So, the other night, I had this krazeeee ideeea....
I started with just a "what-if" thought, but worked through the night. Night turned into midnight (thank gosh we don't really have creepers), and midnight turned into early morning, and before you know it was the next day.
this is really nothing consequential (yet), but I am wondering if anyone else has started coding. By the way, I happened to upload a picture to my deviantArt profile. I am sure nothing will come of this; but feel free to take a look at the code snapshot. http://fav.me/d5pln3k <--- direct link to the specified pic
i got a idea that could be add a new boat the sloop now when you have a skiff there are two options one the cog and one the sloop
the sloop is faster than any other boat but has less guns and weaker in healf but verey fast.
So, I'm trying to put ideas together on a sort of "Boats Evolved" wiki, and I realize that all these posts go back through fifty-six pages; I've copied the text of the lengthy GetSatisfaction article (if it's okay with ThesaurusRex84) and would like to know if anyone will accumulate links with supplemental ideas in the past pages of this thread. Posting direct-links to relevant posts is okay, though I think I'd prefer quoted snipped excerpts of the idea.
And yes, those "wannabe-pirates" among you can include your ideas as well, because I realize that even if I don't care for the idea, I'm not about shutting down your enthusiasm....
if the boat is so big it will become kinda useless, you dont have that space to navigate, I just think
but with that kinda motorboat, you will cross oceans more quickly than having the little common boat,
I think adding big ships like galeons will not be able, how will you craft something that big?
you will need a bigger crafting table or something like that
but I support that motorboat, it could be the movement in ocean more quickly without crossing the limits
You do realize that's an abandoned concept, right? It's not in the idea.
So, I'm trying to put ideas together on a sort of "Boats Evolved" wiki, and I realize that all these posts go back through fifty-six pages; I've copied the text of the lengthy GetSatisfaction article (if it's okay with ThesaurusRex84) and would like to know if anyone will accumulate links with supplemental ideas in the past pages of this thread. Posting direct-links to relevant posts is okay, though I think I'd prefer quoted snipped excerpts of the idea.
And yes, those "wannabe-pirates" among you can include your ideas as well, because I realize that even if I don't care for the idea, I'm not about shutting down your enthusiasm....
A Boats Evolved wiki? *giggle*
You really do seem like you want to dedicate yourself to the idea (and in turn, making me feel like I need to get off my lazy butt and start learning Java), and a 'wiki' sounds kind of useful for its development. Just be sure that this:
becomes this:
A button replacing the slot up top.
I'm saying this because I feel it's a major detail that had to be changed from the original GS post. Don't want somebody running around with 6 galleons in their pocket.
Is your wiki something Internet-based, or are we just gonna use this forum for maintaning it?
You really do seem like you want to dedicate yourself to the idea (and in turn, making me feel like I need to get off my lazy butt and start learning Java), and a 'wiki' sounds kind of useful for its development.
By all means, please do. It's not something I've ever regretted, and even though I'm self-taught, any really good Java book can help you get started.
And as I say, I sorta, eh, "fell into it by accident". While trying something for another mod I had started, I kind of got the urge to just try something with this idea, and went with it.
Just be sure that this:
*snipped pic*
becomes this:
*snipped pic*
I'm saying this because I feel it's a major detail that had to be changed from the original GS post. Don't want somebody running around with 6 galleons in their pocket.
Okay, made the change in pictures. Although an actual GUI panel will need to be redesigned; see end-note.
Six galleons? Yeah, wouldn't want that, now, would we? (Well, I might, if playing offline.)
Don't worry; blueprints and ships would not be spawnable in Creative mode, if I do this a certain way... And possibly for server-mode, I could make a "cost" to purchase a ship from someone else on the server, and possibly even players could get together as a Fleet, ohwaitiamgettingaheadofmyselfagainignoremeplease....
But seriously, I'm thinking of something trying something for online play, of making it almost a "game within the game" by actually doing something like a permission-based authorization for accessing and utilizing the Shipyard. I haven't formalized the idea beyond this initial discussion, but ... perhaps the player who crafts the shipyard automatically has rights to it, but something like player commands can grant others access as well. Or something. Don't want to crash the servers by too many ships....
Is your wiki something Internet-based, or are we just gonna use this forum for maintaning it?
