This is a cool idea, but minecarts should also be advanced too
Yeah, maybe carts that have a furnace and chest simultaneously? Add ores from the chest to the furnace and send it down the line to another player on the server(Regular or LAN).
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I think this is a great idea, but too large for minecraft. Minecraft is intended to be a relatively simple game. I'm not saying this is a bad idea, this would be great as a mod, but it just doesn't seem to fit with the general theme of the game. If they do add it, they would probably just add the skiff, it fits the theme okay.
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I think this is a great idea, but too large for minecraft. Minecraft is intended to be a relatively simple game. I'm not saying this is a bad idea, this would be great as a mod, but it just doesn't seem to fit with the general theme of the game. If they do add it, they would probably just add the skiff, it fits the theme okay.
I kind of agree, but if you had told a Beta player about stuff like potions or the Enderdragon, they would have said the same thing. On the other hand, this suggestion is awesome, and if we had been playing Minecraft with Boats Evolved all along, we probably wouldn't be saying it doesn't fit the theme. So you probably shouldn't reject a suggestion just because it doesn't fit the theme (unless it's something that's really against the theme of Minecraft, like guns or planes).
But maybe Minecraft isn't ready for Boats Evolved yet. Although I fully support this suggestion, I would agree that maybe Mojang should wait a few updates before adding it in. The problem right now is that there isn't that much stuff to do in end-game other than build, so if they went full-blown Ocean Update, then ships would be the end game of Minecraft. Especially on multiplayer servers, it would turn into PirateCraft. And while shipbuilding is a fun end-game goal, it wouldn't be good if that was all there was to do, because Minecraft isn't supposed to revolve around shipbuilding. So I think this would be a great addition to 1.11 or 1.12, after we get maybe a few mob updates, a combat update, etc. to balance out the large amount of ship-related content with non-ship content.
This whole thing is starting to sound like conservative vs. liberal debates in real life. Like on one side is old people who dislike change, and the other is usually younger players who are okay with it. Back in 1.0, the debate was about the Enderdragon and potions. Before that, it was the Nether. Even horses in 1.6 (which was like a year ago) were preceded by a huge debate. And believe it or not, I was on the anti-horses side back then, but now I'm ok with horses. Back to my analogy (and moderators, I'm sorry this is sounding like a politicial post) in real life, there's the debate about gay marriage today. Before that, it was black rights, then women's rights. Religious stuff aside, the point is that people opposing the change are against it because it's not something they're used to. So-called "Minecraft conservatives" today, are the group of people that are against suggestions like Boats Evolved because it doesn't fit the theme of Minecraft. However, they're ok with potions, despite "conservative players" back then being against potions. Or the dragon. Or horses. Or black people having the right to vote. The point is, historically in Minecraft there have always been huge updates that many people loved but some opposed, and they end up being accepted and nobody complains.
Tl;dr: Don't oppose a suggestion just because it doesn't fit the theme of Minecraft. Judge it on whether it's a good idea, adds to gameplay, etc.
Also sorry if I offended anyone's political beliefs, I just thought it was a good analogy for what tends to happen with every major update in Minecraft.
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Timeless Modding is kinda dead but idk what to put here now
I kind of agree, but if you had told a Beta player about stuff like potions or the Enderdragon, they would have said the same thing. On the other hand, this suggestion is awesome, and if we had been playing Minecraft with Boats Evolved all along, we probably wouldn't be saying it doesn't fit the theme. So you probably shouldn't reject a suggestion just because it doesn't fit the theme (unless it's something that's really against the theme of Minecraft, like guns or planes).
But maybe Minecraft isn't ready for Boats Evolved yet. Although I fully support this suggestion, I would agree that maybe Mojang should wait a few updates before adding it in. The problem right now is that there isn't that much stuff to do in end-game other than build, so if they went full-blown Ocean Update, then ships would be the end game of Minecraft. Especially on multiplayer servers, it would turn into PirateCraft. And while shipbuilding is a fun end-game goal, it wouldn't be good if that was all there was to do, because Minecraft isn't supposed to revolve around shipbuilding. So I think this would be a great addition to 1.11 or 1.12, after we get maybe a few mob updates, a combat update, etc. to balance out the large amount of ship-related content with non-ship content.
