I've searched through the suggestions , and although blueprints have been suggested, i think just not in a practical way. Another idea i have is microprocessors.
Blueprints:
By using paper,craft a blueprint of a certain number of block that you have already built, these blocks can be any arrangements and type of blocks in the game. This means that one can create mechanisms or machines that can be quickly deployed and used as long as the required resources are within your inventory. This eliminates the need for constantly building the same things over and over. For Example, build a dispenser that shoots arrows that is triggered by red stone repeater, create a blueprint of this set of blocks and viola you have a quick deploy-able turret. The larger the set of blocks saved in the blueprint the longer it takes toe setup, this is a balancing mechanism to stop people from spamming the map with giant structures.
Microprocessors: Some complicated red stone circuits become very large and cumbersome, a microprocessor is a block entity where within one can use standard redstone repeaters and redstone lines to create complex circuits. The block entity can have a maximum of 4 input and/or outputs corresponding to the sides of the block entity that can be triggered by standard redstone signals. In other words a very large circuit is saved in one block.
By combining Blueprints and microprocessors one can add an almost infinite depth to tools that one can create that can be quickly deployed to aid one in surviving the minecraft universe.
It would be pretty cool, but i still think that it seems too technologically advanced for minecraft, though it would save a heap of time for when you are building villages.
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This isn't just simple copy and paste mechanics, read and understand, there are easy ways of balancing such a mechanism without destroying the point of minecraft which is to spend allot of time constructing buildings etc. For example the setup time or resources to create blueprints increase exponentially the larger the object is that one is trying to create a blueprint of . Thus it would cost you more time and effort to create and use a blueprint of a large structure like a house than it would take you to actually build it yourself, whilst smaller neat little mechanisms can be created quickly and efficiently for quick deployments, and use in an exploration environment.
Here are some thoughts I had been thinking about for blueprints.
Precreating: One way.
You start in an empty with a predetermained size. (example 3x3x3 to 20x20x20) You make you building or whatever your creating in the same way as in creative mode. With only the stuff you can craft or harvest. After finished building you must select one point to be the placement block for when placing in the world. For example to make it easy to see would make the block red or maybe with a large X on it. You save it just like a file. This will allow people to create stuff and others can use them if they like. Sorta like mods or TPs.
Precreating: Second way.
Have a building or what your trying to copy already created in the world. Use a blueprint to save the building into a file as well as onto the blueprint with the same conditions as above.
Creating Blueprint:
Was thinking maybe having to create a desk or something which will allow you to view blueprints that you have created/downloaded, (the files) then use a blueprint to copy into inventory.
Using Blueprints:
The red square as mentation above is the starting point of what your building. Using the blueprint will create a transpart blocks starting at the red square (starting point) of the blueprint. This does not make the building just shows you where you need to add what blocks where. Will explain farther. If you place the blueprint into an area that need to be dug out it will highlight the blocks in say a red shading. The blocks that need to be placed will be transparent (ghost blocks if you will) and can be moved right though. Since these blocks are transparent was thinking along the lines of the blocks will need to be worded or abbreviated so people know what goes where. This allows people to design their base rather easily and you can have other help. When done or want to cancel you must target the starting (red) block to get rid of the ghost blocks.
AutoBuilding option:
As for autobuilding, was thinking that when villagers and currency get implemented, that you can pay them to help you build. You will need to provide all the blocks, money, maybe EQ if they need to help clear. Village chest could help with that for keeping items needed.
Hey Ruane thanks for the post. I like your ideas for implementing blueprints. The methods you have described will work very well for large structures and building ect. and would be nice for that purpose.
I was thinking more in the lines of small little devices that one can make for instance, a dispenser hooked up to redstone circuits so that it shoots arrows like crazy, then take out an empty blueprint which can be crafted like one would craft a map. Whilst holding the blueprint, tag each block that you want it to remember and finish the blueprint by hold rightmouse button and waiting for a bar to finish, the blueprint is now complete. If one would like to deploy the device take out the blue print and the device would be shown infront of you (if the required materials are within your inventory), hologram or solid doesn't really matter, cycle with the rightmouse button through possible rotations (only 4 because its minecraft :tongue.gif:) and click to place the device. The device then looks solid but doesn't function as of yet, one has to hit any of its blocks continuously a bar shows how far construction is complete. After the bar is filled the combination of blocks materializes and starts functioning. It would be like placing a set of blocks instead of a single block. The reason that i would like to add a construction time is to balance the game, very large structures will take very long and would deter people from spamming the map with humongous structures.
