I think it would be great if gathering got same recent buff as combat. For example, falling/jumping while mining an iron ore block should make it mine faster. Falling while shearing a sheep should make it yield more wool. Falling while using bonemeal on a mushroom should turn it into a Mooshroom.
Personally, I think the whole critical hit combat system of Minecraft is ridiculous. It makes a little bit of sense to me. If you jump up while hitting an enemy, realistically you've probably gouged your sword into its head and cut open its brain or something. But now its all about bunny hopping while in combat. :sad.gif:
I guess I half like and half don't. But jumping up to mine an ore block or do other stuff is dumb.
I think it would be great if gathering got same recent buff as combat. For example, falling/jumping while mining an iron ore block should make it mine faster. Falling while shearing a sheep should make it yield more wool. Falling while using bonemeal on a mushroom should turn it into a Mooshroom.
What do you guys think?
Honestly, I don't like it. I think the XP should be used to buy upgrades that can make you do all that isht faster.
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"So that was my net profit from the operation: 50 chests full of rocks, a big ****ed up hole and some slightly tasteless evening wear" - Ben 'Yahtzee' Crenshaw
What do you guys think?
Personally, I think the whole critical hit combat system of Minecraft is ridiculous. It makes a little bit of sense to me. If you jump up while hitting an enemy, realistically you've probably gouged your sword into its head and cut open its brain or something. But now its all about bunny hopping while in combat. :sad.gif:
I guess I half like and half don't. But jumping up to mine an ore block or do other stuff is dumb.
Honestly, I don't like it. I think the XP should be used to buy upgrades that can make you do all that isht faster.
Dude totally agree with you man :biggrin.gif: i like that idea a bit better. gives you something to look forward with the xp gains and such.