This whole thing is starting to sound like conservative vs. liberal debates in real life. Like on one side is old people who dislike change, and the other is usually younger players who are okay with it. Back in 1.0, the debate was about the Enderdragon and potions. Before that, it was the Nether. Even horses in 1.6 (which was like a year ago) were preceded by a huge debate. And believe it or not, I was on the anti-horses side back then, but now I'm ok with horses. Back to my analogy (and moderators, I'm sorry this is sounding like a politicial post) in real life, there's the debate about gay marriage today. Before that, it was black rights, then women's rights. Religious stuff aside, the point is that people opposing the change are against it because it's not something they're used to. So-called "Minecraft conservatives" today, are the group of people that are against suggestions like Boats Evolved because it doesn't fit the theme of Minecraft. However, they're ok with potions, despite "conservative players" back then being against potions. Or the dragon. Or horses. Or black people having the right to vote. The point is, historically in Minecraft there have always been huge updates that many people loved but some opposed, and they end up being accepted and nobody complains.
Tl;dr: Don't oppose a suggestion just because it doesn't fit the theme of Minecraft. Judge it on whether it's a good idea, adds to gameplay, etc.
Also sorry if I offended anyone's political beliefs, I just thought it was a good analogy for what tends to happen with every major update in Minecraft.
The only problem is that I like the boat mechanics as they are and shouldn't be fiddled with.
At the time this suggestion was written, boat mechanics were really kind of wonky. They're a bit better now, but the whole 'exploding boat' thing still needs to be worked on.
As for ship length, the larger ships should be definitely longer than eight blocks; I was thinking, you know a chunk is sixteen blocks on a side, and it'd be neat to have one or more monster ships that length -- with perhaps at least one boss-monster's ship the size of a chunk diagonally from corner to corner.... (And, Davey Jones ta make ya walk tha plank, YARRR.)
Second; as for redstone powering a boat's or ship's engine(s), you wouldn't necessarily need to use redstone straight; we could have recipes for one or more mixtures of "gasoline" (say, by combining with one or more slime balls, glowstone dust, coal, flint, or something else) that is consumed at some predefined rate per unit.
Not sure what you're suggesting...? Two of the ships are already longer than eight blocks (I think). The galleon is at least two chunks long.
That recipe could work, but by then we're just delving too deep into 'modern' territory.
How did you make your ship models? I'm thinking of making one in Techne and posting it. Nvm, got one made in Structure Planner.
My suggestions:
First up, the Frigate:
You have a beautiful Galleon, but you have a thirst for war, and need even more guns. Well, my friend, you came to the right shipbuilder! This baby boasts three decks, a double row of 7 broadside cannons on each side, four cannons on each side of her top deck, two fore cannons and two aft cannons, for a total of 36 cannons. Never again will any fleet dare to enter your ports, for you have the ultimate in naval weaponry.
There are seven crew cabins below deck, each capable of holding eight crew members in four bunks each, for a total of 56 crew members per ship. More than enough to man your cannons, operate the sails, check the stocks of food, gunpowder and cannon balls, and swab the decks. A nicely furnished captain's quarters are above decks and two large rooms below deck for storing food/gunpowder/cannonballs/cutlasses/pistols/etc.
It has less health than the Galleon, yet requires 6 plates to fully armor it.
I used Google Sketchup to create the designs.
I appreciate the effort, but the Galleon already is pretty unfairly beefy and I think if Mojang were to take notes from this their version, if it exists, would probably be a bit nerfed. Terminologically speaking, though, a 'frigate' isn't exactly one type or class of sailing vessel so much as any combat-capable ship built to be moderately large, yet light and fast, and typically accompanied larger, tougher ships in battles. What you've described and illustrated is far more reminiscent of a ship of the line (you even got the high forecastle). Small critical addendum: The draft appears either small or nonexistent, as evidenced by portholes where the water level would otherwise be. Sailing ships are made of wood, not helium!
I kind of agree, but if you had told a Beta player about stuff like potions or the Enderdragon, they would have said the same thing. On the other hand, this suggestion is awesome, and if we had been playing Minecraft with Boats Evolved all along, we probably wouldn't be saying it doesn't fit the theme. So you probably shouldn't reject a suggestion just because it doesn't fit the theme (unless it's something that's really against the theme of Minecraft, like guns or planes).
But maybe Minecraft isn't ready for Boats Evolved yet. Although I fully support this suggestion, I would agree that maybe Mojang should wait a few updates before adding it in. The problem right now is that there isn't that much stuff to do in end-game other than build, so if they went full-blown Ocean Update, then ships would be the end game of Minecraft. Especially on multiplayer servers, it would turn into PirateCraft. And while shipbuilding is a fun end-game goal, it wouldn't be good if that was all there was to do, because Minecraft isn't supposed to revolve around shipbuilding. So I think this would be a great addition to 1.11 or 1.12, after we get maybe a few mob updates, a combat update, etc. to balance out the large amount of ship-related content with non-ship content.
This whole thing is starting to sound like conservative vs. liberal debates in real life. Like on one side is old people who dislike change, and the other is usually younger players who are okay with it. Back in 1.0, the debate was about the Enderdragon and potions. Before that, it was the Nether. Even horses in 1.6 (which was like a year ago) were preceded by a huge debate. And believe it or not, I was on the anti-horses side back then, but now I'm ok with horses. Back to my analogy (and moderators, I'm sorry this is sounding like a politicial post) in real life, there's the debate about gay marriage today. Before that, it was black rights, then women's rights. Religious stuff aside, the point is that people opposing the change are against it because it's not something they're used to. So-called "Minecraft conservatives" today, are the group of people that are against suggestions like Boats Evolved because it doesn't fit the theme of Minecraft. However, they're ok with potions, despite "conservative players" back then being against potions. Or the dragon. Or horses. Or black people having the right to vote. The point is, historically in Minecraft there have always been huge updates that many people loved but some opposed, and they end up being accepted and nobody complains.
Tl;dr: Don't oppose a suggestion just because it doesn't fit the theme of Minecraft. Judge it on whether it's a good idea, adds to gameplay, etc.
Also sorry if I offended anyone's political beliefs, I just thought it was a good analogy for what tends to happen with every major update in Minecraft.
Unnecessary confusing political digression aside, I couldn't have said it better myself. Well, maybe I could have...but you did a good job
The core intent of Boats Evolved is to add another layer of depth into the already existing elements of exploration, settlement, resource collection and especially player interaction. When it can be proven to be able to do that without shifting the balance anywhere else, then it should be considered for implementation. If horses and farming were to have been put in too early I can probably see the balance there getting upset too.
*EDIT* Okay, observation/rant: I really, REALLY hate MCF's new formatting system.
Eighty seven pages of debate that I'm not sure I'll read more than a few. Whew.
As for the idea, I'm all in for additions, but I think having multiple stories high of boat just is too over powered.
And regarding boats that lost their health, I believe they should break in a few block counterparts. Sticks and wood blocks as item should definitely be able to float in water until despawn.
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this is an amazing idea i've been looking for a mod with huge boats for about 2 and a half years so if this doesnt happen i will be mad. one reason is
the only thing you can do in the ocean is swim/ride in the small boat which is kinda sad. also i like the idea of pirates so theres mobs in the ocean and you can have single player battles. also for people who think it doesn't fit the theme of minecraft it really does because the theme is survive craft fight monsters and a middle ages feel. another reason is the only mod with giant boats is the archemiedies ships mod and only the driver can ride. also add some different mobs for in single player you can sail with a crew like adding guys that work on the sails guys that work with cannons guys that can control the ship if you want to not drive and also intelligent villagers. the train idea doesn't really fit the theme because trains where made in the mid 1800s but you should make bigger mine carts. also in ships you should be able to place blocks. also the ships shouldnt go faster than small boats but the small boats should go slower. there should be a way to make your own ship like with different types of sail blocks and cannon blocks. also i like the idea of flags.
also you should add rope ladders and ropes. another thing you should add is a crows nest block. now to talk about reasons to make it. one reason is every one is probably going to like it after this and if not just dont use the ships. you should also add different sized cannons. also you should add a type of cannon with wheals that you can attach to horses and wagons. dont make anything op like 5 story ships. these are the ships you should have. galleons yachts triremes frigets (2 stories not including top deck) storage ships (2 cannons 20 chests) house ships (addable cannons start off with no cannons beds chests furnaces and crafting tables) barks (1 story not including top deck 1 sail in front facing forward 3 in the middle facing side ways 1 in back facing forward.another thing you should add is ice bergs. also add spikes which are like cacti but do more damage and you can place it anywere. it would also be cool to add waves. i said also way to much.
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ok i know i just said something but theres about 99% yes and 1% no so when will this be out. and i know this is off topic but im making a texture pack and it wont let me play minecraft so how do i launch the texture pack?
ok i know i just said something but theres about 99% yes and 1% no so when will this be out. and i know this is off topic but im making a texture pack and it wont let me play minecraft so how do i launch the texture pack?
This has nothing to do with modular boats at all...
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Timeless Modding is kinda dead but idk what to put here now
This is an amazing idea! I've been looking for a mod with huge boats for about 2 and a half years, so if this doesnt happen I will be mad.
