Can I suggest another boat? The "Catamaran," a two-hulled sail boat adapted to fast travel.
I'm sure something could be worked out. See, I'd like to see the normal ships following the same line as before (dinghy > skiff > cog > carrack > galleon), and there'd be a bunch of other ship blueprints scattered about the world.
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Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
I'm sure something could be worked out. See, I'd like to see the normal ships following the same line as before (dinghy > skiff > cog > carrack > galleon), and there'd be a bunch of other ship blueprints scattered about the world.
So are you saying there'd be the potential for you to ask if you can ride on my dinghy?... Nuff said.
I uploaded an edited version of the "shipyard/shipwright" GUI panel that ThesaurusRex84 originally created, to my deviantArt profile --> http://admiralthornton.deviantart.com/ It's sized the way Minecraft can use; I'll be using it while testing what I've been developing so far.
And now, for some generalized discussion on "collision detection".
In the realm of this mod idea, still theoretical mind you (okay well maybe closer to 55% started), I am wondering how to go about the above topic. So, say you're in a skiff, cruising along at a casual pace; you aren't traveling too fast, but you can see what's in your navigable path. Coming ashore might be as easy as bumping into a land block, or it might not.
However, as time progresses and you build a bigger boot, you increase the difficulty of steering and navigation. Now suddenly you're in a Galleon; it may have a higher top speed but it might be said to be a "unwieldy beast" that takes effort to increase speed, or even to turn direction. And then, bam! you run into a shoreline (or, perhaps, something runs into you, hehe) while going full-speed-ahead. How to handle this?
Although I've not decided how steering should work, I know that when a boat has a passenger and the boat is moving, the code will have to check the boat's current position, and a widening range of blocks in the direct vector that it is traveling. If I guess right, this would have to calculate not only for potential collision in front, but also above and below the waterline.
There's also a (somewhat) unlikely problem of, say, where a creeper "modifies" the shoreline, such that water flows into a new hole in the ground. What happens when a boat or ship should attempt to navigate into a flowing-water block? What happens when there is a vertical drop, from water flowing over an edge? and what if it should land on a solid block?
... So, am I alone, in thinking about how such processes should be handled? Help!
is that link to boatsevolved.zip the download link,and if yes how do i install this?
I don't know what you mean, a zip file for this mod idea? It's not modded yet. If you mean the picture from my deviantArt profile, it's just a picture; at this point, I do not know of anyone having a "Boats Evolved zip file ... although I did see a Google Code project for boats and ships....
Edit: Oh I assume you may have meant the "boatsevolved.zip" linked in at the end of the original post. That is, of course ThesaurusRex84's set of Google Sketchup 3d models; I assume he has included them in the post as a "proof of concept" type of thing. Still, no mod ... yet....
This is the BEST idea I've seen so far! This would a BIG improvement to boats since Mojang hasn't done much changes with boats, besides making them faster and easier to control (and make them pop out of Dispensers!).
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Things I support: Dinner Plates!, M-TCG, #RoseRedArmy, Boats Evolved, Drainage Grates
I don't know if this was suggested or not (I'm not reading through 59 pages to see) but the shipwright should probably be a multi-block structure. While the design of ships could be done on a single-block table or something, I would think you'd need to make the ships themselves in a structure larger than the ship you're intending to make...
...excluding, of course, the Dinghy and maybe the Skiff. They're probably small enough that you need not worry about making a structure just to house the construction.
I don't know if this was suggested or not (I'm not reading through 59 pages to see) but the shipwright should probably be a multi-block structure. While the design of ships could be done on a single-block table or something, I would think you'd need to make the ships themselves in a structure larger than the ship you're intending to make...
...excluding, of course, the Dinghy and maybe the Skiff. They're probably small enough that you need not worry about making a structure just to house the construction.
It's on my to-do list...
I actually think it would be best to have a "Level 1" boathouse or dock for the dinghy and skiff; perhaps a "Level 2" shipyard for the middle two sizes; and a "Level 3" master shipwright's yard or dock facility for the larger sized ships. This would be the major impetus behind why I would have separate GUI panels for the conceptual, planning, and actual construction of boats and ships.
... Of course, it's all conjectural, as I've set aside what I was working on at the moment; I'm trying to wrangle my priorities, IRL.
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While this looks great, it would be nice to be able to customize the boats more than just sails and stuff...
But nonetheless, this would be definitely a improvement to minecraft
Hi! Very cool Mod-Idea. When will u release it ? Are Cannons also on your feature-list ? Keep up the good Work +1
This is still essentially only a suggestion for a mod; just basically in the "conceptual" phase. I've been tinkering, off and on, with minor ways of possibly implementing such an idea, ... but no clear release plan, because there is no focused development -- unless someone is already working on it.
(Besides, I defer to ThesaurusRex84 to develop this as a mod, as it is his idea. I figure getting me to dedicate my time to this as a mod would be as likely as if this post were to suddenly get a lot of "+1"s ... just saying....)
I don't know what you mean, a zip file for this mod idea? It's not modded yet. If you mean the picture from my deviantArt profile, it's just a picture; at this point, I do not know of anyone having a "Boats Evolved zip file ... although I did see a Google Code project for boats and ships....
