So, I've played minecraft a little over a year now (since the day it hit alpha), and in that time, I've seen a fair share of suggestions and mods on this forum
Some ideas, I noticed, have been suggested/created numerous times, often in the exact same manner. These ideas should perhaps be added to the game because they are clearly what people want.
Some suggestions are only half-made, however, and do need a bit of brainpower to decide how the suggestion should be finalized. These suggestions are marked with a *
The list is:
-obsidian tools*
-redstone blocks
-coal blocks
-better/rarer than diamond ore+tool+armor
-lettuce, tomato, cheese, cotton, corn crops
-apple, orange trees
-iron, diamond, bone tool handles (increases durability, not strength)
-chest-link systems (multiple chests open the same inventory of items)
-redstone tools*
-lapiz tools
-rideable, controllable mobs
-flying transportation* (for survival)
-trains*
-tin/copper/bronze tools, armor
-oil* (perhaps only activated when a mod using it is loaded)
-hidden blocks*
-colored redstone (different colors don't connect, all connect to uncolored redstone)
-redstone can be placed on walls and cielings
-metal (iron) ladders, torches
-growable gunpowder*
-furniture*
-ore plants* (don't personally like them)
-crossbows
-longswords
-fire-arms*
-shields
-torch arrows (place torch when it hits a block)
-mobile light sources (torch in hand creates light)
-explosive arrows (explodes when it hits a block)
-baby creepers/tamable creepers
-easter egg versions of mobs* (much rarer)
-any mob can spawn with any one of a list of skins (randomobs)
-underwater breathing aperatus* (so many different implementations of this, hard to define)
-ability to play as an animal or monster*
tell me what you think; the half-planned suggestions do need work, so feel free to discuss them
The list is: -obsidian tools* -redstone blocks -coal blocks -better/rarer than diamond ore+tool+armor
-lettuce, tomato, cheese, cotton, corn crops
-apple, orange trees
-iron, diamond, bone tool handles (increases durability, not strength) -chest-link systems (multiple chests open the same inventory of items) -redstone tools* -lapiz tools -rideable, controllable mobs (?) -flying transportation* (for survival) -trains*
-tin/copper/bronze tools, armor -oil* (perhaps only activated when a mod using it is loaded) -hidden blocks*
-colored redstone (different colors don't connect, all connect to uncolored redstone) -redstone can be placed on walls and cielings
-metal (iron) ladders, torches -growable gunpowder*
-furniture* -ore plants* (don't personally like them) -crossbows -longswords -fire-arms* (NO NO NO NO NO!!)
-shields
-torch arrows (place torch when it hits a block) -mobile light sources (torch in hand creates light) -explosive arrows (explodes when it hits a block)
-baby creepers/tamable creepers -easter egg versions of mobs* (much rarer) -any mob can spawn with any one of a list of skins (randomobs) -underwater breathing aperatus* (so many different implementations of this, hard to define) ( What? ) -ability to play as an animal or monster*
-better/rarer than diamond ore+tool+armor
Enchanting diamond items makes them better than normal diamond, or rather it will.
-lettuce, tomato, cheese, cotton, corn crops
Not too unreasonable. Less easy than watermelon.
-apple, orange trees
Honestly I don't know why Notch Has not made these yet.
is he just waiting for more and more tree tweaks?
-iron, diamond, bone tool handles (increases durability, not strength)
It's silly, we have item repair now which is sufficient.
You can just mine more diamonds! Also enchanting may have a tiny probability of doing this.
and we will be able to level up strength in 1.9 too : P
-chest-link systems (multiple chests open the same inventory of items)
This is alot less unreasonable than people think. -redstone tools*
We have redstone tools, they are called compass, watch, and torch. -lapiz tools
What? no, why- oh come on why not make leaf-tools and air tools and tool-tools.
Notch has a system for what materials can make tools! Plz stick to it. -rideable, controllable mobs (?)
Not unreasonable. -flying transportation* (for survival)
Notch has said he wants to add this previously. He may or may not add this, in the end. -trains*
Theoretically minecarts should be enough. But I find them to be waffle at times.
-tin/copper/bronze tools, armor
Diamond is known to be the hardest material in tools in the real world. This makes it the hardest of tools in minecraft. We don't need to add tin, copper, or bronze to make the tools we already have.
-oil* (perhaps only activated when a mod using it is loaded)
I don't see anything particularly wrong with having oil.