One reason is the only thing you can do in the ocean is swim or ride in the small boat, which is kinda sad. Also, I like the idea of pirates so there's mobs in the ocean; and you can have single player battles. Also, for people who think it doesn't fit the theme of minecraft: It really does, because the theme is survive, craft, fight monsters, and a Middle Ages feel. Another reason is the only mod with giant boats is the Archimedes Ships mod and only the driver can ride.
Also, add some different mobs, for in single player you can sail with a crew like adding guys that work on the sails, guys that work with cannons, guys that can control the ship if you want to not drive, and also intelligent villagers. The train idea doesn't really fit the theme because trains where made in the mid 1800s but you should make bigger mine carts. Also in ships you should be able to place blocks. Also the ships shouldnt go faster than small boats but the small boats should go slower. there should be a way to make your own ship like with different types of sail blocks and cannon blocks. Also, I like the idea of flags.
Also you should add rope ladders and ropes. Another thing you should add is a crows nest block. Now to talk about reasons to make it. One reason is every one is probably going to like it after this, and if not, just dont use the ships. You should also add different sized cannons. Also you should add a type of cannon with wheels that you can attach to horses and wagons. Dont make anything op like 5 story ships. these are the ships you should have: Galleons, yachts, triremes, frigates (2 stories not including top deck), storage ships (2 cannons 20 chests), house ships (addable cannons start off with no cannons, beds, chests, furnaces, and crafting tables), and barks (1 story not including top deck 1 sail in front facing forward 3 in the middle facing side ways 1 in back facing forward). Another thing you should add is icebergs. Also add spikes, which are like cacti, but do more damage and you can place it anywere. It would also be cool to add waves. I said 'also' way too much.
Yes, yes you did. It could have been avoided with proper use of punctuation, which I have suggested in the edited quote.
Thank you for your input but I hope you realize this isn't a mod.
Different cannon sizes would be interesting, but adding cannons to wagons (making wagons in the first place) would be a bit much.
ok i know i just said something but theres about 99% yes and 1% no so when will this be out. and i know this is off topic but im making a texture pack and it wont let me play minecraft so how do i launch the texture pack?
I have no idea what this means.
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Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
Yeah, maybe carts that have a furnace and chest simultaneously? Add ores from the chest to the furnace and send it down the line to another player on the server(Regular or LAN).
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I kind of agree, but if you had told a Beta player about stuff like potions or the Enderdragon, they would have said the same thing. On the other hand, this suggestion is awesome, and if we had been playing Minecraft with Boats Evolved all along, we probably wouldn't be saying it doesn't fit the theme. So you probably shouldn't reject a suggestion just because it doesn't fit the theme (unless it's something that's really against the theme of Minecraft, like guns or planes).
But maybe Minecraft isn't ready for Boats Evolved yet. Although I fully support this suggestion, I would agree that maybe Mojang should wait a few updates before adding it in. The problem right now is that there isn't that much stuff to do in end-game other than build, so if they went full-blown Ocean Update, then ships would be the end game of Minecraft. Especially on multiplayer servers, it would turn into PirateCraft. And while shipbuilding is a fun end-game goal, it wouldn't be good if that was all there was to do, because Minecraft isn't supposed to revolve around shipbuilding. So I think this would be a great addition to 1.11 or 1.12, after we get maybe a few mob updates, a combat update, etc. to balance out the large amount of ship-related content with non-ship content.
This whole thing is starting to sound like conservative vs. liberal debates in real life. Like on one side is old people who dislike change, and the other is usually younger players who are okay with it. Back in 1.0, the debate was about the Enderdragon and potions. Before that, it was the Nether. Even horses in 1.6 (which was like a year ago) were preceded by a huge debate. And believe it or not, I was on the anti-horses side back then, but now I'm ok with horses. Back to my analogy (and moderators, I'm sorry this is sounding like a politicial post) in real life, there's the debate about gay marriage today. Before that, it was black rights, then women's rights. Religious stuff aside, the point is that people opposing the change are against it because it's not something they're used to. So-called "Minecraft conservatives" today, are the group of people that are against suggestions like Boats Evolved because it doesn't fit the theme of Minecraft. However, they're ok with potions, despite "conservative players" back then being against potions. Or the dragon. Or horses. Or black people having the right to vote. The point is, historically in Minecraft there have always been huge updates that many people loved but some opposed, and they end up being accepted and nobody complains.
Tl;dr: Don't oppose a suggestion just because it doesn't fit the theme of Minecraft. Judge it on whether it's a good idea, adds to gameplay, etc.