Actually, it is only hosted on my personal computer, as of this moment. I kinda wanted to avoid the, um, embarrassment of putting it online and you asking me to take it down, should you have decided you didn't want one. That, and I don't actually have a webspace.
I'm using XAMPP from the Apache Friends website to manage this (and other) wikis on my computer. I successfully installed the wiki using MediaWiki 1.19.2 into the htdocs folder and created the appropriate MySQL database; it's running right now, in another tab. I have some custom namespaces for organizing different aspects of the project, such as: blocks, items, entities, mobs (if desired, usable as shipyard employees and ship crew), crafting, ships, gameplay, and development.
(I hope you understand I'm no stranger to wiki-management, both offline and online - though the one online wiki I ever created online (on one of those "free hosting" sites) was mercilessly slaughtered by spammers who overwhelmed it. I'm not sure I can take that happening ever again.)
*gasps* Hey, you forgot to tell me to just breathe!
motor boats have no place in minecraft havent you noticed that minecraft has sword and bows not guns and iphones.
Minecraft is not strictly swords-and-bows-only, but mods can always make it what you want; the XACT mod (open source, on GitHub) has a way of creating computer-chip-like items. Then there's ComputerCraft, Industrial Craft, and spaceships, oh my!
* End note:
Actually, if you've dug into the minecraft.jar file with WinRAR or other archive-extraction utility, you may notice some of the folders within hold the images that the backgrounds of the GUI containers represent. These are 256x256 square pictures; most of the "stock" Minecraft GUI panels usually use about two-thirds of their height and just over half the width for the actual panel background. A few, such as creative-mode panels are less tall but wider, ... so, the GUI panel backgrounds can clearly be any size, up to the maximum of 256-squared pixels in size. Plus, when you extract these graphics files and look at them at a one-for-one pixel resolution, you see just how tiny these panels really are, but that they are "stretched" by some functionality in Minecraft, so it appears appropriate-sized regardless of the device it appears on. Er, I assume it's stretching; screenshots make these panels look larger than they really are...
motor boats have no place in minecraft havent you noticed that minecraft has sword and bows not guns and iphones.
Way to put an argument many people will fillet you with words over to an idea that has already been removed from the concept, not to mention putting your your own opinions out there as if they were facts. Hey, remember back when a whole bunch of people were saying magic had no place in Minecraft, and then Mojang released potions and enchanting? Then they said, "Sure, but magical projectiles is too much"...and Mojang released Splash Potions? Yeah.
INDEED it does,Jeb,have you even been on the forums?Someone tweet to Jeb about this please let him know this forum exists and is talking about an idea that should have been added updates ago,we need this!!!
I approve the of the steam engine. what about a 5 deck Ship-o-the line. I WOULD CRUSH ALL! NONE WOULD LIVE AT THE OCEAN! there would have to be shackles that you could use to imprison other players and enslave them and make them work on my ship.
QUESTION INCOMING! Will I be able to clad different ships with different materials, single material ships look rather boring.
Still support either way.
We have talked about this before yes. Armor plating ships with different metals and then gold would actually have a use since it would provide decent armor but at less of a cost to speed since it's a lighter metal. As of right now the only use for gold is apples and such, other than that it's a useless find.
I approve the of the steam engine. what about a 5 deck Ship-o-the line. I WOULD CRUSH ALL! NONE WOULD LIVE AT THE OCEAN! there would have to be shackles that you could use to imprison other players and enslave them and make them work on my ship.
I give you, THE Galleon! It was mentioned in the thread.
I started with just a "what-if" thought, but worked through the night. Night turned into midnight (thank gosh we don't really have creepers), and midnight turned into early morning, and before you know it was the next day.
this is really nothing consequential (yet), but I am wondering if anyone else has started coding. By the way, I happened to upload a picture to my deviantArt profile. I am sure nothing will come of this; but feel free to take a look at the code snapshot. http://fav.me/d5pln3k <--- direct link to the specified pic
the sloop is faster than any other boat but has less guns and weaker in healf but verey fast.
200% support.
I would really like it if we could fill our ships with animals. I would love to sell farm animals on SMP.
MY AMAZING SKIN BY HELLCRAFTJZ!
And yes, those "wannabe-pirates" among you can include your ideas as well, because I realize that even if I don't care for the idea, I'm not about shutting down your enthusiasm....
You do realize that's an abandoned concept, right? It's not in the idea.