Edit: Oh I assume you may have meant the "boatsevolved.zip" linked in at the end of the original post. That is, of course ThesaurusRex84's set of Google Sketchup 3d models; I assume he has included them in the post as a "proof of concept" type of thing. Still, no mod ... yet....
Seeing as I like crazy ideas, and I just read a book with this in it, maybe add wheels? They could be made like
Adding them to a boat with a hammer could allow it to travel on land, albeit slower then water and with certain transportation methods (oars and maybe future ones) disabled, and it could take a while to transition. Also, each level of ship would need more wheels, IE Dinghy would need two, skiff three, cog six, carrack ten, and galleon twenty. This could also, in water, if all else fails, serve as a terrible propulsion method (about 1/2 speed of hands). But regardless, support, this is the best in-depth suggestion I've seen in a while.
I really think there should be ships. It would make people actually want to sail the seas and not only stay on land. Imagine-- multiplayer worlds with players having nations. Wars between nations. Trade ships. Imagine all the possibilites!
I really hope this idea comes to fruition. I know I'm not alone in wanting more customizable transportation. There are a few mods that attempt to spice up transport (traincraft) and some that attempted the customizable route but were discontinued (Zeppelin mod). I would be ecstatic to see this idea become a reality, unfortunately not too many people have actually been able to follow through with it. Here is hoping that this becomes more than a suggestion!
NO WAY minecraft still needs to remain like olden a lil
I'm sure something could be worked out. See, I'd like to see the normal ships following the same line as before (dinghy > skiff > cog > carrack > galleon), and there'd be a bunch of other ship blueprints scattered about the world.
So are you saying there'd be the potential for you to ask if you can ride on my dinghy?... Nuff said.
And now, for some generalized discussion on "collision detection".
In the realm of this mod idea, still theoretical mind you (okay well maybe closer to 55% started), I am wondering how to go about the above topic. So, say you're in a skiff, cruising along at a casual pace; you aren't traveling too fast, but you can see what's in your navigable path. Coming ashore might be as easy as bumping into a land block, or it might not.
However, as time progresses and you build a bigger boot, you increase the difficulty of steering and navigation. Now suddenly you're in a Galleon; it may have a higher top speed but it might be said to be a "unwieldy beast" that takes effort to increase speed, or even to turn direction. And then, bam! you run into a shoreline (or, perhaps, something runs into you, hehe) while going full-speed-ahead. How to handle this?
Although I've not decided how steering should work, I know that when a boat has a passenger and the boat is moving, the code will have to check the boat's current position, and a widening range of blocks in the direct vector that it is traveling. If I guess right, this would have to calculate not only for potential collision in front, but also above and below the waterline.
There's also a (somewhat) unlikely problem of, say, where a creeper "modifies" the shoreline, such that water flows into a new hole in the ground. What happens when a boat or ship should attempt to navigate into a flowing-water block? What happens when there is a vertical drop, from water flowing over an edge? and what if it should land on a solid block?
... So, am I alone, in thinking about how such processes should be handled? Help!
I don't know what you mean, a zip file for this mod idea? It's not modded yet. If you mean the picture from my deviantArt profile, it's just a picture; at this point, I do not know of anyone having a "Boats Evolved zip file ... although I did see a Google Code project for boats and ships....
Edit: Oh I assume you may have meant the "boatsevolved.zip" linked in at the end of the original post. That is, of course ThesaurusRex84's set of Google Sketchup 3d models; I assume he has included them in the post as a "proof of concept" type of thing. Still, no mod ... yet....
...excluding, of course, the Dinghy and maybe the Skiff. They're probably small enough that you need not worry about making a structure just to house the construction.
It's on my to-do list...
I actually think it would be best to have a "Level 1" boathouse or dock for the dinghy and skiff; perhaps a "Level 2" shipyard for the middle two sizes; and a "Level 3" master shipwright's yard or dock facility for the larger sized ships. This would be the major impetus behind why I would have separate GUI panels for the conceptual, planning, and actual construction of boats and ships.
... Of course, it's all conjectural, as I've set aside what I was working on at the moment; I'm trying to wrangle my priorities, IRL.
But nonetheless, this would be definitely a improvement to minecraft
This is still essentially only a suggestion for a mod; just basically in the "conceptual" phase. I've been tinkering, off and on, with minor ways of possibly implementing such an idea, ... but no clear release plan, because there is no focused development -- unless someone is already working on it.
(Besides, I defer to ThesaurusRex84 to develop this as a mod, as it is his idea. I figure getting me to dedicate my time to this as a mod would be as likely as if this post were to suddenly get a lot of "+1"s ... just saying....)
oh ok,let me no if it becomes a mod
know*
Adding them to a boat with a hammer could allow it to travel on land, albeit slower then water and with certain transportation methods (oars and maybe future ones) disabled, and it could take a while to transition. Also, each level of ship would need more wheels, IE Dinghy would need two, skiff three, cog six, carrack ten, and galleon twenty. This could also, in water, if all else fails, serve as a terrible propulsion method (about 1/2 speed of hands). But regardless, support, this is the best in-depth suggestion I've seen in a while.
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