Minecraft is a great game. Great building game, great survival game. But it lacks one thing, good Machinima movie material. To create a nice and proper Minecraft movie, you need advanced video editing software and superimposing things and such. And if you don't have any of those programs, and you can't do a voice over for you characters for some reason, you'll have to use the chat log for people to read, this looks horrible and you have to turn off F1.
My idea is simply cinematic tools in creative mode. Tools like:
Cameras: Cameras will look like old fashioned movie camera with big reels on top of it. Now the director can place different cameras on different places, and he/she will soon toggle between the angles, so he/she doesn't have to cut each time, he/she can do it in one take. If you place two cameras facing eachother, they won't see themselves, so pretty much cameras are invisible when recording. There are stationary cameras, like the ones I just described, and handhelds. Handheld cameras have the same model as stationary but insead of holding it in your hand, it looks like you're holding it to your eye. This camera doesn't record other cameras either. It's used for moving shots.
Mob Controllers: These are pretty self explanatory. These neat devices look like a cartoony remote control with a joystick and an antenna. When you right click a mob with this, you can control it in first person as if you were that mob itself. This is for when mobs don't cooperate. And hostile mobs attack you on the spot, you don't want this if you want to make a dramatic pause between the actor and the hostile mob, then an awesome fight to the death. When in mob-mode you can do the attacks of hostile mobs (even blow ups of creepers.)
Speech Bubbles: These are solely for actors, if you don't have a mic for voice acting, or any friends to help you (or your voice acting sucks.) When you are acting in a Minecraft movie, to type in speech bubble, type this into the chat log /line But Sheela! I love you!
And a speech bubble above the actors head will have the sentence after "/line" in it.
Death Animations/Damage Animations:These can be binded to a key or can be slash commanded. You cannot die in creative mode if you get blown up or attacked, so this will be great for dramatic death scenes, rather than the default "Oof! *red* *poof*". Also there are damage animations such as "Stagger" where the player staggers once someone hits him/her, and "Knockback" where the actor is blown 3 blocks away (like being hit by a tank in L4D). These animations are executed by typing in the chat log: /anim dramaticdeath
Camera Lenses: Different views of cameras, including fisheye lens, and tints. Tints are color tints like black and white or greenish like the Matrix. Great for moments you want the watchers to immerse themselves into, like a graveyard seen has a pale blue tint. Or a "found footage" enderman attack night vision-esque tint. Also realistic zoom or normal zoom. Realistic zoom is for found footage or video tape "documentary" movies where you zoom and it blurs then it's normal again. Normal zoom is just a basic zoom no blurs or effects.
Seems like a wonderful Idea on paper, but I'm not sure it would be as easy as you make it sound. Take into perspective the amount of coding, remodeling, reanimating, and TIME this would take? Not to mention the fact it would make our resource folder almost four times as large for all the added sound effects and what-not. I'm not trying to sound like a buzz-kill, I seriously love this idea! It's just that these things would make it quite a challenging and time-extensive module to add.
I applaud the effort you put into your post, however, and will continue watching this topic for further updates on your idea. :smile.gif: You're one of few that I've seen actually bring up the problems Minecraft (sometimes) poses to video developers and editors. Thank you for that!
Why thank you. I don't really plan on updating this thread sorry. But seriously if this is actually possible I don't care how long it would take to implement, I'll wait.
Wouldn't it be better if it was in vanilla? Not just for that... official feeling but more people would notice it and make movies. Mods are sometimes forgotten.
Well minecraft isn't only a survival game, it's also a sandbox game where you can do anything.
Number one reason for this feature.
Also, I think what you had in mind for this is more for scripted scenes. I think it would be nice to have another recorder for capturing gameplay. A nice example of this is the Source Engine recorder (used in games like TF2 and Portal 2). This kind of recorder would only capture information about the world around you. Then, if something happens in your save that you want to film or show off, you could replay what happened in a sort of "free cam" mode and film a video from there.
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My idea is simply cinematic tools in creative mode. Tools like:
Cameras: Cameras will look like old fashioned movie camera with big reels on top of it. Now the director can place different cameras on different places, and he/she will soon toggle between the angles, so he/she doesn't have to cut each time, he/she can do it in one take. If you place two cameras facing eachother, they won't see themselves, so pretty much cameras are invisible when recording. There are stationary cameras, like the ones I just described, and handhelds. Handheld cameras have the same model as stationary but insead of holding it in your hand, it looks like you're holding it to your eye. This camera doesn't record other cameras either. It's used for moving shots.
Mob Controllers: These are pretty self explanatory. These neat devices look like a cartoony remote control with a joystick and an antenna. When you right click a mob with this, you can control it in first person as if you were that mob itself. This is for when mobs don't cooperate. And hostile mobs attack you on the spot, you don't want this if you want to make a dramatic pause between the actor and the hostile mob, then an awesome fight to the death. When in mob-mode you can do the attacks of hostile mobs (even blow ups of creepers.)
Speech Bubbles: These are solely for actors, if you don't have a mic for voice acting, or any friends to help you (or your voice acting sucks.) When you are acting in a Minecraft movie, to type in speech bubble, type this into the chat log
/line But Sheela! I love you!
And a speech bubble above the actors head will have the sentence after "/line" in it.
Death Animations/Damage Animations:These can be binded to a key or can be slash commanded. You cannot die in creative mode if you get blown up or attacked, so this will be great for dramatic death scenes, rather than the default "Oof! *red* *poof*". Also there are damage animations such as "Stagger" where the player staggers once someone hits him/her, and "Knockback" where the actor is blown 3 blocks away (like being hit by a tank in L4D). These animations are executed by typing in the chat log:
/anim dramaticdeath
Camera Lenses: Different views of cameras, including fisheye lens, and tints. Tints are color tints like black and white or greenish like the Matrix. Great for moments you want the watchers to immerse themselves into, like a graveyard seen has a pale blue tint. Or a "found footage" enderman attack night vision-esque tint. Also realistic zoom or normal zoom. Realistic zoom is for found footage or video tape "documentary" movies where you zoom and it blurs then it's normal again. Normal zoom is just a basic zoom no blurs or effects.
That's all I could think of.
Things I wish I could do: Undo everything I ever did on the internet before the year... I dunno... 2013
I applaud the effort you put into your post, however, and will continue watching this topic for further updates on your idea. :smile.gif: You're one of few that I've seen actually bring up the problems Minecraft (sometimes) poses to video developers and editors. Thank you for that!
'Nuff said
Things I wish I could do: Undo everything I ever did on the internet before the year... I dunno... 2013
Number one reason for this feature.
Also, I think what you had in mind for this is more for scripted scenes. I think it would be nice to have another recorder for capturing gameplay. A nice example of this is the Source Engine recorder (used in games like TF2 and Portal 2). This kind of recorder would only capture information about the world around you. Then, if something happens in your save that you want to film or show off, you could replay what happened in a sort of "free cam" mode and film a video from there.