After 1.8 with the parry, sprint and bow dmg increase i find killing mobs not as enjoyable.
bow = charge to max fire mob get knock back while it being knock back you can charge the bow to max again and fire it before the mob hits the ground and its dies.
bow 2 = when mob/mobs get close sprint back a little bit fire two fully charge arrows at one mob killing it then repeat til all dead
Sword1 = sprint hit sprint hit mob dead
Sword2 = when mob close parry then run back a bit then do what above
Sword/bow = charge with sword hit it switch to bow shoot the fully charge arrow at the mob before it gets to you again.
And enderman is just a joke = walk next to it look at it and swing twice enderman dead, or shoot 2 fully charge arrows at it aim above it ehad so it doesnt agro on the first arrow, or just drop a bucket of water next to it.
Havant found any silver fish yet so cant comment there
Any dmg you may take from the occasion skeleton archery hitting you is quickly regenerated from max food.
All i ask for is harder mobs on the hardest difficulty, and keep norm diff for thsoe who dont want a challenge.
Yea, it's little bit easy now. Exept silverfish, if you remove 1 block they are hiddin in all nearby will come out, they are fast and hard to hit. But it's hard to find them...
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Yea, it's little bit easy now. Exept silverfish, if you remove 1 block they are hiddin in all nearby will come out, they are fast and hard to hit. But it's hard to find them...
Well cool atleast one mob will be entertaining would be nice if all the mobs were somewhat hard.
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bow = charge to max fire mob get knock back while it being knock back you can charge the bow to max again and fire it before the mob hits the ground and its dies.
bow 2 = when mob/mobs get close sprint back a little bit fire two fully charge arrows at one mob killing it then repeat til all dead
Sword1 = sprint hit sprint hit mob dead
Sword2 = when mob close parry then run back a bit then do what above
Sword/bow = charge with sword hit it switch to bow shoot the fully charge arrow at the mob before it gets to you again.
And enderman is just a joke = walk next to it look at it and swing twice enderman dead, or shoot 2 fully charge arrows at it aim above it ehad so it doesnt agro on the first arrow, or just drop a bucket of water next to it.
Havant found any silver fish yet so cant comment there
Any dmg you may take from the occasion skeleton archery hitting you is quickly regenerated from max food.
All i ask for is harder mobs on the hardest difficulty, and keep norm diff for thsoe who dont want a challenge.
If I helped you or if you like something I made, press the WHITE arrow inside of a GREEN 'square' at the bottom right!
Well cool atleast one mob will be entertaining would be nice if all the mobs were somewhat hard.