Right now, their aren't many behaviors/seniors for mobs other than fleeing and aggressive mobs may attack each other. Well, here is a list of my ideas that would add to the behaviors or any mob. It will be a lot more interesting to observe and interact with mobs.
-If a any animal dies within (ex:) 20 blocks, all animals within those blocks will flee from the scene.
Example: A player kills a pig, with a cow and sheep close by. The cow and sheep act the same until the pig actually dies. As soon as it dies, the cow and sheep immediately flee from the player, whether or not they are being personally attacked.
-If a sheep is within (ex:) 10 blocks of a wolf, it will flee from the wolf. Right now, it flees when attacked, it should flee before being attacked too. But, wolves would be faster.
-If a bad/aggressive mob is within (ex:) 5 blocks of any animal mob, it will flee from the aggressive mob.
Example: If a zombie is either roaming freely or attacking a player, any animals around the zombie will flee from the player and zombie.
-If an aggressive mob is being attacked, all similar mobs within (ex:) 20 blocks, will turn aggressive towards the player.
Example: If a skeleton is being attacked by a player or other mob, all nearby skeletons will help the skeleton attack.
-If any animal is breeding, they will become aggressive towards any mob or player within (ex:) 5 blocks.
Example: If 2 pigs are in the process of breeding and a player or cow comes within 5 blocks of one or both of the pigs, the pigs will become aggressive. They will not deal any damage, but they will attempt to push away and/or surround the player or mob.
-In rare occasions, if 2 aggressive mobs are within (ex:) 10 blocks of each other and are both being attacked by a player or mob, both aggressive mobs will group up and charge the player or mob in a kamikaze style.
Example: A skeleton and creeper are both being attacked by a player. If they come within 10 blocks of each other, they will group up and attack the player together. Their attacks will then be combined and stimulate at the same time. So, the skeleton may shoot an arrow, at the same time the creeper may explode.
These are just my many suggestions that I can think of right now. It may be too much to be added in game, but this would certainly be great for a mod. :smile.gif:
-If a any animal dies within (ex:) 20 blocks, all animals within those blocks will flee from the scene.
Example: A player kills a pig, with a cow and sheep close by. The cow and sheep act the same until the pig actually dies. As soon as it dies, the cow and sheep immediately flee from the player, whether or not they are being personally attacked.
-If a sheep is within (ex:) 10 blocks of a wolf, it will flee from the wolf. Right now, it flees when attacked, it should flee before being attacked too. But, wolves would be faster.
-If a bad/aggressive mob is within (ex:) 5 blocks of any animal mob, it will flee from the aggressive mob.
Example: If a zombie is either roaming freely or attacking a player, any animals around the zombie will flee from the player and zombie.
-If an aggressive mob is being attacked, all similar mobs within (ex:) 20 blocks, will turn aggressive towards the player.
Example: If a skeleton is being attacked by a player or other mob, all nearby skeletons will help the skeleton attack.
-If any animal is breeding, they will become aggressive towards any mob or player within (ex:) 5 blocks.
Example: If 2 pigs are in the process of breeding and a player or cow comes within 5 blocks of one or both of the pigs, the pigs will become aggressive. They will not deal any damage, but they will attempt to push away and/or surround the player or mob.
-In rare occasions, if 2 aggressive mobs are within (ex:) 10 blocks of each other and are both being attacked by a player or mob, both aggressive mobs will group up and charge the player or mob in a kamikaze style.
Example: A skeleton and creeper are both being attacked by a player. If they come within 10 blocks of each other, they will group up and attack the player together. Their attacks will then be combined and stimulate at the same time. So, the skeleton may shoot an arrow, at the same time the creeper may explode.
These are just my many suggestions that I can think of right now. It may be too much to be added in game, but this would certainly be great for a mod. :smile.gif:
Besides the breeding.
Why would you ever want that?