I assume it makes good fuel -hidden blocks*
I have no idea. Probably? Also it sucks that I have to go find slimes for sticky pistons.
-colored redstone (different colors don't connect, all connect to uncolored redstone) -redstone can be placed on walls and cielings
just tooo complicated
-metal (iron) ladders, torches
What? Why?
Maybe when Notch has finished adding half-blocks. Ha ha ha.
-growable gunpowder*
I don't want people farming gunpowder in multiplayer.
Mob traps make me cringe a little.(because tnt everywhere is bad.)
-furniture*
We'll get furniture. Notch is making it out of wood bits we already have now.
-ore plants*
For just gold and iron?
No more than doubling ore would be reasonable. 2x or less isn't really necessary. -crossbows
Too much damage at a distance. -longswords
I wish minecraft had variety in weapons. -fire-arms* (NO NO NO NO NO!!)
I agree.
-shields
There is so much lag in multiplayer I cannot defend from zombies properly.
-torch arrows (place torch when it hits a block)
Seems tooo peachy. The darkness is not supposed to be easy to banish.
It could pop up as an item enchantment though. -mobile light sources (torch in hand creates light)
no idea. -explosive arrows (explodes when it hits a block)
Hell no, griefer tool. except maybe in adventure mode, or doing no damage to any blocks.
-baby creepers/tamable creepers
Just silly. -easter egg versions of mobs* (much rarer)
Not unreasonable to have easter eggs. -any mob can spawn with any one of a list of skins (randomobs)
Not unreasonable. -underwater breathing aperatus* (so many different implementations of this, hard to define) ( What? )
We will be able to level up breath-holding in 1.9 -ability to play as an animal or monster*
pvp isn't unreasonable.
-redstone tools*
We have redstone tools, they are called compass, watch, and torch. usually they are tools made from smelted redstone, and have very short lives (less than wood usually), but mine as fast as gold tools. There has been no standard about the strength (which blocks it can break), however
-lapiz tools
What? no, why- oh come on why not make leaf-tools and air tools and tool-tools.
Notch has a system for what materials can make tools! Plz stick to it. I don't personally like it either, but there have been at least 20 mods (probably around 23 actually) that added them
-tin/copper/bronze tools, armor
Diamond is known to be the hardest material in tools in the real world. This makes it the hardest of tools in minecraft. We don't need to add tin, copper, or bronze to make the tools we already have. mods that add this usually make copper tools that are as strong as iron, but last only as long as wood. Bronze tools are usually the strength of iron again, but last somewhere between stone and iron tools. Essentially they are just cheaper iron tools
-growable gunpowder*
I don't want people farming gunpowder in multiplayer.
Mob traps make me cringe a little.(because tnt everywhere is bad.) maybe only ssp then?
-baby creepers/tamable creepers
Just silly. I know, but there have been about 8 mods adding them
Rollback Post to RevisionRollBack
Just when does the narwhal bacon?
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Some ideas, I noticed, have been suggested/created numerous times, often in the exact same manner. These ideas should perhaps be added to the game because they are clearly what people want.
Some suggestions are only half-made, however, and do need a bit of brainpower to decide how the suggestion should be finalized. These suggestions are marked with a *
The list is:
-obsidian tools*
-redstone blocks
-coal blocks
-better/rarer than diamond ore+tool+armor
-lettuce, tomato, cheese, cotton, corn crops
-apple, orange trees
-iron, diamond, bone tool handles (increases durability, not strength)
-chest-link systems (multiple chests open the same inventory of items)
-redstone tools*
-lapiz tools
-rideable, controllable mobs
-flying transportation* (for survival)
-trains*
-tin/copper/bronze tools, armor
-oil* (perhaps only activated when a mod using it is loaded)
-hidden blocks*
-colored redstone (different colors don't connect, all connect to uncolored redstone)
-redstone can be placed on walls and cielings
-metal (iron) ladders, torches
-growable gunpowder*
-furniture*
-ore plants* (don't personally like them)
-crossbows
-longswords
-fire-arms*
-shields
-torch arrows (place torch when it hits a block)
-mobile light sources (torch in hand creates light)
-explosive arrows (explodes when it hits a block)
-baby creepers/tamable creepers
-easter egg versions of mobs* (much rarer)
-any mob can spawn with any one of a list of skins (randomobs)
-underwater breathing aperatus* (so many different implementations of this, hard to define)
-ability to play as an animal or monster*
tell me what you think; the half-planned suggestions do need work, so feel free to discuss them
The statement above is false.
