Love this. You put a lot of work into this for a suggestion. It's well detailed and very thought-out. This is something I would definitely enjoy and use to my fullest extent. Hopefully Mojang looks at this and implements this into Minecraft.
Plenty of support here - I was going to post something similar myself but I was a good boy and used search
I can't decide how would be best to design the ships though. Some kind of perspective view (like how you see your character when you enter the inventory) where you can assemble the blocks and view it from every direction would be cool. But it'd be tricky to do interiors, so building from first person might also be cool. Perhaps have a new class of block which, when you connect other blocks to it, defines the structure as a vehicle. So maybe you'd always construct the keel from this material, and then everything else would branch out from that? I dunno. Either way, I'd love to be able to build a floating home. Traverse the oceans. Maybe fight sea monsters...
you didn't read the suggestion nor did you even try you just saw the word boats and assumed it was custom boat building.
Well, if you'd look at the ships' models, you'd see areas like that already.
Oh, I know that there are areas where things can be added, but I was suggesting a Barge, because none of the large ships seem to be primarily a transport. The larger ships have many decks, and partitions in the holds. What I'd like to see is a ship that has an upper deck, a lower deck with rooms for crew and such, and then a massive open hold, possibly even with a wide lower entryway (barn-like door) leading directly into the hold for loading large cargo (such as livestock).
Oh, I know that there are areas where things can be added, but I was suggesting a Barge, because none of the large ships seem to be primarily a transport. The larger ships have many decks, and partitions in the holds. What I'd like to see is a ship that has an upper deck, a lower deck with rooms for crew and such, and then a massive open hold, possibly even with a wide lower entryway (barn-like door) leading directly into the hold for loading large cargo (such as livestock).
Barges are primarily a river craft though, and would sink in the water. Back in the Age of Sail gold, spices, gems and livestock were traded in ships very much like the Carrack in the idea. Even trading vessels had at least one gun deck to defend themselves. And what I was talking about though were the partitions in the holds that were basically rooms that served the same purpose as what you were suggesting.
But what you're talking about could hypothetically be fitting.
Nothing on the ship is an actual block. Even the blocks aren't real blocks. The whole ship is an entity tree that branches out into smaller sections. The diagonal ladders are just paper-thin entities that are positioned at an angle, and can be interacted with. Same with blocks in the block lots, they are non-block entities that are made to emulate the actual block when interacted with.
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Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
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I like the idea of having a bigger boat, like a dinghy or something so I can take my horse with me across the sea, instead of having to drag it through water with a lead....takes forever to cross a sea or ocean with a horse.
This is a must have for minecraft, I don't care that minecraft is getting more and more complicated, as long as we are able to travel back to different updates with the launcher, right?
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This would make traveling across oceans alot better. i could actually use a furnace to smelt stuff while in nomadic.
one question though, could you somehow pick up your boat? because in nomadic, you travel across land alot, and it would be lice to carry your boat with you.
Ever since I tried a ship-building mod I've loved the idea of being able to make a big ship and sail it, and carry both chests and furnaces and everything else aboard.
I like the idea presented in this topic, but I feel that it's not as flexible and impressive as the "build your own boat" mods. In the mod I've tried, you would construct a boat engine out of certain materials, then a wheel, and then when the engine is placed onto a structure and activated, you could sit next to the wheel and control it. As long as the structure was not touching the ground when activated, the "engine" block would go through every block and make them part of a ship entity. You could then sail this ship anywhere, and carry with you chests etc.
That's the kind of custom ship I'd love to see in vanilla; and while it requires clever coding it isn't overly complicated from the player's point of view. No extra construction blueprints or anything, you just build your boat like you'd build a castle, and then you set off after placing the appropriate amount of engine power into it.
But yeah, if we could build ships or floating bases, I'd not be doing much else for a while.
If I'm reading correctly, though, would you be able to shape your ship from more basic parts with this shipwright system? Because that really grabs my interest, but the screenshots doesn't show many different shapes of boat, so I'm not entirely certain.
if there were ways to customize the ships (other then flags/sail color) i would like this idea 100% better (tho i already like it 100%). and i agree with katuko, the ability to acually make boats would be epic!!!! though this already would be awesome.
if this has been suggested on page 2-75 then idk it was, but maybe instead of a shipbuilder block, how about a block that when placed in/near water, would spawn a dock that is used to build/repair ships.and have people other then the maker could repair it, but only repair, so you could go to war against an enemy faction/sea monster, and come back to a friendly dock and have a repair team fix the hull, reinfoce the plating etc.
ropes/rigging: semi-for looks, it would be on boats bigger then a skiff, and could be cut with swords (maybe) and if a mast is unconeccted to the boat other then the base, it will fall over. and you can swing on ropes, to get to enemy boats. and possibly just have rope blocks/whatever that are required to make boats.
