So, there are many views as to what minecraftia is.
Is it a world untouched by humans/sentient creatures?
A post-apocalyptic world?
A world with a sudden boost in sentient life?
Whatever it is, I believe you should be able to warp the NPC activity in your world to your liking. There is no official lore, and I think it's because Notch wants us to invent our own.
So I was thinking, when you create a new world, you would see something like this (Bear with me, I will discuss it in more detail as we go on):
NPC Activity:
Untouched by human hands: No sandstone, no NPC anything. As natural as it comes.
Post-Apocalyptia: Sandstone, nothing else (Much like 1.7)
Deserted world: Abandoned buildings, strongholds, Abandoned NPC villages. and mineshafts.
Growing back: Pretty similar, but now villages have NPC's in them.
Rural Nation: Pretty equal balance of Abandoned and Populous.
Urban Nation: And abandoned building here and there, several populous NPC objects.
Utopia: No abandoned villages, populous buildings everywhere.
Now, many of you may have trouble understanding that, so heres basically what I am thinking:
There would be two types of most buildings, abandoned and populous.
Abandoned means no sentient NPC inhabits it, and nothing had inhabited it for a long time. Sort of like Mineshafts and strongholds now.
Populous means that something currently inhabits or keeps care of it, like NPC villages will be in 1.9.
Now there would be something similar to the options I gave a paragraph or two back, and an option to go more detailed, when you create a new map.
That option would look like something similar to this:
Buildings spawn rate: 0 to (Some # that would place them near enough to each other that there are at least several to each chunk)
Abandoned to Populous: 0% (No abandoned buildings) to 100% (No Populous buildings)
Make sandstone generate (will still be able to be crafted if not generated): Checkmark
That way, people could go on playing even if they didn't like this.
There would also be some new buildings, which would spawn in the more populous worlds:
Dams: These large pools of water, usually kept in by stone bricks, would be the main soure of water for villages, with water carried by Aquaducts to surrounding towns. They would spawn close to villages, not to close, but close enough that the water can be carried there by aquaducts. If the dam is abandoned, the aquaducts are too.
Abandonded: A few leaks here and there, spilling out water. Some cracked stone bricks, some mossy.
Populous: No leaks, no mossy, no cracked.
Aquaducts: These would be sort of bridges, sort of water carriers. They would drop with the water, carring it to NPC villages. Made of stone bricks and half stone bricks, the water would be underneath the top of the aquaduct, which could be walked on, maybe there are steps every now and then.
Abandoned: Several leaks, mossy stone bricks and cracked stone bricks.
Populous: No leaks, no mossy, no cracked.
Mineshafts: we already have abandoned mineshafts, but near NPC villages, some populous mineshafts would spawn. They would have no cobwebs, comeplete rail systems, and miners in them as well.
Cathedrals: Sometimes, Cathedrals would spawn. They are magestic forms of churches. They would be found in larger NPC villages. If stained glass is ever added, they would definately have it. I don't want crosses in them, as I think minecraft should remain free of a specific religion, even if Cathedrals are specifically christian :tongue.gif:
Possibly have an underground Library.
If abandoned, they are dark, have cobwebbs in them, and of course, mossy or cracked stone bricks.
If not, they are brightly lit, with no cobwebs, and regular stone bricks.
Temples/Monastaries: Simplicity at it's finest. These little buildings could be found near Cathedrals, and would contain several monks, if not abandoned. They would have no glass or panes in their windows, only holes. No doors either. A small farm could be found near by, as well as a small library.
Docks: Occasionally you will find wooden planks streching out into the ocean, with some boats enclosed in wooden planks nearby. If not abandoned, and near an NPC village, NPC's might come here to fish.
I like your ideas but I don't think most people care what type of world is minecraft, most people just enjoy it for what it is and dont try to spacify it as post apocoliptic or untouched or urban etc
Only problem I have with NPC villages now is the poorly built structures. Only one of the houses (the larger L shaped ones) look decent for a starter home or are big enough. Most of them look like outhouses and bad ones. Also they spawn on a hill with doors too high or buried. I've even seen one with paths submerged in water with sinkholes to a ravine along them. (1.9 pre Seed: 7655059176190469365 Coord: x -266 z 33 that's the spot with the sinkhole. It's an interesting ravine/cavern.)
I like to construct a two-story house with a basement and sometimes secret dungeons hidden below the basement, too. I'd post pics if I had 'em. I'm just getting started and don't have anything going yet on my current world. Also I decorate them with art, tiled floors, brick fireplaces, kitchens, dungeons, basements, bedrooms, hedges/gardens/flowerbeds, outhouses, bathes/fountains etc. After I'm done with my place and look at a village I feel like I'm living extravagantly in a poor third world country and feel sad for the TESTIFICATEs and there rice farms.
I like your ideas but I don't think most people care what type of world is minecraft, most people just enjoy it for what it is and dont try to spacify it as post apocoliptic or untouched or urban etc
Only problem I have with NPC villages now is the poorly built structures. Only one of the houses (the larger L shaped ones) look decent for a starter home or are big enough. Most of them look like outhouses and bad ones. Also they spawn on a hill with doors too high or buried. I've even seen one with paths submerged in water with sinkholes to a ravine along them. (1.9 pre Seed: 7655059176190469365 Coord: x -266 z 33 that's the spot with the sinkhole. It's an interesting ravine/cavern.)
