This is the BEST idea I've seen so far! This would a BIG improvement to boats since Mojang hasn't done much changes with boats, besides making them faster and easier to control (and make them pop out of Dispensers!).
Rollback Post to RevisionRollBack
Things I support: Dinner Plates!, M-TCG, #RoseRedArmy, Boats Evolved, Drainage Grates
I don't know if this was suggested or not (I'm not reading through 59 pages to see) but the shipwright should probably be a multi-block structure. While the design of ships could be done on a single-block table or something, I would think you'd need to make the ships themselves in a structure larger than the ship you're intending to make...
...excluding, of course, the Dinghy and maybe the Skiff. They're probably small enough that you need not worry about making a structure just to house the construction.
I don't know if this was suggested or not (I'm not reading through 59 pages to see) but the shipwright should probably be a multi-block structure. While the design of ships could be done on a single-block table or something, I would think you'd need to make the ships themselves in a structure larger than the ship you're intending to make...
...excluding, of course, the Dinghy and maybe the Skiff. They're probably small enough that you need not worry about making a structure just to house the construction.
It's on my to-do list...
I actually think it would be best to have a "Level 1" boathouse or dock for the dinghy and skiff; perhaps a "Level 2" shipyard for the middle two sizes; and a "Level 3" master shipwright's yard or dock facility for the larger sized ships. This would be the major impetus behind why I would have separate GUI panels for the conceptual, planning, and actual construction of boats and ships.
... Of course, it's all conjectural, as I've set aside what I was working on at the moment; I'm trying to wrangle my priorities, IRL.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/27/2012
Posts:
59
Location:
Mystical land of Canada
Minecraft:
Thanatar16
Member Details
While this looks great, it would be nice to be able to customize the boats more than just sails and stuff...
But nonetheless, this would be definitely a improvement to minecraft
Hi! Very cool Mod-Idea. When will u release it ? Are Cannons also on your feature-list ? Keep up the good Work +1
This is still essentially only a suggestion for a mod; just basically in the "conceptual" phase. I've been tinkering, off and on, with minor ways of possibly implementing such an idea, ... but no clear release plan, because there is no focused development -- unless someone is already working on it.
(Besides, I defer to ThesaurusRex84 to develop this as a mod, as it is his idea. I figure getting me to dedicate my time to this as a mod would be as likely as if this post were to suddenly get a lot of "+1"s ... just saying....)
I don't know what you mean, a zip file for this mod idea? It's not modded yet. If you mean the picture from my deviantArt profile, it's just a picture; at this point, I do not know of anyone having a "Boats Evolved zip file ... although I did see a Google Code project for boats and ships....
Edit: Oh I assume you may have meant the "boatsevolved.zip" linked in at the end of the original post. That is, of course ThesaurusRex84's set of Google Sketchup 3d models; I assume he has included them in the post as a "proof of concept" type of thing. Still, no mod ... yet....
Seeing as I like crazy ideas, and I just read a book with this in it, maybe add wheels? They could be made like
Adding them to a boat with a hammer could allow it to travel on land, albeit slower then water and with certain transportation methods (oars and maybe future ones) disabled, and it could take a while to transition. Also, each level of ship would need more wheels, IE Dinghy would need two, skiff three, cog six, carrack ten, and galleon twenty. This could also, in water, if all else fails, serve as a terrible propulsion method (about 1/2 speed of hands). But regardless, support, this is the best in-depth suggestion I've seen in a while.
I really think there should be ships. It would make people actually want to sail the seas and not only stay on land. Imagine-- multiplayer worlds with players having nations. Wars between nations. Trade ships. Imagine all the possibilites!
I really hope this idea comes to fruition. I know I'm not alone in wanting more customizable transportation. There are a few mods that attempt to spice up transport (traincraft) and some that attempted the customizable route but were discontinued (Zeppelin mod). I would be ecstatic to see this idea become a reality, unfortunately not too many people have actually been able to follow through with it. Here is hoping that this becomes more than a suggestion!
