Hello Trolls,
I was playing with some friends on my Minecraft server and after I died the server went from smooth to crashing from lag, and we all live in a mile radius from each other. So after some research into this I found that when someone dies after a long period of labor and fighting. So my proposal is to make larger exp orbs that are equivalent to the mass amount that are dropped or have different colored ones to do the same.
That's exactly what Jeb did which apparently 'fixed' the issue.
They should just make it so that the orbs despawn.
Normally I'd agree with you, but that might anger people who have vast troves of exp once the exp can actually do something. Such as when the experience tree is complete, you die, you lose all perks. Back at square one. That doesn't sound very good to me =/
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I was playing with some friends on my Minecraft server and after I died the server went from smooth to crashing from lag, and we all live in a mile radius from each other. So after some research into this I found that when someone dies after a long period of labor and fighting. So my proposal is to make larger exp orbs that are equivalent to the mass amount that are dropped or have different colored ones to do the same.
EDIT: i can see youre new here, but this isn't /b/, you will get useful advice on the minecraft forums.
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They should just make it so that the orbs despawn.
Normally I'd agree with you, but that might anger people who have vast troves of exp once the exp can actually do something. Such as when the experience tree is complete, you die, you lose all perks. Back at square one. That doesn't sound very good to me =/