I think I can probably remove the poll, since the support is overwhelmingly positive, and there is a solution in place which makes it possible to keep using the "old style" skins.
Also, would anyone be interested in me creating similar mappings for other mobs?
The Meaning of Life, the Universe, and Everything.
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I support this. Does the 64x64 skin format make it possible to add another layer on top of all of the body part, not just the head? If so, that would be amazing.
Laskeri, no, this suggestion wouldn't really cover that. That is not saying it couldn't be done, but it simply isn't the goal of this suggestion.
The main goal for this suggestion is to make better use of the skin mapping - and in doing so, grant players the ability to have each arm and leg be uniquely textured.
The original idea wanted to replace the current 64x32 skin mapping with the new one I proposed. However, there were problems with it unintentionally making all existing skin websites obsolete (because minecraft would not be able to tell the difference between the old/new versions). Using a 64x64 texture size solves this, since the program can see the differences in sizes. That way, players can use either the new format or continue using the old one without any problems.
If the 64x64 texture I now suggest is used, the top half of it would contain the mapping I show in the OP. The bottom half could be reserved for future updates from mojang, or maybe spaces for mods to make use of!
Laskeri, no, this suggestion wouldn't really cover that. That is not saying it couldn't be done, but it simply isn't the goal of this suggestion.
The main goal for this suggestion is to make better use of the skin mapping - and in doing so, grant players the ability to have each arm and leg be uniquely textured.
The original idea wanted to replace the current 64x32 skin mapping with the new one I proposed. However, there were problems with it unintentionally making all existing skin websites obsolete (because minecraft would not be able to tell the difference between the old/new versions). Using a 64x64 texture size solves this, since the program can see the differences in sizes. That way, players can use either the new format or continue using the old one without any problems.
If the 64x64 texture I now suggest is used, the top half of it would contain the mapping I show in the OP. The bottom half could be reserved for future updates from mojang, or maybe spaces for mods to make use of!
I see. I still would support it, although TBH I can't see Mojang doing anything with the extra space. The added space to Zombies is for the Zombie Villager head, isn't it?
Yeah - but there is speculation going on with the latest mob Dinnerbone was working on. So far all we know is that is is meant to wear clothing. There is a theory that it could be a zombie villager model, so the modifications made to the normal zombie might only be temporary while he's testing them out.
Yeah - but there is speculation going on with the latest mob Dinnerbone was working on. So far all we know is that is is meant to wear clothing. There is a theory that it could be a zombie villager model, so the modifications made to the normal zombie might only be temporary while he's testing them out.
But again, that is just pure speculation.
His latest project that I can see on his Twitter is the item frames and flower pots, and there's nothing in the latest snapshot jar file. But even if it is temporary, we know it's possible for it to work.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
i support this.
there are already so many skin programs out there already so it would not be hard to make one that works with this, and if mojang does not make a converter i knoww someone else will.
@ MuteProtagonist I've tried sending this suggestion to Jeb and Dinnerbone a couple of times... with a few months between the two attempts. Never got any response, so I don't know if they saw it or not. I'd love for others to spread the word, but do be careful... I wouldn't want them to actually get spammed...
Dinnerbone has been posting around the forums a bit. Maybe he works like Bloody Mary?
Dinnerbone... Dinnerbone. Dinnerbone!
And Skylord, if one wants to have the same texture for both arms/legs, they can easily use the copy/paste/flip commands built into any regular image editor. If you use a custom minecraft skin editor, I have full confidence that people would create/update their editors to have a handy mirror tool for just that scenario. (I know that's pretty presumptuous of me, but I figure it has a high likelihood since those editors would need to be updated to use the new mappings anyway.
If i may, I would suggest sending this to both reddit and once to each minecraft Dev's twitter.
I fully support this and go as far as stating the best format would be the proposed compact format along with doubled height for specialized items such as deadmau5 ears(btw, who is this guy?), mods to add special items(like the MLP mod my friend was going on about), and possibly future support of secondary layers such as the aforementioned pickaxe on the back.