Also sorry if I offended anyone's political beliefs, I just thought it was a good analogy for what tends to happen with every major update in Minecraft.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
Someone deserves a metal
Lol looking back on it, I wrote way too much. And possibly solved the biggest argument on Minecraft Forum. Or made it worse. Idk.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
At the time this suggestion was written, boat mechanics were really kind of wonky. They're a bit better now, but the whole 'exploding boat' thing still needs to be worked on.
Not sure what you're suggesting...? Two of the ships are already longer than eight blocks (I think). The galleon is at least two chunks long.
That recipe could work, but by then we're just delving too deep into 'modern' territory.
I used Google Sketchup to create the designs.
I appreciate the effort, but the Galleon already is pretty unfairly beefy and I think if Mojang were to take notes from this their version, if it exists, would probably be a bit nerfed. Terminologically speaking, though, a 'frigate' isn't exactly one type or class of sailing vessel so much as any combat-capable ship built to be moderately large, yet light and fast, and typically accompanied larger, tougher ships in battles. What you've described and illustrated is far more reminiscent of a ship of the line (you even got the high forecastle). Small critical addendum: The draft appears either small or nonexistent, as evidenced by portholes where the water level would otherwise be. Sailing ships are made of wood, not helium!
Fun fact: This idea actually stemmed from another idea I had early on about minecarts and rail. And with a wrench instead of a hammer!
Unnecessary confusing political digression aside, I couldn't have said it better myself. Well, maybe I could have...but you did a good job
The core intent of Boats Evolved is to add another layer of depth into the already existing elements of exploration, settlement, resource collection and especially player interaction. When it can be proven to be able to do that without shifting the balance anywhere else, then it should be considered for implementation. If horses and farming were to have been put in too early I can probably see the balance there getting upset too.
*EDIT* Okay, observation/rant: I really, REALLY hate MCF's new formatting system.
As for the idea, I'm all in for additions, but I think having multiple stories high of boat just is too over powered.
And regarding boats that lost their health, I believe they should break in a few block counterparts. Sticks and wood blocks as item should definitely be able to float in water until despawn.
Support
Bump guys!
Yes, yes, and yes! This needs to be added in the game!
"The only way to do great work is to love what you do" - Steve Jobs
Support! Also add it as a config option because you may never know.
this is an amazing idea i've been looking for a mod with huge boats for about 2 and a half years so if this doesnt happen i will be mad. one reason is
the only thing you can do in the ocean is swim/ride in the small boat which is kinda sad. also i like the idea of pirates so theres mobs in the ocean and you can have single player battles. also for people who think it doesn't fit the theme of minecraft it really does because the theme is survive craft fight monsters and a middle ages feel. another reason is the only mod with giant boats is the archemiedies ships mod and only the driver can ride. also add some different mobs for in single player you can sail with a crew like adding guys that work on the sails guys that work with cannons guys that can control the ship if you want to not drive and also intelligent villagers. the train idea doesn't really fit the theme because trains where made in the mid 1800s but you should make bigger mine carts. also in ships you should be able to place blocks. also the ships shouldnt go faster than small boats but the small boats should go slower. there should be a way to make your own ship like with different types of sail blocks and cannon blocks. also i like the idea of flags.
also you should add rope ladders and ropes. another thing you should add is a crows nest block. now to talk about reasons to make it. one reason is every one is probably going to like it after this and if not just dont use the ships. you should also add different sized cannons. also you should add a type of cannon with wheals that you can attach to horses and wagons. dont make anything op like 5 story ships. these are the ships you should have. galleons yachts triremes frigets (2 stories not including top deck) storage ships (2 cannons 20 chests) house ships (addable cannons start off with no cannons beds chests furnaces and crafting tables) barks (1 story not including top deck 1 sail in front facing forward 3 in the middle facing side ways 1 in back facing forward.another thing you should add is ice bergs. also add spikes which are like cacti but do more damage and you can place it anywere. it would also be cool to add waves. i said also way to much.
anyone gona say something
ok i know i just said something but theres about 99% yes and 1% no so when will this be out. and i know this is off topic but im making a texture pack and it wont let me play minecraft so how do i launch the texture pack?
This has nothing to do with modular boats at all...
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
A config option for what?
Yes, yes you did. It could have been avoided with proper use of punctuation, which I have suggested in the edited quote.
Thank you for your input
but I hope you realize this isn't a mod.
Different cannon sizes would be interesting, but adding cannons to wagons (making wagons in the first place) would be a bit much.
I have no idea what this means.