For example,when you create a world,there are starting classes like: Miner,Digger,Lumberjack,Farmer,and Fighter. The Miner will start off with a wooden pickaxe and a couple of torches,the Digger will start off with 2 wooden shovels,the Lumberjack will start off with a wooden axe ,the Farmer will start off with a wooden hoe and a couple of seeds and a bucket of water,and the fighter will start off with a wooden sword and a bow with a couple of arrows.I'm not sure if this is overpowered or unbalanced,but i like the idea of it :smile.gif:
I know there is a mod for this like StartingInventory by DaftPVF,but you can pick what you start off with and it wouldn't be fair.So please comment below and tell me what you think :smile.gif:
Like the idea!
BUT it should be a game mode that was called ''RPG mode'' or something like that, like you can switch between creative and survival, it would been a rpg where you start by choose a ability.
Good idea!
I know there is a mod for this like StartingInventory by DaftPVF,but you can pick what you start off with and it wouldn't be fair.So please comment below and tell me what you think :smile.gif:
The Sun rises in the North!Now these points of data make a beautiful line...
BUT it should be a game mode that was called ''RPG mode'' or something like that, like you can switch between creative and survival, it would been a rpg where you start by choose a ability.
Good idea!
Invedit the supplies you need. Don't need to make an update out of it.
Checking already gives you 25% addiction.
In Vanilla Minecraft this is not needed, as most of the suggestions can be created within minutes.
If you intend to suggest this RP mode, then it MIGHT be a possibility, even then if you can craft in this RP mode, it would yet again be useless.
and of course as of right now we have no "RP Mode" So for now my vote is no, we do not need this.