But i like your suggestion for large structures.
Some random ideas for handy blueprinted mechanisms, used for exploring.
The Turret: Already explained in above posts. (build a dispenser that is triggered by redstone circuits to fire rapidly) Great for attacking spawners, quickly place with blueprint and watch it tear through mobs.
A Cannon: Use explosive resistant material for barrel. TnT gets physics as soon as lighted, thus two is loaded in the barrel one is the projectile and one is the gunpowder. hook each of the explosives with a timed redstone circuit that lights the 2d one just as the first one explodes therefor sending the 2d block flying out the front and ready to explode shortly after. Great for destroying spawners from afar, or just to play with :tongue.gif:.
Self extending bridges: For crossing gaps, build and blueprint a simple cobblestone generator using a lava block and one water block, and a piston hooked up to a simple redstone circuit that repeatedly fires, pushing out one cobble stone, then retracts causing the generation of the next cobblestone, and then it repeats. Awesome for passing ravines.
The sky is the limit with little neat devices that can be made and quickly deployed using blueprints, to aid one in exploring and surviving.
I've searched through the suggestions , and although blueprints have been suggested, i think just not in a practical way. Another idea i have is microprocessors.
Blueprints:
By using paper,craft a blueprint of a certain number of block that you have already built, these blocks can be any arrangements and type of blocks in the game. This means that one can create mechanisms or machines that can be quickly deployed and used as long as the required resources are within your inventory. This eliminates the need for constantly building the same things over and over. For Example, build a dispenser that shoots arrows that is triggered by red stone repeater, create a blueprint of this set of blocks and viola you have a quick deploy-able turret. The larger the set of blocks saved in the blueprint the longer it takes toe setup, this is a balancing mechanism to stop people from spamming the map with giant structures.
Microprocessors: Some complicated red stone circuits become very large and cumbersome, a microprocessor is a block entity where within one can use standard redstone repeaters and redstone lines to create complex circuits. The block entity can have a maximum of 4 input and/or outputs corresponding to the sides of the block entity that can be triggered by standard redstone signals. In other words a very large circuit is saved in one block.
By combining Blueprints and microprocessors one can add an almost infinite depth to tools that one can create that can be quickly deployed to aid one in surviving the minecraft universe.
Thanks for reading :smile.gif:
I would suggest an item to fulfill this need. A Drawing Board should be constructed in order to make blue prints with paper. Similar to a crafting table.
The reason I suggest this is further development. This game is on fire and I can only assume LOTS more items will exist in the next couple of years. A separate crafting area for Blueprints wouldn't hurt because of how many combinations could arise.
(final note, we need a bigger explosive charge in game)
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Blueprints:
By using paper,craft a blueprint of a certain number of block that you have already built, these blocks can be any arrangements and type of blocks in the game. This means that one can create mechanisms or machines that can be quickly deployed and used as long as the required resources are within your inventory. This eliminates the need for constantly building the same things over and over. For Example, build a dispenser that shoots arrows that is triggered by red stone repeater, create a blueprint of this set of blocks and viola you have a quick deploy-able turret. The larger the set of blocks saved in the blueprint the longer it takes toe setup, this is a balancing mechanism to stop people from spamming the map with giant structures.
Microprocessors: Some complicated red stone circuits become very large and cumbersome, a microprocessor is a block entity where within one can use standard redstone repeaters and redstone lines to create complex circuits. The block entity can have a maximum of 4 input and/or outputs corresponding to the sides of the block entity that can be triggered by standard redstone signals. In other words a very large circuit is saved in one block.
By combining Blueprints and microprocessors one can add an almost infinite depth to tools that one can create that can be quickly deployed to aid one in surviving the minecraft universe.
Thanks for reading :smile.gif:
I didn't think of that , good idea :smile.gif: i like it!
Precreating: One way.
You start in an empty with a predetermained size. (example 3x3x3 to 20x20x20) You make you building or whatever your creating in the same way as in creative mode. With only the stuff you can craft or harvest. After finished building you must select one point to be the placement block for when placing in the world. For example to make it easy to see would make the block red or maybe with a large X on it. You save it just like a file. This will allow people to create stuff and others can use them if they like. Sorta like mods or TPs.
Precreating: Second way.
Have a building or what your trying to copy already created in the world. Use a blueprint to save the building into a file as well as onto the blueprint with the same conditions as above.
Creating Blueprint:
Was thinking maybe having to create a desk or something which will allow you to view blueprints that you have created/downloaded, (the files) then use a blueprint to copy into inventory.
Using Blueprints:
The red square as mentation above is the starting point of what your building. Using the blueprint will create a transpart blocks starting at the red square (starting point) of the blueprint. This does not make the building just shows you where you need to add what blocks where. Will explain farther. If you place the blueprint into an area that need to be dug out it will highlight the blocks in say a red shading. The blocks that need to be placed will be transparent (ghost blocks if you will) and can be moved right though. Since these blocks are transparent was thinking along the lines of the blocks will need to be worded or abbreviated so people know what goes where. This allows people to design their base rather easily and you can have other help. When done or want to cancel you must target the starting (red) block to get rid of the ghost blocks.
AutoBuilding option:
As for autobuilding, was thinking that when villagers and currency get implemented, that you can pay them to help you build. You will need to provide all the blocks, money, maybe EQ if they need to help clear. Village chest could help with that for keeping items needed.
Let me know what you think.
I was thinking more in the lines of small little devices that one can make for instance, a dispenser hooked up to redstone circuits so that it shoots arrows like crazy, then take out an empty blueprint which can be crafted like one would craft a map. Whilst holding the blueprint, tag each block that you want it to remember and finish the blueprint by hold rightmouse button and waiting for a bar to finish, the blueprint is now complete. If one would like to deploy the device take out the blue print and the device would be shown infront of you (if the required materials are within your inventory), hologram or solid doesn't really matter, cycle with the rightmouse button through possible rotations (only 4 because its minecraft :tongue.gif:) and click to place the device. The device then looks solid but doesn't function as of yet, one has to hit any of its blocks continuously a bar shows how far construction is complete. After the bar is filled the combination of blocks materializes and starts functioning. It would be like placing a set of blocks instead of a single block. The reason that i would like to add a construction time is to balance the game, very large structures will take very long and would deter people from spamming the map with humongous structures.
But i like your suggestion for large structures.
The Turret: Already explained in above posts. (build a dispenser that is triggered by redstone circuits to fire rapidly) Great for attacking spawners, quickly place with blueprint and watch it tear through mobs.
A Cannon: Use explosive resistant material for barrel. TnT gets physics as soon as lighted, thus two is loaded in the barrel one is the projectile and one is the gunpowder. hook each of the explosives with a timed redstone circuit that lights the 2d one just as the first one explodes therefor sending the 2d block flying out the front and ready to explode shortly after. Great for destroying spawners from afar, or just to play with :tongue.gif:.
Self extending bridges: For crossing gaps, build and blueprint a simple cobblestone generator using a lava block and one water block, and a piston hooked up to a simple redstone circuit that repeatedly fires, pushing out one cobble stone, then retracts causing the generation of the next cobblestone, and then it repeats. Awesome for passing ravines.
The sky is the limit with little neat devices that can be made and quickly deployed using blueprints, to aid one in exploring and surviving.
I would suggest an item to fulfill this need. A Drawing Board should be constructed in order to make blue prints with paper. Similar to a crafting table.
The reason I suggest this is further development. This game is on fire and I can only assume LOTS more items will exist in the next couple of years. A separate crafting area for Blueprints wouldn't hurt because of how many combinations could arise.
(final note, we need a bigger explosive charge in game)