A Boats Evolved wiki? *giggle*
You really do seem like you want to dedicate yourself to the idea (and in turn, making me feel like I need to get off my lazy butt and start learning Java), and a 'wiki' sounds kind of useful for its development. Just be sure that this:
becomes this:
Is your wiki something Internet-based, or are we just gonna use this forum for maintaning it?
*coughcoughcough*There'sashipwrightblockintheidea*coughcoughcough*
Hehehehe. Down, boy. It's not quite "there", yet.
I'm probably going to regret posting all this, some day, but....
By all means, please do. It's not something I've ever regretted, and even though I'm self-taught, any really good Java book can help you get started.
And as I say, I sorta, eh, "fell into it by accident". While trying something for another mod I had started, I kind of got the urge to just try something with this idea, and went with it.
Okay, made the change in pictures. Although an actual GUI panel will need to be redesigned; see end-note.
Six galleons? Yeah, wouldn't want that, now, would we? (Well, I might, if playing offline.)
Don't worry; blueprints and ships would not be spawnable in Creative mode, if I do this a certain way... And possibly for server-mode, I could make a "cost" to purchase a ship from someone else on the server, and possibly even players could get together as a Fleet, ohwaitiamgettingaheadofmyselfagainignoremeplease....
But seriously, I'm thinking of something trying something for online play, of making it almost a "game within the game" by actually doing something like a permission-based authorization for accessing and utilizing the Shipyard. I haven't formalized the idea beyond this initial discussion, but ... perhaps the player who crafts the shipyard automatically has rights to it, but something like player commands can grant others access as well. Or something. Don't want to crash the servers by too many ships....
Actually, it is only hosted on my personal computer, as of this moment. I kinda wanted to avoid the, um, embarrassment of putting it online and you asking me to take it down, should you have decided you didn't want one. That, and I don't actually have a webspace.
I'm using XAMPP from the Apache Friends website to manage this (and other) wikis on my computer. I successfully installed the wiki using MediaWiki 1.19.2 into the htdocs folder and created the appropriate MySQL database; it's running right now, in another tab. I have some custom namespaces for organizing different aspects of the project, such as: blocks, items, entities, mobs (if desired, usable as shipyard employees and ship crew), crafting, ships, gameplay, and development.
(I hope you understand I'm no stranger to wiki-management, both offline and online - though the one online wiki I ever created online (on one of those "free hosting" sites) was mercilessly slaughtered by spammers who overwhelmed it. I'm not sure I can take that happening ever again.)
*gasps* Hey, you forgot to tell me to just breathe!
Minecraft is not strictly swords-and-bows-only, but mods can always make it what you want; the XACT mod (open source, on GitHub) has a way of creating computer-chip-like items. Then there's ComputerCraft, Industrial Craft, and spaceships, oh my!
* End note:
Actually, if you've dug into the minecraft.jar file with WinRAR or other archive-extraction utility, you may notice some of the folders within hold the images that the backgrounds of the GUI containers represent. These are 256x256 square pictures; most of the "stock" Minecraft GUI panels usually use about two-thirds of their height and just over half the width for the actual panel background. A few, such as creative-mode panels are less tall but wider, ... so, the GUI panel backgrounds can clearly be any size, up to the maximum of 256-squared pixels in size. Plus, when you extract these graphics files and look at them at a one-for-one pixel resolution, you see just how tiny these panels really are, but that they are "stretched" by some functionality in Minecraft, so it appears appropriate-sized regardless of the device it appears on. Er, I assume it's stretching; screenshots make these panels look larger than they really are...
Way to put an argument many people will fillet you with words over to an idea that has already been removed from the concept, not to mention putting your your own opinions out there as if they were facts. Hey, remember back when a whole bunch of people were saying magic had no place in Minecraft, and then Mojang released potions and enchanting? Then they said, "Sure, but magical projectiles is too much"...and Mojang released Splash Potions? Yeah.
SUPPORT!
[IMG]http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg[/IMG]
[IMG]http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg[/IMG]
[IMG]http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg[/IMG]
We have talked about this before yes. Armor plating ships with different metals and then gold would actually have a use since it would provide decent armor but at less of a cost to speed since it's a lighter metal. As of right now the only use for gold is apples and such, other than that it's a useless find.
I give you, THE Galleon! It was mentioned in the thread.
[IMG]http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg[/IMG]