Ok, yeah I'm one of those who don't care for the Endermen moving blocks around and don't find them all that scary. I still like them as a new mob though. My thoughts and suggestion is as follows:
1. Toggleable ability to move/destroy blocks so people who don't like it or those who do have their own say in what they do. Everyone gets what they want unless playing multiplayer where the admin has the say.
2. Scare factor.
a. How about instead of picking up and maybe placing back down one or two blocks a night they don't do that at all. Instead give them a single block they start with randomly choosen from a pool. They can place that block or not before they despawn. They don't tear up and errode the landscape that way. Instead they add to it. Pool: dirt/sand/gravel/clay/ore coal, iron, [gold and diamond] [VERY VERY RARE winning the lotto rare.]/tnt [VERY RARE] (could be nasty if they drop it near lava or redstone :wink.gif:) Also on despawn they take these with them still if they haven't dropped them. Make it so dropping them is rarer for the rare stuff as well. They have a chance to drop them when killed as well if still carrying them along with the ender pearl.
b. Have it so when you tick off one of them and look away all endermen in the entire group as a whole will come after you.
c. Make it so they teleport only to within 8 blocks of the player after that they stop teleporting except to get behind the player when they are attacked. Also after they are within 8 spaces of the player they will tear down any block (except treasure chests, redstone circuits, iron/gold/obsidian/diamond blocks and bed/spawn point) leaving it dropped on the ground as a pickup to get at you. Very scary and a group could do alot of damage to your house if you try to hide inside.
3. Items: Ender pearl should be able to teleport you in the direction you throw it up to 50 spaces away. Ender arrows that teleport mobs hit by them (no damage) to a the nearest placed ender block made of 9 pearls on the crafting grid. Blaze rod + ender pearl = Blaze wand to fire single fireball like the Blaze can (8 shots per crafted wand).
And on a side note:
For creepers: an option to tone down their explosion to only damage the player not the environment. Mappers and creative players without the peaceful option would find that useful as well as griefer haters.
These aren't that bad. I'd give them stone and not any ores though.
Don't much care for them tearing down the house, really. Just let them teleport inside. IMO, it's much scarier than "OMG they're pulling down the walls!" if it's just "O_O THE WALLS DO NOTHING!"
For the teleporting of mobs, maybe just to a random block within X of their current position.
Also, maybe make it have two modes. Left click it throws and you appear where it hits, and right click you charge it like a bow and it moves what it hits. How many blocks away depends on charge level, and it also does this from a Dispenser as though at medium charge.
Also, since the thread I originally posted in fell off the front page by a lot, here's some more ideas:
Endermen can throw you (like this Suggestion, lol).
Have Endermen fight more like Creepers (always trying to attack from your blind spot).
Like Zombie Pigmen, Endermen will all remember if one of them becomes hostile for a while.
Endermen know which player they are hostile to.
Endermen do not "die", they just teleport and leave an Ender Pearl behind.
Rather than burn in sunlight, Endermen look toward the sunrise, then teleport to nowhere.
When Endermen die with a block, there is a small "teleport poof" and it is placed down.
Endermen build things with the blocks they collect. (What doesn't matter much.)
When throwing you, Endermen may teleport you back to spawn at morning as a "critical hit".
Player teleport could be accompanied by a shriek...maybe an Ender-Scream loading screen.
After killing or teleporting the player, Endermen return to being passive.
Water doesn't harm them, only makes them take more damage.
While Endermen are hostile, whenever you sleep in a bed, there is a chance of a passive Enderman being next to the bed when you wake (ignoring spawn conditions) which teleports away as soon as you look at it...or within a few seconds if you don't.
Don't much care for them tearing down the house, really. Just let them teleport inside. IMO, it's much scarier than "OMG they're pulling down the walls!" if it's just "O_O THE WALLS DO NOTHING!"
It was meant more like intellegent tearing down of walls just to get in and tearing out the ceiling if it's too low for them to fit under. But that would be interesting to use as a mining tactic having them follow you around digging through everything in there path while avoiding them and running through mines then kill em and collect everything the left behind. I usually build my ceilings 3-4 high anyway so they can probably teleport in. Although from my experiences in the past they only seemed to land on the roof and hang out like a spider does sometimes. They very rarely teleport into a building. I have experienced one to pick up the block under my doorway once and as I struck at him he teleported away to reveal the creeper standing right behind him! Fluke I would imagine, but what if mobs could actually cooperate that way. Scary thought. Lucked out and killed the creeper by the way. Small shelter that would have been blown to bits, too.