Oh and to help with summoning the beast:
Dinnerbone
Dinnerbone
Dinnerbone
I call on thee
Hey don't go spreading around my summoning chant or everyone will do it. It's not easy being teleported in the middle of eating pizza, or even in the middle of writing out a sentence to someone.
We've no plans to touch skins right now (except to fix them... the skin server is really unstable) but we're rewriting the whole rendering stuffs and maybe we can consider looking at this then, when it all becomes much easier.
Oh dear, I think I feel another chant tugging me. Farewell, frie-
Dinnerbone for best Mojangster!
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The Internet is a big place, friend. I've been places you've n͍̺e̩v̦e̦̰͍͓̩ͅr̜̭̝̬̬͉̤̬ ͙ịm̖͇a͍͇̤͙̥g̤̘i͔͖̤̼̪̬n͖͔̳̬̯e̩̘ḓ͈͔̠̙͇̼̯.͎
We've no plans to touch skins right now (except to fix them... the skin server is really unstable) but we're rewriting the whole rendering stuffs and maybe we can consider looking at this then, when it all becomes much easier.
An acknowledgement from the developers! Happy day!
Thanks, Mr. Bone, I totally understand your position and am elated that you'll consider revisiting this when the affected areas of code are more stable. I'm satisfied with that alone.
Also, would anyone be interested in me creating similar mappings for other mobs?
Profile pic by Cheshirette c:
this idea
The main goal for this suggestion is to make better use of the skin mapping - and in doing so, grant players the ability to have each arm and leg be uniquely textured.
The original idea wanted to replace the current 64x32 skin mapping with the new one I proposed. However, there were problems with it unintentionally making all existing skin websites obsolete (because minecraft would not be able to tell the difference between the old/new versions). Using a 64x64 texture size solves this, since the program can see the differences in sizes. That way, players can use either the new format or continue using the old one without any problems.
If the 64x64 texture I now suggest is used, the top half of it would contain the mapping I show in the OP. The bottom half could be reserved for future updates from mojang, or maybe spaces for mods to make use of!
I see. I still would support it, although TBH I can't see Mojang doing anything with the extra space. The added space to Zombies is for the Zombie Villager head, isn't it?
Profile pic by Cheshirette c:
But again, that is just pure speculation.
His latest project that I can see on his Twitter is the item frames and flower pots, and there's nothing in the latest snapshot jar file. But even if it is temporary, we know it's possible for it to work.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
there are already so many skin programs out there already so it would not be hard to make one that works with this, and if mojang does not make a converter i knoww someone else will.
But in all seriousness, this is something that needs to be added. Immediately.
Dinnerbone has been posting around the forums a bit. Maybe he works like Bloody Mary?
Dinnerbone... Dinnerbone. Dinnerbone!
And Skylord, if one wants to have the same texture for both arms/legs, they can easily use the copy/paste/flip commands built into any regular image editor. If you use a custom minecraft skin editor, I have full confidence that people would create/update their editors to have a handy mirror tool for just that scenario. (I know that's pretty presumptuous of me, but I figure it has a high likelihood since those editors would need to be updated to use the new mappings anyway.
Also... we're officially a "Hot Topic" now! Yay!
I fully support this and go as far as stating the best format would be the proposed compact format along with doubled height for specialized items such as deadmau5 ears(btw, who is this guy?), mods to add special items(like the MLP mod my friend was going on about), and possibly future support of secondary layers such as the aforementioned pickaxe on the back.
Oh and to help with summoning the beast:
Dinnerbone
Dinnerbone
Dinnerbone
I call on thee
Dinnerbone for best Mojangster!
An acknowledgement from the developers! Happy day!
Thanks, Mr. Bone, I totally understand your position and am elated that you'll consider revisiting this when the affected areas of code are more stable. I'm satisfied with that alone.
And a big thanks to all who supported the idea!