Anyone must've heard about the future hardcore mode, where your world is deleted when you die and yo have to start all over punching trees. This playing mode brings up front the concept of permanent death (See link).
Dwarf fortress is another game that uses this concept, in a very clever way. When all your dwarves die, you have to start another colony in the same world. After several colonies, you can revisit your abandoned colonies in adventure mode. In other words, the worlds gets changed by the player over time.
I think Minecraft should integrate this concept to the hardoce mode, so when you die your world doesn't delete, but you would spawn anywhere else in the world (very far and random place) and then you start over building stuff and roaming the lands. Then someday you might find strange ruins, which were made by yourself in a previous life!
Let's make it sequential:
0-Start a new world
1-Spawn at (X=0, Z=0)
2-Build really neat stuff on an epic mountain (say at X=100, Z=200)
3-Look enderman in the eye and die
4-Spaw elsewhere (like X=10,000, Z=-35,000)
5-Reset coordinates so you can't go back to your original base (so now again X=0, Z=0)
6-Build really neat stuff over a ravine
7-Look enderman NOT in the eye and survive
8-Explore like hell, find your old ruined base (would be at X=-9,900, Z=35,200)
When dying and spawning elsewhere, the world generator could add vines and moss to your previous structure to give them the appearance of ruins!
Feel free to comment!
EDIT: This mode couldn't be played on peaceful, obviously!
Anyone must've heard about the future hardcore mode, where your world is deleted when you die and yo have to start all over punching trees. This playing mode brings up front the concept of permanent death (See link).
Dwarf fortress is another game that uses this concept, in a very clever way. When all your dwarves die, you have to start another colony in the same world. After several colonies, you can revisit your abandoned colonies in adventure mode. In other words, the worlds gets changed by the player over time.
I think Minecraft should integrate this concept to the hardoce mode, so when you die your world doesn't delete, but you would spawn anywhere else in the world (very far and random place) and then you start over building stuff and roaming the lands. Then someday you might find strange ruins, which were made by yourself in a previous life!
Let's make it sequential:
0-Start a new world
1-Spawn at (X=0, Z=0)
2-Build really neat stuff on an epic mountain (say at X=100, Z=200)
3-Look enderman in the eye and die
4-Spaw elsewhere (like X=10,000, Z=-35,000)
5-Reset coordinates so you can't go back to your original base (so now again X=0, Z=0)
6-Build really neat stuff over a ravine
7-Look enderman NOT in the eye and survive
8-Explore like hell, find strange ruins you have possibly made!
When dying and spawning elsewhere, the world generator could add vines and moss to your previous structure to give them the appearance of ruins!
Feel free to comment!
Sounds neat but why post it here? isnt there like a special site to suggest content to mojang or something
Couldn't I just find my olds stuff again? Like say I had a chest with a bunch of diamonds in it, I could just walk back thus making Hardcore mode not as dangerous.
Couldn't I just find my olds stuff again? Like say I had a chest with a bunch of diamonds in it, I could just walk back thus making Hardcore mode not as dangerous.
Well, walking back to your stuff wouldn't be an easy task, since you would have spawn really far in a random place, and your coordinates would have been set back to X=0, Z=0!
I gues the diamonds (or other stuff) should remain in the chests, making it a sort of treasure hunt! Of course, the more you walk to find your old stuff, the more vulnerable you are, and the more likely you will die again and spawn once more in a random place.
I'll also edit the original thread so you can't play this mode on peaceful!
Well, walking back to your stuff would be an wasy task, since you would have spawn really far in a random place, and your coordinates would have been set back to X=0, Z=0!
I gues the diamonds (or other stuff) should remain in the chests, makins it a sort of treasure hunt! Of course, the more you walk to find your old stuff, the more vulnerable you are, and the more likely you will die again and spawn once moe in a random place.
I'll also edit the original thread so you can't play this mode on peaceful!
You can't play Hardcore mode on peaceful anyway. I really doubt Notch will add this anyway, he wanted it harder
not the same thing as survival with moving spawn points.
It would sounds nice if it as dangerous as dwarf fortress :wink.gif: . Those nasty nighttime things.. and how your companions can not catch up with you.. XD
It would sounds nice if it as dangerous as dwarf fortress :wink.gif: . Those nasty nighttime things.. and how your companions can not catch up with you.. XD
Yeah a lot of DF component can be integrated into that game!
If anyone else like the idea, you should comment! A popular thread has more visibility!
Thanks all!
I agree. I was going to suggest that if you die at least a copy of the world and your structures are available in creative mode.
Yeah, this would be a good thing to. But the thing I suggest would not only copy the world, it would make it evolve through each time you start over and die!
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Dwarf fortress is another game that uses this concept, in a very clever way. When all your dwarves die, you have to start another colony in the same world. After several colonies, you can revisit your abandoned colonies in adventure mode. In other words, the worlds gets changed by the player over time.
I think Minecraft should integrate this concept to the hardoce mode, so when you die your world doesn't delete, but you would spawn anywhere else in the world (very far and random place) and then you start over building stuff and roaming the lands. Then someday you might find strange ruins, which were made by yourself in a previous life!
Let's make it sequential:
0-Start a new world
1-Spawn at (X=0, Z=0)
2-Build really neat stuff on an epic mountain (say at X=100, Z=200)
3-Look enderman in the eye and die
4-Spaw elsewhere (like X=10,000, Z=-35,000)
5-Reset coordinates so you can't go back to your original base (so now again X=0, Z=0)
6-Build really neat stuff over a ravine
7-Look enderman NOT in the eye and survive
8-Explore like hell, find your old ruined base (would be at X=-9,900, Z=35,200)
When dying and spawning elsewhere, the world generator could add vines and moss to your previous structure to give them the appearance of ruins!
Feel free to comment!
EDIT: This mode couldn't be played on peaceful, obviously!
Sounds neat but why post it here? isnt there like a special site to suggest content to mojang or something
Probably, but I don't know about that site, maybe you could point it out to me!
Thanks
Well, walking back to your stuff wouldn't be an easy task, since you would have spawn really far in a random place, and your coordinates would have been set back to X=0, Z=0!
I gues the diamonds (or other stuff) should remain in the chests, making it a sort of treasure hunt! Of course, the more you walk to find your old stuff, the more vulnerable you are, and the more likely you will die again and spawn once more in a random place.
I'll also edit the original thread so you can't play this mode on peaceful!
You can't play Hardcore mode on peaceful anyway. I really doubt Notch will add this anyway, he wanted it harder
not the same thing as survival with moving spawn points.
Yeah a lot of DF component can be integrated into that game!
If anyone else like the idea, you should comment! A popular thread has more visibility!
Thanks all!
Yeah, this would be a good thing to. But the thing I suggest would not only copy the world, it would make it evolve through each time you start over and die!