I am proposing a new multiplayer game-mode for mine-craft. In this game mode, you have to select a 'game-ending' condition. Examples:
1. Time (e.g. 40 minutes)
2. Items (first to make 10 cakes)
3. Actions (e.g. First to kill 10 zombies, break 10 axes, mine 3 diamonds)
4. ???
This mode could allow players to 'create' their own board-game type game. For example with time (1), you could emulate a board-game like Agricola, where there are a set number of turns (Days) -- and you have to be the most productive farmer. That is, at the end of the game you tally how much wheat, seeds, reeds, cactii, wool, leather, pork, eggs, etc., you have, each assigned a certain number of points, thereby determining the winner. So, no actual board in the game, minecraft IS the board.
How this would work:
A. Start a new server, the host enters in creative mode and sets up the game.
B. Host quits creative mode, screen pops up, and the ending condition is selected
C. Everyone joins in survival mode
D. When game ends, everyone goes into creative mode to see the results (examine the board, so to speak)
thats the most oddest minecraft idea ever not to mention boring who wants to farm?
Anyone who's ever played farmville?
The point wasn't so much the farming as the end condition. I used farming because it's similar to Agricola (fun board game, as a note) which happens to be about farming.
You could instead tally the amount of rotting flesh, bones, string, gunpowder, ender pearls, etc. you have at the end. That would be more of an action type board game. It's pretty much up to the players to determine the rules. In fact, you can do all this right now with Minecraft, all I'm suggesting is formalizing this sort of gameplay and providing some predefined sets of rules which happen to be fun and well-balanced.
sounds a bit like tower defence, but i like the idea
I love tower defense games. Yeah! Well, with what I propose you could set up some rooms with creature spawners in them, and then give the players a day (or so) to build some traps, make armor, swords, bows etc. until the creatures are released. Win conditions could be last one standing or all creature spawners destroyed for one player. Players could also, potentially interfere with one another...
The nice thing about minecraft is that it has endless possibilities for 'player inspired' mini-games like this. A formal interface to set up rules for these mini-games within minecraft would be useful...
[[More about the motivation behind this idea]]
I get together and play some board-games with friends all the time -- board games have nice ending conditions at which point snacks are packed up and everyone goes home. One problem is that we get bored with some games, and then start to invent new rules, but are limited by the pieces provided with the board. Minecraft eliminates that problem. However, in the current survival mode, it is a little TOO open-ended... I don't want to spend every games night playing till 3am in the morning because we keep coming up with these silly games (fun as it is), so I'd really want some kind of end-game condition. :smile.gif:
1. Time (e.g. 40 minutes)
2. Items (first to make 10 cakes)
3. Actions (e.g. First to kill 10 zombies, break 10 axes, mine 3 diamonds)
4. ???
This mode could allow players to 'create' their own board-game type game. For example with time (1), you could emulate a board-game like Agricola, where there are a set number of turns (Days) -- and you have to be the most productive farmer. That is, at the end of the game you tally how much wheat, seeds, reeds, cactii, wool, leather, pork, eggs, etc., you have, each assigned a certain number of points, thereby determining the winner. So, no actual board in the game, minecraft IS the board.
An items-type condition (2) is similar to this minecraft board-game http://www.minecraftforum.net/topic/79691-previewcreating-a-minecraft-board-game/ (only difference is the game would end automatically once a player has completed the task).
How this would work:
A. Start a new server, the host enters in creative mode and sets up the game.
B. Host quits creative mode, screen pops up, and the ending condition is selected
C. Everyone joins in survival mode
D. When game ends, everyone goes into creative mode to see the results (examine the board, so to speak)
Seems like mode-switches already exist (http://www.minecraftforum.net/topic/638645-18-game-mode-switcher/) so the only thing left to do is code the end-condition. Past that would be for the community to have fun and create games, till a few well-balanced ones emerge. Seems like the challenges http://www.minecraftforum.net/topic/130631-minecraftian-challenges/ is already on the same track. :smile.gif: Then with some well-balanced options, you could have some pre-defined setups for new players as part of this mode.
end(Suggestion)
Anyone who's ever played farmville?
The point wasn't so much the farming as the end condition. I used farming because it's similar to Agricola (fun board game, as a note) which happens to be about farming.
You could instead tally the amount of rotting flesh, bones, string, gunpowder, ender pearls, etc. you have at the end. That would be more of an action type board game. It's pretty much up to the players to determine the rules. In fact, you can do all this right now with Minecraft, all I'm suggesting is formalizing this sort of gameplay and providing some predefined sets of rules which happen to be fun and well-balanced.
Epic YouTube Videos await you!
I love tower defense games. Yeah! Well, with what I propose you could set up some rooms with creature spawners in them, and then give the players a day (or so) to build some traps, make armor, swords, bows etc. until the creatures are released. Win conditions could be last one standing or all creature spawners destroyed for one player. Players could also, potentially interfere with one another...
The nice thing about minecraft is that it has endless possibilities for 'player inspired' mini-games like this. A formal interface to set up rules for these mini-games within minecraft would be useful...
[[More about the motivation behind this idea]]
I get together and play some board-games with friends all the time -- board games have nice ending conditions at which point snacks are packed up and everyone goes home. One problem is that we get bored with some games, and then start to invent new rules, but are limited by the pieces provided with the board. Minecraft eliminates that problem. However, in the current survival mode, it is a little TOO open-ended... I don't want to spend every games night playing till 3am in the morning because we keep coming up with these silly games (fun as it is), so I'd really want some kind of end-game condition. :smile.gif: