Reputation or karma will balance PVP, reduced the number of kills.
Would do well to enter the player's reputation for multiplayer game. When a player kills a player's reputation is reduced. When helping a player - is increasing.
Nick player also can be painted in the color of his reputation. If his reputation is bad, the nick will be red. If good, then the name will be blue.
If a bad reputation - a player reborn away from home or town.
Yeah, man, this is an excellent idea. But due to the specificness of it I reckon you would probably be a lot more successful with it if you suggested it as a mod.
Erm.... no. If someone wanted to throw this into bukkit or something ok.... but this looks like a pretty half assed idea.
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After 10:30 PST, my IQ drops to around that of a shovel, please disregard anything I say after aforementioned time, it will likely not make any sense, and is best ignored.
Would do well to enter the player's reputation for multiplayer game. When a player kills a player's reputation is reduced. When helping a player - is increasing.
Nick player also can be painted in the color of his reputation. If his reputation is bad, the nick will be red. If good, then the name will be blue.
If a bad reputation - a player reborn away from home or town.
PS: Forgive me for my english).
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