Currently, we have the cool, yet obtrusive, void fog, which obscures your vision when you get close to the bottom of the map.
I understand this is for ambient effects (making it more creepy, or something, though personally I don't find it creepy). However, the way it's currently implemented makes it hard to build a base, or an extremely large structure that is meant to be seen from the bottom of the map.
The current void fog works by forcing your render distance to Tiny, as opposed to an actual lighting effect, or having an effect on torches. This means that torches still actually light up the area as normal, but since your render distance is so small, it makes it seem that it's darker.
It should either be outright removed, or placed in as "underground weather" and it should come and go.
yeah it bugs me too. I also hate how you can see the little particles floating around when your close to bedrock, or when your underwater. they need to keep all of it in the void :mellow.gif:
I was going to suggest a different solution but I will just add it here as it is about improving the void fog effect:
The idea is a new block. I guess we could call it a Void Block for now. My idea is that this would be a naturally occurring block that is in a layer just above the bedrock layer. It would be the source of the void fog effect.
This would have two big advantages over the current system:
First, this would allow you to remove the Void Blocks from an area to remove the shortened lighting distance effect at the bottom of the map (in that area). That is the main complaint people have with the effect.
Second, this would add a new block to the world with a new effect. It would allow players new building choices. Like making an above ground haunted mansion and hide the blocks in the yard and through the house so when you enter the area is magically dark and spooky, even during the day.
If this is some sort of magical block maybe it could only be mined with gold tools.
The main problem I see with this solution is that programing the effect into blocks would be a lot harder than the blanket altitude effect we have now. The change would essentially make void blocks function like negative torches and I don't know how much extra processing that would require.
I understand this is for ambient effects (making it more creepy, or something, though personally I don't find it creepy). However, the way it's currently implemented makes it hard to build a base, or an extremely large structure that is meant to be seen from the bottom of the map.
The current void fog works by forcing your render distance to Tiny, as opposed to an actual lighting effect, or having an effect on torches. This means that torches still actually light up the area as normal, but since your render distance is so small, it makes it seem that it's darker.
It should either be outright removed, or placed in as "underground weather" and it should come and go.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffIt makes me feel like I'm playing a game with a tiny render distance on the Nintendo 64. AKA Turok. I hated that back then, and I hate it now.
Dig straight down then make a decent sized room once you hit bedrock :biggrin.gif:
The idea is a new block. I guess we could call it a Void Block for now. My idea is that this would be a naturally occurring block that is in a layer just above the bedrock layer. It would be the source of the void fog effect.
This would have two big advantages over the current system:
First, this would allow you to remove the Void Blocks from an area to remove the shortened lighting distance effect at the bottom of the map (in that area). That is the main complaint people have with the effect.
Second, this would add a new block to the world with a new effect. It would allow players new building choices. Like making an above ground haunted mansion and hide the blocks in the yard and through the house so when you enter the area is magically dark and spooky, even during the day.
If this is some sort of magical block maybe it could only be mined with gold tools.
The main problem I see with this solution is that programing the effect into blocks would be a lot harder than the blanket altitude effect we have now. The change would essentially make void blocks function like negative torches and I don't know how much extra processing that would require.
This seems to be the case for me. I have a nice big mineshaft that goes all the way to bedrock, and as long as I'm near sunlight, the fog is gone.
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!