hello fellow minecrafters,
I have three things that I think should be improved/removed. Paintings are almost always very dark since 1.8, no matter where you place them which is really annoying so that should be fixed in 1.9 and deep underground the render distance is much shorter which can also be a problem sometimes. For example if you want to build something cool very deep underground you won't be able to see your build until you're very close to it. And I have a very large slime spawning chamber which I would like to be able to overlook instead of having to walk all around the room to see if there are any slimes. Does anyone know why that has been added anyway?
Another problem I experienced is that if you build a pyramid that monsters will be able to spawn inside your pyramid even though it is completely sealed off. I think this is because I placed all the blocks diagonally instead placing a block, one block on the side of that block, another block on top of that block and so on (I hope this was clear enough to understand because it's kinda hard to explain). So it should be fixed that monsters cannot spawn inside a closed off structure even when the blocks that it's made of are not joined on the sides.
So those are just three things that I think should be fixed and changed in 1.9.
hello fellow minecrafters,
I have three things that I think should be improved/removed. Paintings are almost always very dark since 1.8, no matter where you place them which is really annoying so that should be fixed in 1.9 and deep underground the render distance is much shorter which can also be a problem sometimes. For example if you want to build something cool very deep underground you won't be able to see your build until you're very close to it. And I have a very large slime spawning chamber which I would like to be able to overlook instead of having to walk all around the room to see if there are any slimes. Does anyone know why that has been added anyway?
Another problem I experienced is that if you build a pyramid that monsters will be able to spawn inside your pyramid even though it is completely sealed off. I think this is because I placed all the blocks diagonally instead placing a block, one block on the side of that block, another block on top of that block and so on (I hope this was clear enough to understand because it's kinda hard to explain). So it should be fixed that monsters cannot spawn inside a closed off structure even when the blocks that it's made of are not joined on the sides.
So those are just three things that I think should be fixed and changed in 1.9.
I have three things that I think should be improved/removed. Paintings are almost always very dark since 1.8, no matter where you place them which is really annoying so that should be fixed in 1.9 and deep underground the render distance is much shorter which can also be a problem sometimes. For example if you want to build something cool very deep underground you won't be able to see your build until you're very close to it. And I have a very large slime spawning chamber which I would like to be able to overlook instead of having to walk all around the room to see if there are any slimes. Does anyone know why that has been added anyway?
Another problem I experienced is that if you build a pyramid that monsters will be able to spawn inside your pyramid even though it is completely sealed off. I think this is because I placed all the blocks diagonally instead placing a block, one block on the side of that block, another block on top of that block and so on (I hope this was clear enough to understand because it's kinda hard to explain). So it should be fixed that monsters cannot spawn inside a closed off structure even when the blocks that it's made of are not joined on the sides.
So those are just three things that I think should be fixed and changed in 1.9.
To respond to your "fixes" in order.
yes, draw-distance restricted vertically only, light.
at pyramid issue: lol you think I didn't think of that? my pyramid is completely lit up from the inside
My slime spawning chamber is at layer 8 and it's in survival mode :sleep.gif: