple greenhouse can supply all of your wheat needs most of the time and there's no need for massive fields of crops you'd normally expect to see on a farm. And tree farms are admittedly one of the more larger "industries" but half the time you can just chop down a tree near your house and replant it immediately.
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One thing that's bothered me about Minecraft is how you never need any space for most things. All of the essentials for daily MC life can be fit into a small confined space without even having to bother with more areas.
The things that do require large spaces are few. There is animal farming, but you only need two confined mobs, which is simple and can be solved in a tiny area. Wheat farming can be used in doors and there was little need for it en masse, with the same applying to sugar cane and cacti. Mushroom farming WAS an option until you could just bonemeal them. Tree farming works to a degree in terms of area. This independence of large areas makes towns and cities unnecessary, and a chore more than an accomplishment. Why make things so big when you can just make them tiny? There needs to be more "industries" that require large spaces for development.
I don't really have many ideas in mind, so excuse the vagueness of what I'm proposing. It's just that Minecraft feels awkward when anything you need is packed into a tiny space, which makes things like minecarts fairly obsolete and cities useless.
Here's some ideas.
-Naturally generated mushrooms should not spread. Ones placed by a player should be a different Block ID as to enable them to spread. This returns the possibility of large scale mushroom farms. In addition, giant mushrooms should give out much less mushrooms or preferably none when created with bonemeal. This makes the institution of mushroom farms much better.
-Some sort of crop like corn that doesn't require a water source on farmland to grow, and cannot be trampled. It grows from a central stalk and produces corn from the top that can only be collected a small percentage of the time when harvested. The lack of issues planting it and the low percentage of gathering it can allow for larger fields of it without being OP.
-Tables. These increase the amount of hunger healed by food when food is eaten next to them. This necessitates larger indoor rooms.
-Chairs. When hunger is full they regenerate health faster. Same as above.
Post.
There's just no real practical use for them, though. You should have a constant goal to build something bigger. And there should be something to establish that goal.
But indoors - yeah, there's almost nothing that makes any sense to build in large quantities. I mean, you can build a forge room. But while more forges are technically faster, I've found that in practice anything more than a half-dozen is pointless - you spend more time taking things in and out of them than smelting. More than one workbench in a room is obviously pointless.
Storage - unless you're doing a "Collector" style challenge, one small-medium room is enough. Spreading your storage out realistically (food in a pantry, valuables in the treasury, tools in the workshop, materials in the depot) is not only unnecessary but actually wastes a lot of time when using it.
Redstone is too much the other direction. Anything actually elaborate, like a note-block song or a complicated cart-routing system, is going to take up massive amounts of space. Enough that putting it in an above-ground building destroys any "village" look and turns it "giant warehouses". You can stick the bulk of it underground, but at that point you again have nothing visible.
With how little there is for indoor areas, you might as well have a bedroom and be outside the rest of the time. There are no chairs, tables, etc. and everything that looks nicer indoors,* you only need a few of, not even for some blocks. I've built many medium-large houses and not a single one could I fill everything up with.
Really, it all comes down to how nice you can make something look while keeping it as compact as possible, and how unique you make that. Everything else is walking space.
*workbench, chest, furnace
It's just always bothered me how there's no need for indoor room outside of decoration, and how there's no need for large outdoor spaces like corn (if it was here) or wheat fields. There's no need for different shops and areas with, more or less, specialties because there's simply not enough things that require that much space.
You'll never need much wheat at a time. A simple greenhouse can supply all of your wheat needs most of the time and there's no need for massive fields of crops you'd normally expect to see on a farm. And tree farms are admittedly one of the more larger "industries" but half the time you can just chop down a tree near your house and replant it immediately.