Okay, now I'm sure this has been suggested many times before, but I would like to add a twist to it involving the new game features like strongholds and babbys.
First off, Karma. Karma is something you can encounter in some games like Fallout: New Vegas and Infamous. Basically, if you do bad things, you get advantages and disadvantages, and if you do good things, the same thing happens, good and bad things happen to you. I really would like this to be in Minecraft.
Here is the main thing that all the things about karma revolve around, the... Karma Meter:
This is a meter you can access by pressing escape (to avoid it bugging you when actually playing). You can check it anytime you want to, it will save the game, so it locks your karma in. The karma bar will have 100 integers (ticks) going across. Now the way karma works is that, with every bad thing (killing villagers, killing baby animals, stealing from villages), there will be a red bar going up one tick. Some things you can do is worth more ticks. For instance, killing a baby animal is equal to 2 ticks, so if you kill 50 babies, you will be an Evil Lord (see below.). If you strive to be a Hero (see below), you do, you guessed it, good things (help plant crops in villages, make animals fall in love, give things to villagers). Once you are an Evil Lord, it is locked in and you can maintain that role until the end. Unless, of course, you get another chance... Redemption Pearl:
This rare item speaks for itself. It is found at the bottom of some seas, there are only 15 per world, and you have to dig under seas to find some. Some say the Redemtion Pearl was crafted by Notch and Jeb themselves, they are polite Gods, and allow us to redeem ourselves, at the cost of our lives of course. You can die many times while trying to search for these rare pearls, drowning, being killed by hostiles, starvation. But it's worth it, since it allows you, once consumed (crunch crunch), to do good deeds until all the red ticks are knocked back into a neutral state, do some more to become a Hero. But if you are a Hero, and you don't want to be that, you can always do bad things, knocking the ticks down until your karma is red.
You can explore the minecraft world as two beings: Evil Lord:
This is a role you get when your karma meter goes fully red. This, like all roles, has some advantages, but some grim disadvantages as well. This role makes endermen and creepers flee from you and it gives you the ability to force villagers to hand over things like axes and swords. The disadvantages are your armor gets weaker and there is less chance your enchantments will be good ones. Hero:
This is when you karma meter goes blue. The rewards it gives you is, you can recruit villagers and make an army to fight with you and defend you, and you get the Sword of Betrayal, which, when you block, it makes any mobs more than two to kill one another, but it only does as much damage as a stone sword (it doesn't have a durabilaty though). The disadvantages are whenever you block there is more chance it won't work, and hostile mobs will attack with more damage.
(Sorry for the unbalanced rewards and things, I'm sort of rushing.)
You rushed making a thread? SHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
If making an incredibly large one (which this one isn't), do it over 2 days like I do.
Nice! But maybe you should stop the sword of betrayal, it sounds too evil and it does evil stuff. Maybe if you're evil some villagers will attack you, but some will be robbable.
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Be caring, please help my dragon hatch by giving him a little click.
I am very against Karma in Minecraft. A sandbox game should not judge the player's actions.
P.S. There's nothing wrong with killing baby animals for their meat or whatever. It might be unsavory, but it's far from evil. Which raises an argument of what's evil and what's not, and makes the karma system just... messy.
Krova, Survival is survival, Creative is sandbox. And baby animals won't have drops, so there's no point in killing them, unless you just like killing babies.
The definition applies to all game modes in Minecraft.
My point about animal babies was that good and evil are not set in stone, and there would be too many arguments regarding whether something is good or evil for this to be added to the vanilla game.
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Minecraft is best craft.
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First off, Karma. Karma is something you can encounter in some games like Fallout: New Vegas and Infamous. Basically, if you do bad things, you get advantages and disadvantages, and if you do good things, the same thing happens, good and bad things happen to you. I really would like this to be in Minecraft.
Here is the main thing that all the things about karma revolve around, the...
Karma Meter:
This is a meter you can access by pressing escape (to avoid it bugging you when actually playing). You can check it anytime you want to, it will save the game, so it locks your karma in. The karma bar will have 100 integers (ticks) going across. Now the way karma works is that, with every bad thing (killing villagers, killing baby animals, stealing from villages), there will be a red bar going up one tick. Some things you can do is worth more ticks. For instance, killing a baby animal is equal to 2 ticks, so if you kill 50 babies, you will be an Evil Lord (see below.). If you strive to be a Hero (see below), you do, you guessed it, good things (help plant crops in villages, make animals fall in love, give things to villagers). Once you are an Evil Lord, it is locked in and you can maintain that role until the end. Unless, of course, you get another chance...
Redemption Pearl:
This rare item speaks for itself. It is found at the bottom of some seas, there are only 15 per world, and you have to dig under seas to find some. Some say the Redemtion Pearl was crafted by Notch and Jeb themselves, they are polite Gods, and allow us to redeem ourselves, at the cost of our lives of course. You can die many times while trying to search for these rare pearls, drowning, being killed by hostiles, starvation. But it's worth it, since it allows you, once consumed (crunch crunch), to do good deeds until all the red ticks are knocked back into a neutral state, do some more to become a Hero. But if you are a Hero, and you don't want to be that, you can always do bad things, knocking the ticks down until your karma is red.
You can explore the minecraft world as two beings:
Evil Lord:
This is a role you get when your karma meter goes fully red. This, like all roles, has some advantages, but some grim disadvantages as well. This role makes endermen and creepers flee from you and it gives you the ability to force villagers to hand over things like axes and swords. The disadvantages are your armor gets weaker and there is less chance your enchantments will be good ones.
Hero:
This is when you karma meter goes blue. The rewards it gives you is, you can recruit villagers and make an army to fight with you and defend you, and you get the Sword of Betrayal, which, when you block, it makes any mobs more than two to kill one another, but it only does as much damage as a stone sword (it doesn't have a durabilaty though). The disadvantages are whenever you block there is more chance it won't work, and hostile mobs will attack with more damage.
(Sorry for the unbalanced rewards and things, I'm sort of rushing.)
Bad Achievements:
The first achiev
If making an incredibly large one (which this one isn't), do it over 2 days like I do.
P.S. There's nothing wrong with killing baby animals for their meat or whatever. It might be unsavory, but it's far from evil. Which raises an argument of what's evil and what's not, and makes the karma system just... messy.
http://en.wiktionary...ki/sandbox_game
The definition applies to all game modes in Minecraft.
My point about animal babies was that good and evil are not set in stone, and there would be too many arguments regarding whether something is good or evil for this to be added to the vanilla game.