If a creeper gets too close to you and explodes and you survive but take damage from it you have a 5% chance of being infected by the Creeper Virus, it causes you auto charge towards hostile mobs, other players, or npcs on sight and you have you fight the urge by mashing directional keys away from them to keep from getting in too cause cause if you do you'll "ssssssssssssssssssssss" *BOOOM* and die.
More reason to fear creepers and zombies, 50/50 chance of infection(unless yo're under the influence of a potion/ use a portion to counter the effects)
I'm surprised that creepers don't explode into a lot of smaller creepers(since they're plant-based mobs, they shoot out spores)
If you get blown up by a creeper, you shouldn't take too much damage but instead convert to a creeper and then blow up OR attack other players/ villagers and blow up(you then have the choice tore spawn or disconnect from the game).
With zombies would be the same concept but you're already infected with hunger(i think they added that part), if you die under the effects, you convert to a zombie.
This is not true at all; in fact, most of the mapping utilities and editors that I have aren't even written in Java but can open and edit Java worlds (which most were exclusively designed for) just fine, and MCEdit can even convert from one format to another (yes, you can convert Java worlds to Bedrock and vice-versa) because it is all just down to how a program decides to interpret data (for example, the byte 01000001 can either be read as the number 65 or a capital letter A). The issue is mainly because they use different values to represent various block IDs and such; for example, Bedrock uses the same ID with data values for wooden fences instead of separate block IDs, which Java doesn't use at all (not even internally):
There are also features that are only present in one version; for example, what should Bedrock do if somebody from Java has a shield (the aforementioned world converters simply delete stuff that doesn't exist on the target platform, which is not an option for networking), and otherwise converting network traffic back and forth in real-time would likely be too slow.
I was not aware of that, I'm only repeating everything I ever read and was told about it. Programming goes a bit over my head I'm afraid I still think it's unlikely there'll ever be a time Java gets included in with Better Together though.
rightclicking a poppy on a golem (who isn't currently angry at you) will help repair your standing with the village. There could potentially be a minor boost that steps you up a small amount above max reputation that gives you discounts with the trades or maybe increases villager breeding rates for a short time (the duration would be akin to the saturation bar for regaining health). Can only give poppies to get this effect once every 200 ticks, with a bigger stack applying a bigger effect (the entire stack will be consumed, so if you would prefer to keep some for later/other uses then split the stack first). Giving poppies to a baby villager in close proximity to a golem would give twice the boost.
More bricks! I've heard from a lot of people in the building community that they would like new brick textures that are a little more vibrant or subtle depending on their needs. My ideas are:
Red Bricks / "Wet" Bricks - Created when normal bricks come in contact with water, like concrete powder to concrete. They would look like normal bricks, but a little more dark, vibrant, and reddish.
Dark Bricks - These would look sort of like nether bricks, but the lines in between the bricks themselves would be lighter and the texture overall would be a little more saturated. There could be 2 crafting recipes:
Brick, Nether Brick, Nether Brick, Brick in a 2x2 square (gives 1 dark brick block)
Brick Block, Nether Brick Block, Nether Brick Block, Brick Block in a 2x2 square (gives 4 dark brick blocks)
Sandstone Bricks - The one I want the most for its texture. Maybe villages could have a chance of being made of this. It could be crafted as Brick, Sandstone, Sandstone, Brick in a 2x2 square to give you 2 sandstone brick blocks.
Heavy Bricks - This one's kind of out there, but I think it would come in handy. It would have the colors of a normal brick block, but the bricks would be bigger, like stone bricks and end stone bricks. Could be crafted with a 3x3 square of bricks as opposed to the normal 2x2 square.
fish be scared of moving mobs or players. stand sill to they come close. dolphins attack drowned. Drowned have a trident, why not only one use? (currently they keep throwing their trident infinite times, making ocean the worst place to stay at a hard difficulty). trigger button to go from walk to swim. walking on water is slower than swimming. Swim even faster with depth striker boots. ability to use the swim trigger button to crow on the ground. Make drowned have swim animation as players. Zombies continue chasing players under water until they drown. Trident diamond-golden texture, more durability. Trident without loyalty thrown at you can be reused. also if thrown at a mob mob can pick up and use it vs you. Skeletons have limited arrows (from 5 to half stack). Skeletons are too good with their bow sometimes. they should have a fail rate and unable to hit (when moving) you if flying in survival "creative flight (at some servers)" or using elythra.
water texture: well done, how to get it perfect?
Less blue, more transparency as you did on the swampland biome, not that green color needed but same thing with blue tone
lightning sound sometimes gets cut too early breaking the ambient.
That's already a thing. While flying, use the jump trigger to stop flying. Unless you meant you want a way to stop flying by accident?
No, it's not. Are you thinking about Creative mode flight?
But anyway, you can just steer straight down, so I don't see why an extra key would be needed. Remember: Every added key has to be memorised by every single player to be useful.
You can stop flying an elytra in mid air in Survival mode, I have done it many times, usually by accident (ouch), and once disastrously in The End (bye bye me, lol) Just double tap space bar (this is in Bedrock edition)