Right now, officially (1.8.1) Swamps look pretty plain, when I think they could easily be the most interesting biome to explore and hunt in. I've been thinking a lot about them, because I really don't want them to be lame.
First, lets improve the aesthetics, because if all else fails, at least it looks good.
When entering a swamp biome, the fog setting should gradually become tiny. If the swamp is big enough, this could be pretty scary.
All sand should be replaced with gravel
Unique, moss-covered wood
Poisonous plants. (When you walk through them, they do .5 damage, and poison you)
Maybe even have grass blocks squish water when you walk on them. Like when you run.
I imagine these would be relatively easy to implement, since Mojang has already done the first two. When you're in a cave (1.8+) the fog rolls in, and I think we've all seen gravel beaches (though personally, I haven't found one since 1.7.3)
Screenshots (Fog):
Sorry for using a texture pack for suggestion screenshots. Here you can see the fog, and where I started to fill in dirt with gravel.
Second, it should have a mob set. When I think of a swamp, I picture a dark, damp, dangerous place.
Wolves and pigs/boars should be fairly common. I'm not sure if anyone has actually seen a herd of cows, or a flock of sheep hanging out in a swamp.
Leeches, or Glowing slugs (Rare, drops glowstone dust, slimeball, or a unique item. Simple charge attack.)
There should be a chance to spawn zombies, even during the day
Ambient fireflies. Not an actual mob, but more of a particle effect, like rain.
A big, scary, mossy, very rare swamp monster. Who wasn't thinking it?
The slugs aren't a original idea, but they are a video game trope (like skeleton archers.) Here is the reference for them: Demon's Souls wiki
If you have any other ideas for swamps, you should post them here, I'd love to see what other people think of.
This has potential, but i think you need to flesh it out a bit. What does each thing drop? Whats its spawn rate. Ect ect. It;s looking good though.
:3 :biggrin.gif:
I like the first set of aesthetic changes you got there, but I'd sat that game enforced fog would go over with many parts of the minecraft fan base just as well as the black void fog did. (i.e. not well)
I think what had been implemented in 1.9 prerelease is actually an improvement to swamps they just need to blend the biome transitions better now, as an border between swamps and anything else looks a bit sharp.
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
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First, lets improve the aesthetics, because if all else fails, at least it looks good.
- When entering a swamp biome, the fog setting should gradually become tiny. If the swamp is big enough, this could be pretty scary.
- All sand should be replaced with gravel
- Unique, moss-covered wood
- Poisonous plants. (When you walk through them, they do .5 damage, and poison you)
- Maybe even have grass blocks squish water when you walk on them. Like when you run.
I imagine these would be relatively easy to implement, since Mojang has already done the first two. When you're in a cave (1.8+) the fog rolls in, and I think we've all seen gravel beaches (though personally, I haven't found one since 1.7.3)Screenshots (Fog):
- Wolves and pigs/boars should be fairly common. I'm not sure if anyone has actually seen a herd of cows, or a flock of sheep hanging out in a swamp.
- Leeches, or Glowing slugs (Rare, drops glowstone dust, slimeball, or a unique item. Simple charge attack.)
- There should be a chance to spawn zombies, even during the day
- Ambient fireflies. Not an actual mob, but more of a particle effect, like rain.
- A big, scary, mossy, very rare swamp monster. Who wasn't thinking it?
The slugs aren't a original idea, but they are a video game trope (like skeleton archers.) Here is the reference for them: Demon's Souls wikiIf you have any other ideas for swamps, you should post them here, I'd love to see what other people think of.
@SeanFletchr on Twitter
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Curse Premium:3 :biggrin.gif:
No, I don't think so. These are pretty small tweaks, when you think about it. The Complete Biome Overhaul is more like the Nether.
At first I thought you meant it would be out of place in the regular overworld.
@SeanFletchr on Twitter
Yeah. I think my train of thought went too far off-course.
I think what had been implemented in 1.9 prerelease is actually an improvement to swamps they just need to blend the biome transitions better now, as an border between swamps and anything else looks a bit sharp.
They took 40 blocks. That’s as many as four tens. And that’s horrible.