I love the idea of paying a price for dying, but deleting the world I don't know just doesn't seem to fit in the spirit of the game. Instead if you die, you're spawned in a random location far from your previous spawn location.
By doing this you still suffer the penalty for dying that requires you to start over. But now it adds an extra element of exploration for later in the game as you can now go searching for you're old structures and loot once you're reestablished yourself.
Yes it would be very easy to cheat and just use F3, but I get the feeling that this "debug" tool won't be there forever (speculation).
This is a neat idea, posted in the suggestions forum. You guys are trolls.
Obvious problem with this idea is that there would have to be a limit to the number of chunks aways from your original spawn where you respawn after dying. So either all the chunks inbetween are rendered up and you can easily find your way back by following the path of least load time, or the chunks just generate randomly and you risk weird effects where they intersect with the area you've already explored.
Maybe if you respawned within a 100 chunk radius of your original spawn, and all around that was rendered... it would e very taxing on your computer though.
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This is a neat idea, posted in the suggestions forum. You guys are trolls.
Obvious problem with this idea is that there would have to be a limit to the number of chunks aways from your original spawn where you respawn after dying. So either all the chunks inbetween are rendered up and you can easily find your way back by following the path of least load time, or the chunks just generate randomly and you risk weird effects where they intersect with the area you've already explored.
Maybe if you respawned within a 100 chunk radius of your original spawn, and all around that was rendered... it would e very taxing on your computer though.
I think that you'd almost have to get the start up screen like you do when starting a new world, where it generates chunks. There could be an issue where the new area and the old areas meet. I look at it similar to going into the Nether and creating a random portal to lead you back to the normal world. But I see your point where you might get some weird effects.
By doing this you still suffer the penalty for dying that requires you to start over. But now it adds an extra element of exploration for later in the game as you can now go searching for you're old structures and loot once you're reestablished yourself.
Yes it would be very easy to cheat and just use F3, but I get the feeling that this "debug" tool won't be there forever (speculation).
opinions?
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
This is a neat idea, posted in the suggestions forum. You guys are trolls.
Obvious problem with this idea is that there would have to be a limit to the number of chunks aways from your original spawn where you respawn after dying. So either all the chunks inbetween are rendered up and you can easily find your way back by following the path of least load time, or the chunks just generate randomly and you risk weird effects where they intersect with the area you've already explored.
Maybe if you respawned within a 100 chunk radius of your original spawn, and all around that was rendered... it would e very taxing on your computer though.
I think that you'd almost have to get the start up screen like you do when starting a new world, where it generates chunks. There could be an issue where the new area and the old areas meet. I look at it similar to going into the Nether and creating a random portal to lead you back to the normal world. But I see your point where you might get some weird effects.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
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