Hey guys. This is just a few things that I think should be added to strongholds in the future.
Bosses:
There should be different kinds of bosses in strongholds. This should depend on which biome the stronghold is in. For example, a stronghold that's underneath a desert biome would have a boss that would have something to do with sand such as a pharaoh mummy or something with fire. A boss in the forest biome would basically be a giant golem or stature with a bunch of moss and vines growing on it. A stronghold under an ocean could possibly have a water themed boss such as a giant squid. These bosses should all be defeated in different ways. Not just by simply hitting it repeatedly with your sword, but using the environment or certain items to kill them. When you defeat a boss, it should drop a very rare treasure. This would make strongholds worth conquering.
Boss Rooms:
What I mean by boss rooms is basically the room where you fight the boss and they should all have a specific design based on the boss that resides there. For example, a boss room with the water boss has a big lake in the center of the room, the room with the desert boss would have sand and cactus growing in it (even though it's underground). The player should be able to enter the boss room from caverns that cut through it but there should be a special item that the player finds in the dungeon that lets them summon the boss so fighting it requires the player to explore the dungeon a little first.
Trap Rooms:
I don't exactly mean rooms that you walk into and you get killed by a trap, but similar. What I mean is a room that's rigged with different kinds of traps such as spike blocks that are pushed by pistons, or lava that falls from the ceiling in a pattern, or a maze with holes leading to lava pits. In these rooms you would find a treasure chest with some pretty decent items such as iron tools, armor, new items, etc.
Nether ruins:
Needs more rooms, and less hallways. That's basically the only flaw with it.
I have a lot more ideas but this is just a couple. Tell me what you guys think of it.
I'm always a fan of traps to keep you on your toes. Often, a trap is its own reward; successfully spotting and disabling a TNT trap means you now have TNT; If a trap relies on sticky pistons, then a smart player can salvage those pistons.
Yeah I know but from the looks of it, it seems like they're only going to add one type of boss. So I'm suggesting that they add multiple kinds of bosses so that it wouldn't get boring after a while.
Maybe a moss stone golem with vines in a swamp biome, but a treant for forests. Abominable snow beast for icy tundras that maybe requires you to use the new snow golem to hold him off while you pick him off with a blaze rod upgraded item like flaming arrows. The giant squid idea was good and maybe have sharks patroling in there as well. Add scuba gear for diving with the ability to see and breath while underwater and light the way with glowstone lamps. Oh, and whales. Make them able to be saddled and ridden.
From DBZ Abridged:
We can use whales... WHALES!! -Aquaman
I sunk there battleship... and there whales! -Nappa
No-ooo-ooo! -Aquaman
AWESOME ideas, a few more I came up with:
-MORE DUNGEONS! (I can barely EVER find those things :[ )
-MORE THEMES! (Lightning would be awesome, found by making lightning rod and right-clicking in clouds, also lightning blocks!)
-A few items found in dungeons/strongholds. (Flame shooter, shoots ghast-style fireballs, but they instead of exploding, they replace blocks with LAVA! Wand of the Sands, makes cacti sprout from ground. Sea sword, Makes AWESOME wave effects when used on water, waves look like new explosion effect, but are blue. Wrath of Zeus, summons LIGHNING at the pointer!
Anyway...... The Concepts are AWESOME (again...) and perhaps you should consider a special block in the center of the room which you use with the item you use to summon the boss to summon the boss, and when defeated the block turns into a trapdoor, which leads to the "treasure room"!
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A server I play on, run by steelflame. Check it out, it's awesome!
I have an idea for a desert boss.
THE SANDSTORM
The sandstorm wears a pharaoh hat, has a mummy body, but is really big, has a gorilla-like body, is wrapped in bandages, and also makes sandy particles, he would attack by throwing sand at you, trapping you with sand, hitting you and making the piece of ground below you turn to sand, causing it to fall, then after it falls it floats back and turns back into the normal block. It could also spawn scarabs (pretty much silverfish but gold and blue) to attack you, it would drop his pharaoh hat, which can be used to summon mummies to aid you in battle.
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Be caring, please help my dragon hatch by giving him a little click.
I also have an idea for a swamp boss, the dark knight.