This would be horrible. Half my worlds are redstone testing, and it's going to drop TNT all over the place then teleport away or despawn? God man.
You could toggle them not to do anything with blocks though if all the features I list were in there. A feature many testers and adventure map makers could use to avoid NPC greifing. It would alssssso placate the whinerssss. (Heh, I'm sorta one of the whiners myself. Especially with the 1.8.1 when they move everything. Nerfing them in 1.9 was a good idea. Another feature that'd be nice would be to select one specific biome for generation, sky world, a flat map and even a terrain generation editor with sliders to toggle how often what biome, biome sizes, map hieght and features generate.
1. Toggleable ability to move/destroy blocks so people who don't like it or those who do have their own say in what they do. Everyone gets what they want unless playing multiplayer where the admin has the say.
2. Scare factor.
a. How about instead of picking up and maybe placing back down one or two blocks a night they don't do that at all. Instead give them a single block they start with randomly choosen from a pool. They can place that block or not before they despawn. They don't tear up and errode the landscape that way. Instead they add to it. Pool: dirt/sand/gravel/clay/ore coal, iron, [gold and diamond] [VERY VERY RARE winning the lotto rare.]/tnt [VERY RARE] (could be nasty if they drop it near lava or redstone :wink.gif:) Also on despawn they take these with them still if they haven't dropped them. Make it so dropping them is rarer for the rare stuff as well. They have a chance to drop them when killed as well if still carrying them along with the ender pearl.
b. Have it so when you tick off one of them and look away all endermen in the entire group as a whole will come after you.
c. Make it so they teleport only to within 8 blocks of the player after that they stop teleporting except to get behind the player when they are attacked. Also after they are within 8 spaces of the player they will tear down any block (except treasure chests, redstone circuits, iron/gold/obsidian/diamond blocks and bed/spawn point) leaving it dropped on the ground as a pickup to get at you. Very scary and a group could do alot of damage to your house if you try to hide inside.
3. Items: Ender pearl should be able to teleport you in the direction you throw it up to 50 spaces away. Ender arrows that teleport mobs hit by them (no damage) to a the nearest placed ender block made of 9 pearls on the crafting grid. Blaze rod + ender pearl = Blaze wand to fire single fireball like the Blaze can (8 shots per crafted wand).
And on a side note:
For creepers: an option to tone down their explosion to only damage the player not the environment. Mappers and creative players without the peaceful option would find that useful as well as griefer haters.
Don't much care for them tearing down the house, really. Just let them teleport inside. IMO, it's much scarier than "OMG they're pulling down the walls!" if it's just "O_O THE WALLS DO NOTHING!"
For the teleporting of mobs, maybe just to a random block within X of their current position.
Also, maybe make it have two modes. Left click it throws and you appear where it hits, and right click you charge it like a bow and it moves what it hits. How many blocks away depends on charge level, and it also does this from a Dispenser as though at medium charge.
Also, since the thread I originally posted in fell off the front page by a lot, here's some more ideas:
It was meant more like intellegent tearing down of walls just to get in and tearing out the ceiling if it's too low for them to fit under. But that would be interesting to use as a mining tactic having them follow you around digging through everything in there path while avoiding them and running through mines then kill em and collect everything the left behind. I usually build my ceilings 3-4 high anyway so they can probably teleport in. Although from my experiences in the past they only seemed to land on the roof and hang out like a spider does sometimes. They very rarely teleport into a building. I have experienced one to pick up the block under my doorway once and as I struck at him he teleported away to reveal the creeper standing right behind him! Fluke I would imagine, but what if mobs could actually cooperate that way. Scary thought. Lucked out and killed the creeper by the way. Small shelter that would have been blown to bits, too.
You could toggle them not to do anything with blocks though if all the features I list were in there. A feature many testers and adventure map makers could use to avoid NPC greifing. It would alssssso placate the whinerssss. (Heh, I'm sorta one of the whiners myself. Especially with the 1.8.1 when they move everything. Nerfing them in 1.9 was a good idea. Another feature that'd be nice would be to select one specific biome for generation, sky world, a flat map and even a terrain generation editor with sliders to toggle how often what biome, biome sizes, map hieght and features generate.
It's called creative!