This would be awesome this would make sea travel and battle much cooler. I could imagine servers having an ocean near the spawn so players can battle with their ships.
Woah, this is epic...
You are going to need a pretty good programmer for this. As far as I know, having rotatable, yet still functional blocks is near impossible, as the blocks are accessed using a grid system. It might be possible if you make the boat act like a separate dimension, that is inside the current one.
Idea: Iron boats, that can go on lava (for the Nether) It wouldn't be able to go on water, of course, it would sink.
I uploaded an edited version of the "shipyard/shipwright" GUI panel that ThesaurusRex84 originally created, to my deviantArt profile --> http://admiralthornton.deviantart.com/ It's sized the way Minecraft can use; I'll be using it while testing what I've been developing so far.
And now, for some generalized discussion on "collision detection".
In the realm of this mod idea, still theoretical mind you (okay well maybe closer to 55% started), I am wondering how to go about the above topic. So, say you're in a skiff, cruising along at a casual pace; you aren't traveling too fast, but you can see what's in your navigable path. Coming ashore might be as easy as bumping into a land block, or it might not.
However, as time progresses and you build a bigger boot, you increase the difficulty of steering and navigation. Now suddenly you're in a Galleon; it may have a higher top speed but it might be said to be a "unwieldy beast" that takes effort to increase speed, or even to turn direction. And then, bam! you run into a shoreline (or, perhaps, something runs into you, hehe) while going full-speed-ahead. How to handle this?
Although I've not decided how steering should work, I know that when a boat has a passenger and the boat is moving, the code will have to check the boat's current position, and a widening range of blocks in the direct vector that it is traveling. If I guess right, this would have to calculate not only for potential collision in front, but also above and below the waterline.
There's also a (somewhat) unlikely problem of, say, where a creeper "modifies" the shoreline, such that water flows into a new hole in the ground. What happens when a boat or ship should attempt to navigate into a flowing-water block? What happens when there is a vertical drop, from water flowing over an edge? and what if it should land on a solid block?
... So, am I alone, in thinking about how such processes should be handled? Help!
Ooh, nice.
The steepness of the blocks and the general nature of Minecraft might make running aground a less-than-serious issue. I agree with Peppertyce's suggestion that it could damage the ship to some degree depending on speed. And the draft of the ship, I don't think, matches evenly with blocks. So it might sink a few inches and the ship should get stuck. But for Minecraft, all one would need to do would be to go underwater and grab a shovel.
Hold on, why would it have to check for potential collision? I don't quite understand.
If a creeper is somehow able to create an explosion large enough to make a bay fitting a ship, then logically the flowing water should take the ship into the 'bay'. Like I said before, this can easily be remedied in Minecraft, and can be repeated right now in stock Minecraft. All one would need to do is pour the bay with water until the boat floats back up.
It's on my to-do list...
I actually think it would be best to have a "Level 1" boathouse or dock for the dinghy and skiff; perhaps a "Level 2" shipyard for the middle two sizes; and a "Level 3" master shipwright's yard or dock facility for the larger sized ships. This would be the major impetus behind why I would have separate GUI panels for the conceptual, planning, and actual construction of boats and ships.
... Of course, it's all conjectural, as I've set aside what I was working on at the moment; I'm trying to wrangle my priorities, IRL.
...I'm not sure Minecraft has ever been one for multi-block interfaces. Furnaces, enchanting tables, anvils etc. have all been one block.
It might make more sense to have it as a building, but Minecraft seems to favor single blocks. Plus there's also the factor of having the game recognize the boathouse you built. It would pretty much either require to have some 'perimeter' blocks that don't exactly exist in any form in Minecraft at the moment (except portals, but that's beside the point), or having a single block put in there anyway to scan for the boathouse. Either way I think it would be easier and more fitting to have a single block. But technically, it's your mod.
...At first I thought this would be another block boat mod.
