There's a slight lack in color during a few points in Minecraft that could use that extra "flair", y'know? Maybe we'd like to see a cyan-tinted bioluminescent mushroom or fern growing along the side of a river or against a tree. Perhaps there could be slight changes in hue in the stars up in the sky at night. Why not add those rare happenings we see in life, as well? (Shooting stars, aurora, ufo's?)
Wouldn't it just be dazzling to see a few glowing speckles down in the water that'd spark your curiousity to investigate? And don't just stop at the flora and environment, either! There has to be a few glowing animals and creature out there (jellyfish, anyone?). Also, since 1.9 is certain to have potions, would it be that difficult to implement a "fire dyeing" genre of potions, or colored glass?
I'm particularly antsy for jellyfish, as there really isn't any danger to swimming out in the deep waters! At least you'd be able to notice them before you're stung, as they're glowing~
Well, you can modify the light map image and through trial & error tint the torches and glowstone differently.
It would be cool for the mushroom biomes to have bioluminescent mushrooms for lighting.
For water to sparkle at night from the moon, I'm thinking the water shader mod would likely be the one to give you that, by reflecting twinkling stars at night. The game has limitations to how well it can simulate a real world, being that it is a game. I doubt they'll try to integrate the water shader mod in vanilla, as they don't want to make the creators of such works seem useless. The Sky Realm was due to IGN demand, rather than original plans, and Notch really doesn't want to make The Aether seem obsolete/over shadowed/pointless because of the decision.
The underwater sparkle seems strange, unless copper/gold/diamond ores would spawn and sparkle if generated in rivers/sea, but because they don't both changes would need to take effect.
The stars flickering or changing each having unique hues shouldn't be too difficult an idea to implement.
The ocean should have jellyfish that glow, however the issue is with water not being segregated by fresh and salt water types. It is awkward enough that squids spawn in underground flows, so you find a beached squid exploring underground. Until they figure out and manage to segregate water types properly, that just isn't likely without it causing strange issues.
Oops, forgot to say I like the ideas! (well, somewhat anyway, lol :wink.gif: )
Well, you can modify the light map image and through trial & error tint the torches and glowstone differently.
It would be cool for the mushroom biomes to have bioluminescent mushrooms for lighting.
For water to sparkle at night from the moon, I'm thinking the water shader mod would likely be the one to give you that, by reflecting twinkling stars at night. The game has limitations to how well it can simulate a real world, being that it is a game. I doubt they'll try to integrate the water shader mod in vanilla, as they don't want to make the creators of such works seem useless. The Sky Realm was due to IGN demand, rather than original plans, and Notch really doesn't want to make The Aether seem obsolete/over shadowed/pointless because of the decision.
The underwater sparkle seems strange, unless copper/gold/diamond ores would spawn and sparkle if generated in rivers/sea, but because they don't both changes would need to take effect.
The stars flickering or changing each having unique hues shouldn't be too difficult an idea to implement.
The ocean should have jellyfish that glow, however the issue is with water not being segregated by fresh and salt water types. It is awkward enough that squids spawn in underground flows, so you find a beached squid exploring underground. Until they figure out and manage to segregate water types properly, that just isn't likely without it causing strange issues.
Oops, forgot to say I like the ideas! (well, somewhat anyway, lol :wink.gif: )
You, my good friend, have this secured and locked down! :biggrin.gif:
Wouldn't it just be dazzling to see a few glowing speckles down in the water that'd spark your curiousity to investigate? And don't just stop at the flora and environment, either! There has to be a few glowing animals and creature out there (jellyfish, anyone?). Also, since 1.9 is certain to have potions, would it be that difficult to implement a "fire dyeing" genre of potions, or colored glass?
...I remain excited. <3
Aminta's Tuneage!
Implying red mushroomy cows aren't colorful.
This sounds like a good idea, though.
Aminta's Tuneage!
It would be cool for the mushroom biomes to have bioluminescent mushrooms for lighting.
For water to sparkle at night from the moon, I'm thinking the water shader mod would likely be the one to give you that, by reflecting twinkling stars at night. The game has limitations to how well it can simulate a real world, being that it is a game. I doubt they'll try to integrate the water shader mod in vanilla, as they don't want to make the creators of such works seem useless. The Sky Realm was due to IGN demand, rather than original plans, and Notch really doesn't want to make The Aether seem obsolete/over shadowed/pointless because of the decision.
The underwater sparkle seems strange, unless copper/gold/diamond ores would spawn and sparkle if generated in rivers/sea, but because they don't both changes would need to take effect.
The stars flickering or changing each having unique hues shouldn't be too difficult an idea to implement.
The ocean should have jellyfish that glow, however the issue is with water not being segregated by fresh and salt water types. It is awkward enough that squids spawn in underground flows, so you find a beached squid exploring underground. Until they figure out and manage to segregate water types properly, that just isn't likely without it causing strange issues.
Oops, forgot to say I like the ideas! (well, somewhat anyway, lol :wink.gif: )
You, my good friend, have this secured and locked down! :biggrin.gif:
Aminta's Tuneage!