I love the Endermen. But, in addition to the various aspects of their mechanics and behavior that need to be tweaked to make them fully successful mobs in the eyes of Notch and the community, I think they have too many vulnerabilities.
Specifically: 1) They're injured by rain, water, lava, and daylight, and 2) once someone has 'looked at' and thus attracted an Enderman, they can freeze them in place by looking at them again -- and this happens more-or-less automatically when targeting them with sword or bow. If the Endermen are native to the Nether, as is suggested by recent gameplay, it seems odd that they would be hurt by lava, which is extremely plentiful there. And re-freezing them in place really limits their fear-factor.
So what are my suggestions?
1) Make Endermen resist everything but water - this is an interesting but plausible weakness, and would give people a reason to carry about buckets of water when journeying. Let them be injured by weapons, but highly resistant to such - or, if that cannot be done with the current system, give them a very high health.
2) Make Endermen strongly dislike light, fleeing towards dark locations within a certain distance of their position when confronted with a strong source - and if no such solace can be found, vanishing back into the Nether.
3) Remove the pausing that occurs when Endermen are targeted after being activated. Once started, they should be very difficult to stop.
Thoughts? Suggestions? I'd welcome discussion and input.
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Mystcraft: the most fun I've had since I started playing Minecraft. Craft a Link to a new Age!
I love the Endermen. But, in addition to the various aspects of their mechanics and behavior that need to be tweaked to make them fully successful mobs in the eyes of Notch and the community, I think they have too many vulnerabilities.
Specifically: 1) They're injured by rain, water, lava, and daylight, and 2) once someone has 'looked at' and thus attracted an Enderman, they can freeze them in place by looking at them again -- and this happens more-or-less automatically when targeting them with sword or bow. If the Endermen are native to the Nether, as is suggested by recent gameplay, it seems odd that they would be hurt by lava, which is extremely plentiful there. And re-freezing them in place really limits their fear-factor.
So what are my suggestions?
1) Make Endermen resist everything but water - this is an interesting but plausible weakness, and would give people a reason to carry about buckets of water when journeying. Let them be injured by weapons, but highly resistant to such - or, if that cannot be done with the current system, give them a very high health.
2) Make Endermen strongly dislike light, fleeing towards dark locations within a certain distance of their position when confronted with a strong source - and if no such solace can be found, vanishing back into the Nether.
3) Remove the pausing that occurs when Endermen are targeted after being activated. Once started, they should be very difficult to stop.
Thoughts? Suggestions? I'd welcome discussion and input.
Well I think that is a very good idea but the rain IS water, so shouldn't hurt them to?
Well I think that is a very good idea but the rain IS water, so shouldn't hurt them to?
Probably, but it should be to a lesser degree than standing in a flow. Perhaps a good metaphor would be hitting something with a sword vs. a fist -- the fist is a damaging weapon, but it does only half a heart's worth of damage. Rain should be like the fist and not like the sword.
Rollback Post to RevisionRollBack
Mystcraft: the most fun I've had since I started playing Minecraft. Craft a Link to a new Age!
Specifically: 1) They're injured by rain, water, lava, and daylight, and 2) once someone has 'looked at' and thus attracted an Enderman, they can freeze them in place by looking at them again -- and this happens more-or-less automatically when targeting them with sword or bow. If the Endermen are native to the Nether, as is suggested by recent gameplay, it seems odd that they would be hurt by lava, which is extremely plentiful there. And re-freezing them in place really limits their fear-factor.
So what are my suggestions?
1) Make Endermen resist everything but water - this is an interesting but plausible weakness, and would give people a reason to carry about buckets of water when journeying. Let them be injured by weapons, but highly resistant to such - or, if that cannot be done with the current system, give them a very high health.
2) Make Endermen strongly dislike light, fleeing towards dark locations within a certain distance of their position when confronted with a strong source - and if no such solace can be found, vanishing back into the Nether.
3) Remove the pausing that occurs when Endermen are targeted after being activated. Once started, they should be very difficult to stop.
Thoughts? Suggestions? I'd welcome discussion and input.
Well I think that is a very good idea but the rain IS water, so shouldn't hurt them to?
Tueland wins!