I like to construct a two-story house with a basement and sometimes secret dungeons hidden below the basement, too. I'd post pics if I had 'em. I'm just getting started and don't have anything going yet on my current world. Also I decorate them with art, tiled floors, brick fireplaces, kitchens, dungeons, basements, bedrooms, hedges/gardens/flowerbeds, outhouses, bathes/fountains etc. After I'm done with my place and look at a village I feel like I'm living extravagantly in a poor third world country and feel sad for the TESTIFICATEs and there rice farms.
Haha, so true. They should spawn as actual villages, not just a gathering of buildings and one or two roads. And I would love it if they would spawn correctly, so I don't have to fix it for poor testicates.
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Is it a world untouched by humans/sentient creatures?
A post-apocalyptic world?
A world with a sudden boost in sentient life?
Whatever it is, I believe you should be able to warp the NPC activity in your world to your liking. There is no official lore, and I think it's because Notch wants us to invent our own.
So I was thinking, when you create a new world, you would see something like this (Bear with me, I will discuss it in more detail as we go on):
NPC Activity:
Untouched by human hands: No sandstone, no NPC anything. As natural as it comes.
Post-Apocalyptia: Sandstone, nothing else (Much like 1.7)
Deserted world: Abandoned buildings, strongholds, Abandoned NPC villages. and mineshafts.
Growing back: Pretty similar, but now villages have NPC's in them.
Rural Nation: Pretty equal balance of Abandoned and Populous.
Urban Nation: And abandoned building here and there, several populous NPC objects.
Utopia: No abandoned villages, populous buildings everywhere.
Now, many of you may have trouble understanding that, so heres basically what I am thinking:
There would be two types of most buildings, abandoned and populous.
Abandoned means no sentient NPC inhabits it, and nothing had inhabited it for a long time. Sort of like Mineshafts and strongholds now.
Populous means that something currently inhabits or keeps care of it, like NPC villages will be in 1.9.
Now there would be something similar to the options I gave a paragraph or two back, and an option to go more detailed, when you create a new map.
That option would look like something similar to this:
Buildings spawn rate: 0 to (Some # that would place them near enough to each other that there are at least several to each chunk)
Abandoned to Populous: 0% (No abandoned buildings) to 100% (No Populous buildings)
Make sandstone generate (will still be able to be crafted if not generated): Checkmark
That way, people could go on playing even if they didn't like this.
There would also be some new buildings, which would spawn in the more populous worlds:
Dams: These large pools of water, usually kept in by stone bricks, would be the main soure of water for villages, with water carried by Aquaducts to surrounding towns. They would spawn close to villages, not to close, but close enough that the water can be carried there by aquaducts. If the dam is abandoned, the aquaducts are too.
Abandonded: A few leaks here and there, spilling out water. Some cracked stone bricks, some mossy.
Populous: No leaks, no mossy, no cracked.
Aquaducts: These would be sort of bridges, sort of water carriers. They would drop with the water, carring it to NPC villages. Made of stone bricks and half stone bricks, the water would be underneath the top of the aquaduct, which could be walked on, maybe there are steps every now and then.
Abandoned: Several leaks, mossy stone bricks and cracked stone bricks.
Populous: No leaks, no mossy, no cracked.
Mineshafts: we already have abandoned mineshafts, but near NPC villages, some populous mineshafts would spawn. They would have no cobwebs, comeplete rail systems, and miners in them as well.
Cathedrals: Sometimes, Cathedrals would spawn. They are magestic forms of churches. They would be found in larger NPC villages. If stained glass is ever added, they would definately have it. I don't want crosses in them, as I think minecraft should remain free of a specific religion, even if Cathedrals are specifically christian :tongue.gif:
Possibly have an underground Library.
If abandoned, they are dark, have cobwebbs in them, and of course, mossy or cracked stone bricks.
If not, they are brightly lit, with no cobwebs, and regular stone bricks.
Temples/Monastaries: Simplicity at it's finest. These little buildings could be found near Cathedrals, and would contain several monks, if not abandoned. They would have no glass or panes in their windows, only holes. No doors either. A small farm could be found near by, as well as a small library.
Docks: Occasionally you will find wooden planks streching out into the ocean, with some boats enclosed in wooden planks nearby. If not abandoned, and near an NPC village, NPC's might come here to fish.
Any ideas?
Bearier -noun- A large wall composed entirely of grizzly bears.
It already does...
I like to construct a two-story house with a basement and sometimes secret dungeons hidden below the basement, too. I'd post pics if I had 'em. I'm just getting started and don't have anything going yet on my current world. Also I decorate them with art, tiled floors, brick fireplaces, kitchens, dungeons, basements, bedrooms, hedges/gardens/flowerbeds, outhouses, bathes/fountains etc. After I'm done with my place and look at a village I feel like I'm living extravagantly in a poor third world country and feel sad for the TESTIFICATEs and there rice farms.
No one, take care of it also..
Haha, so true. They should spawn as actual villages, not just a gathering of buildings and one or two roads. And I would love it if they would spawn correctly, so I don't have to fix it for poor testicates.