and have it so as a ship loses health, it sinks lower in to water, like if you take multiple hits to the back, the back lowest deck will begin to get water in it, so if you only get attacked from behind and the ship sinks, it goes down back first, and i say sunken ships should stay forever and spawn sharks and squids and possibly zombies/skeletons after some time has past
waves: they could make the ship turn/tilt in the direction the are heading, and could get some water in dingies/skiffs and during thunderstorms, the waves are huge, like can go above the top deck of a 2nd/galleon sized boat, and during rain they are slightly bigger.
and if water does get in you boat, you should beable to bail it. like your skiff got some water in it, you/passenger should beable to use a bucket and right click the water to bail it. it won't fill the bucket, just lower the water level a little, and you can only do it near a window/cannon spot/etc.
you didn't read the suggestion nor did you even try you just saw the word boats and assumed it was custom boat building.
What are you basing that assumption off of?
Oh, I know that there are areas where things can be added, but I was suggesting a Barge, because none of the large ships seem to be primarily a transport. The larger ships have many decks, and partitions in the holds. What I'd like to see is a ship that has an upper deck, a lower deck with rooms for crew and such, and then a massive open hold, possibly even with a wide lower entryway (barn-like door) leading directly into the hold for loading large cargo (such as livestock).
diagonal ladders, multiple boat rooms...
And what knowledge of coding?
Barges are primarily a river craft though, and would sink in the water. Back in the Age of Sail gold, spices, gems and livestock were traded in ships very much like the Carrack in the idea. Even trading vessels had at least one gun deck to defend themselves. And what I was talking about though were the partitions in the holds that were basically rooms that served the same purpose as what you were suggesting.
But what you're talking about could hypothetically be fitting.
Alright, let's go over this again.
Nothing on the ship is an actual block. Even the blocks aren't real blocks. The whole ship is an entity tree that branches out into smaller sections. The diagonal ladders are just paper-thin entities that are positioned at an angle, and can be interacted with. Same with blocks in the block lots, they are non-block entities that are made to emulate the actual block when interacted with.
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This would make traveling across oceans alot better. i could actually use a furnace to smelt stuff while in nomadic.
one question though, could you somehow pick up your boat? because in nomadic, you travel across land alot, and it would be lice to carry your boat with you.
I like the idea presented in this topic, but I feel that it's not as flexible and impressive as the "build your own boat" mods. In the mod I've tried, you would construct a boat engine out of certain materials, then a wheel, and then when the engine is placed onto a structure and activated, you could sit next to the wheel and control it. As long as the structure was not touching the ground when activated, the "engine" block would go through every block and make them part of a ship entity. You could then sail this ship anywhere, and carry with you chests etc.
That's the kind of custom ship I'd love to see in vanilla; and while it requires clever coding it isn't overly complicated from the player's point of view. No extra construction blueprints or anything, you just build your boat like you'd build a castle, and then you set off after placing the appropriate amount of engine power into it.
But yeah, if we could build ships or floating bases, I'd not be doing much else for a while.
If I'm reading correctly, though, would you be able to shape your ship from more basic parts with this shipwright system? Because that really grabs my interest, but the screenshots doesn't show many different shapes of boat, so I'm not entirely certain.
if this has been suggested on page 2-75 then idk it was, but maybe instead of a shipbuilder block, how about a block that when placed in/near water, would spawn a dock that is used to build/repair ships.and have people other then the maker could repair it, but only repair, so you could go to war against an enemy faction/sea monster, and come back to a friendly dock and have a repair team fix the hull, reinfoce the plating etc.
ropes/rigging: semi-for looks, it would be on boats bigger then a skiff, and could be cut with swords (maybe) and if a mast is unconeccted to the boat other then the base, it will fall over. and you can swing on ropes, to get to enemy boats. and possibly just have rope blocks/whatever that are required to make boats.
and have it so as a ship loses health, it sinks lower in to water, like if you take multiple hits to the back, the back lowest deck will begin to get water in it, so if you only get attacked from behind and the ship sinks, it goes down back first, and i say sunken ships should stay forever and spawn sharks and squids and possibly zombies/skeletons after some time has past
waves: they could make the ship turn/tilt in the direction the are heading, and could get some water in dingies/skiffs and during thunderstorms, the waves are huge, like can go above the top deck of a 2nd/galleon sized boat, and during rain they are slightly bigger.
and if water does get in you boat, you should beable to bail it. like your skiff got some water in it, you/passenger should beable to use a bucket and right click the water to bail it. it won't fill the bucket, just lower the water level a little, and you can only do it near a window/cannon spot/etc.
Also, can we have tanks and zeppelins with this? The issues with any one of these vehicle types apply to the other two.
tanks, really? zeppelins sure, but tanks, just waayy to modern for minecraft