A corrupted knight, standing in the middle of a large room, with statues and old, tattered tapestry, he looks like a statue. You walk through the doorway into that room where he stands, he turns around, his eyes glow red, he starts making purple particles. With a surprised expression on your face, you reach for your sword. Anyway he attacks by jumping, using a bow, summoning smaller knights and charging at you with his sword. he must be killed by you leading him into holes in the corners of the rooms. He drops a sword that lasts forever, also using the damage of iron, and a book that summons a mojang knight, (a knight that wears a mojang staff cape).
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Be caring, please help my dragon hatch by giving him a little click.
Bosses:
There should be different kinds of bosses in strongholds. This should depend on which biome the stronghold is in. For example, a stronghold that's underneath a desert biome would have a boss that would have something to do with sand such as a pharaoh mummy or something with fire. A boss in the forest biome would basically be a giant golem or stature with a bunch of moss and vines growing on it. A stronghold under an ocean could possibly have a water themed boss such as a giant squid. These bosses should all be defeated in different ways. Not just by simply hitting it repeatedly with your sword, but using the environment or certain items to kill them. When you defeat a boss, it should drop a very rare treasure. This would make strongholds worth conquering.
Boss Rooms:
What I mean by boss rooms is basically the room where you fight the boss and they should all have a specific design based on the boss that resides there. For example, a boss room with the water boss has a big lake in the center of the room, the room with the desert boss would have sand and cactus growing in it (even though it's underground). The player should be able to enter the boss room from caverns that cut through it but there should be a special item that the player finds in the dungeon that lets them summon the boss so fighting it requires the player to explore the dungeon a little first.
Trap Rooms:
I don't exactly mean rooms that you walk into and you get killed by a trap, but similar. What I mean is a room that's rigged with different kinds of traps such as spike blocks that are pushed by pistons, or lava that falls from the ceiling in a pattern, or a maze with holes leading to lava pits. In these rooms you would find a treasure chest with some pretty decent items such as iron tools, armor, new items, etc.
Nether ruins:
Needs more rooms, and less hallways. That's basically the only flaw with it.
I have a lot more ideas but this is just a couple. Tell me what you guys think of it.
Yeah I know but from the looks of it, it seems like they're only going to add one type of boss. So I'm suggesting that they add multiple kinds of bosses so that it wouldn't get boring after a while.
I hope so. It'll make minecraft the most addictive game in history.
From DBZ Abridged:
We can use whales... WHALES!! -Aquaman
I sunk there battleship... and there whales! -Nappa
No-ooo-ooo! -Aquaman
AWESOME ideas, a few more I came up with:
-MORE DUNGEONS! (I can barely EVER find those things :[ )
-MORE THEMES! (Lightning would be awesome, found by making lightning rod and right-clicking in clouds, also lightning blocks!)
-A few items found in dungeons/strongholds. (Flame shooter, shoots ghast-style fireballs, but they instead of exploding, they replace blocks with LAVA! Wand of the Sands, makes cacti sprout from ground. Sea sword, Makes AWESOME wave effects when used on water, waves look like new explosion effect, but are blue. Wrath of Zeus, summons LIGHNING at the pointer!
Anyway...... The Concepts are AWESOME (again...) and perhaps you should consider a special block in the center of the room which you use with the item you use to summon the boss to summon the boss, and when defeated the block turns into a trapdoor, which leads to the "treasure room"!
THE SANDSTORM
The sandstorm wears a pharaoh hat, has a mummy body, but is really big, has a gorilla-like body, is wrapped in bandages, and also makes sandy particles, he would attack by throwing sand at you, trapping you with sand, hitting you and making the piece of ground below you turn to sand, causing it to fall, then after it falls it floats back and turns back into the normal block. It could also spawn scarabs (pretty much silverfish but gold and blue) to attack you, it would drop his pharaoh hat, which can be used to summon mummies to aid you in battle.
A corrupted knight, standing in the middle of a large room, with statues and old, tattered tapestry, he looks like a statue. You walk through the doorway into that room where he stands, he turns around, his eyes glow red, he starts making purple particles. With a surprised expression on your face, you reach for your sword. Anyway he attacks by jumping, using a bow, summoning smaller knights and charging at you with his sword. he must be killed by you leading him into holes in the corners of the rooms. He drops a sword that lasts forever, also using the damage of iron, and a book that summons a mojang knight, (a knight that wears a mojang staff cape).
Absolutely not :ohmy.gif: That would be overpowered as heck but your other ideas are pretty nice.
Thx for responding. Perhaps a fireball that does't have an lava-explosion but merely ignites blocks?