That's very interesting, actually. It's very quite different from BE but it still looks like it'd be fun to play around with. The BigBoat looks...weird, though.
Rollback Post to RevisionRollBack
Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
...excluding, of course, the Dinghy and maybe the Skiff. They're probably small enough that you need not worry about making a structure just to house the construction.
It's on my to-do list...
I actually think it would be best to have a "Level 1" boathouse or dock for the dinghy and skiff; perhaps a "Level 2" shipyard for the middle two sizes; and a "Level 3" master shipwright's yard or dock facility for the larger sized ships. This would be the major impetus behind why I would have separate GUI panels for the conceptual, planning, and actual construction of boats and ships.
... Of course, it's all conjectural, as I've set aside what I was working on at the moment; I'm trying to wrangle my priorities, IRL.
But nonetheless, this would be definitely a improvement to minecraft
This is still essentially only a suggestion for a mod; just basically in the "conceptual" phase. I've been tinkering, off and on, with minor ways of possibly implementing such an idea, ... but no clear release plan, because there is no focused development -- unless someone is already working on it.
(Besides, I defer to ThesaurusRex84 to develop this as a mod, as it is his idea. I figure getting me to dedicate my time to this as a mod would be as likely as if this post were to suddenly get a lot of "+1"s ... just saying....)
oh ok,let me no if it becomes a mod
know*
Adding them to a boat with a hammer could allow it to travel on land, albeit slower then water and with certain transportation methods (oars and maybe future ones) disabled, and it could take a while to transition. Also, each level of ship would need more wheels, IE Dinghy would need two, skiff three, cog six, carrack ten, and galleon twenty. This could also, in water, if all else fails, serve as a terrible propulsion method (about 1/2 speed of hands). But regardless, support, this is the best in-depth suggestion I've seen in a while.
http://1.bp.blogspot...m_chainshot.jpg
http://mysite1952.co...e/grapeshot.jpg
http://www.minecraftforum.net/topic/817769-did-the-terrain-become-boring-1000-supporters/
Read whole second spoiler: "&^!@#"
You are going to need a pretty good programmer for this. As far as I know, having rotatable, yet still functional blocks is near impossible, as the blocks are accessed using a grid system. It might be possible if you make the boat act like a separate dimension, that is inside the current one.
Idea: Iron boats, that can go on lava (for the Nether) It wouldn't be able to go on water, of course, it would sink.
Help us at soartex.net!
Ooh, nice.
The steepness of the blocks and the general nature of Minecraft might make running aground a less-than-serious issue. I agree with Peppertyce's suggestion that it could damage the ship to some degree depending on speed. And the draft of the ship, I don't think, matches evenly with blocks. So it might sink a few inches and the ship should get stuck. But for Minecraft, all one would need to do would be to go underwater and grab a shovel.
Hold on, why would it have to check for potential collision? I don't quite understand.
If a creeper is somehow able to create an explosion large enough to make a bay fitting a ship, then logically the flowing water should take the ship into the 'bay'. Like I said before, this can easily be remedied in Minecraft, and can be repeated right now in stock Minecraft. All one would need to do is pour the bay with water until the boat floats back up.
...I'm not sure Minecraft has ever been one for multi-block interfaces. Furnaces, enchanting tables, anvils etc. have all been one block.
It might make more sense to have it as a building, but Minecraft seems to favor single blocks. Plus there's also the factor of having the game recognize the boathouse you built. It would pretty much either require to have some 'perimeter' blocks that don't exactly exist in any form in Minecraft at the moment (except portals, but that's beside the point), or having a single block put in there anyway to scan for the boathouse. Either way I think it would be easier and more fitting to have a single block. But technically, it's your mod.
Those are in the idea. I think.
...At first I thought this would be another block boat mod.
That's very interesting, actually. It's very quite different from BE but it still looks like it'd be fun to play around with. The BigBoat looks...weird, though.
Blimps are actually one of three sizes: the A-Limp, B-Limp, and C-Limp, B was just the most common.