-obsidian tools*-redstone blocks-coal blocks-better/rarer than diamond ore+tool+armor-lettuce, tomato, cheese, cotton, corn crops
-apple, orange trees
-iron, diamond, bone tool handles (increases durability, not strength)
-chest-link systems (multiple chests open the same inventory of items)-redstone tools*-lapiz tools-rideable, controllable mobs (?)
-flying transportation* (for survival)-trains*-tin/copper/bronze tools, armor
-oil* (perhaps only activated when a mod using it is loaded)-hidden blocks*-colored redstone (different colors don't connect, all connect to uncolored redstone)
-redstone can be placed on walls and cielings-metal (iron) ladders, torches
-growable gunpowder*-furniture*
-ore plants* (don't personally like them)-crossbows-longswords-fire-arms*(NO NO NO NO NO!!)-
shields-torch arrows (place torch when it hits a block)
-mobile light sources (torch in hand creates light)-explosive arrows (explodes when it hits a block)-
baby creepers/tamable creepers-easter egg versions of mobs* (much rarer)-any mob can spawn with any one of a list of skins (randomobs)-underwater breathing aperatus* (so many different implementations of this, hard to define) ( What? )
-ability to play as an animal or monster*-better/rarer than diamond ore+tool+armorEnchanting diamond items makes them better than normal diamond, or rather it will.
-lettuce, tomato, cheese, cotton, corn crops
Not too unreasonable. Less easy than watermelon.
-apple, orange trees
Honestly I don't know why Notch Has not made these yet.
is he just waiting for more and more tree tweaks?
-iron, diamond, bone tool handles (increases durability, not strength)
It's silly, we have item repair now which is sufficient.
You can just mine more diamonds! Also enchanting may have a tiny probability of doing this.
and we will be able to level up strength in 1.9 too : P
-chest-link systems (multiple chests open the same inventory of items)This is alot less unreasonable than people think.
-redstone tools*We have redstone tools, they are called compass, watch, and torch.
-lapiz toolsWhat? no, why- oh come on why not make leaf-tools and air tools and tool-tools.
Notch has a system for what materials can make tools! Plz stick to it.
-rideable, controllable mobs (?)
Not unreasonable.
-flying transportation* (for survival)Notch has said he wants to add this previously. He may or may not add this, in the end.
-trains*Theoretically minecarts should be enough. But I find them to be waffle at times.
-tin/copper/bronze tools, armor
Diamond is known to be the hardest material in tools in the real world. This makes it the hardest of tools in minecraft. We don't need to add tin, copper, or bronze to make the tools we already have.
-oil* (perhaps only activated when a mod using it is loaded)I don't see anything particularly wrong with having oil.
I assume it makes good fuel
-hidden blocks*I have no idea. Probably? Also it sucks that I have to go find slimes for sticky pistons.
-colored redstone (different colors don't connect, all connect to uncolored redstone)
-redstone can be placed on walls and cielingsjust tooo complicated
-metal (iron) ladders, torches
What? Why?
Maybe when Notch has finished adding half-blocks. Ha ha ha.
-growable gunpowder*I don't want people farming gunpowder in multiplayer.
Mob traps make me cringe a little.(because tnt everywhere is bad.)
-furniture*
We'll get furniture. Notch is making it out of wood bits we already have now.
-ore plants*For just gold and iron?
No more than doubling ore would be reasonable. 2x or less isn't really necessary.
-crossbowsToo much damage at a distance.
-longswordsI wish minecraft had variety in weapons.
-fire-arms*(NO NO NO NO NO!!)I agree.
-
shieldsThere is so much lag in multiplayer I cannot defend from zombies properly.
-torch arrows (place torch when it hits a block)
Seems tooo peachy. The darkness is not supposed to be easy to banish.
It could pop up as an item enchantment though.
-mobile light sources (torch in hand creates light)no idea.
-explosive arrows (explodes when it hits a block)Hell no, griefer tool. except maybe in adventure mode, or doing no damage to any blocks.
-
baby creepers/tamable creepersJust silly.
-easter egg versions of mobs* (much rarer)Not unreasonable to have easter eggs.
-any mob can spawn with any one of a list of skins (randomobs)Not unreasonable.
-underwater breathing aperatus* (so many different implementations of this, hard to define) ( What? )
We will be able to level up breath-holding in 1.9
-ability to play as an animal or monster*pvp isn't unreasonable.