I had an idea about what leveling should be done, It should be perks or skills that help out with gaining resources, and endurance
We all know how slow and little we get when we gain resources right? By each skill increase on a certain perk such as 1vl 1 Wood pick Expert - Wooden picks increase by 5% 1/5 (passive) lvl 1 Power Dig - All pick speed increase by 10% resources -3% 1/5 (active) lvl 1 Smite - Sword Hit increase by 15% lvl 1 Endurance - Hunger Bar % increase by 3 1/4 lvl 1 Frenzy - Damage increase by 35%, Damage receive by 35% 1/1 (active) (random thought)
[and so on]
For me the skills should be on a skill tree in 3 Tabs. Mining, Harvest, and Combat.
And here a list for what the level should the skills should be and other stuff
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- Each level would be longer to gain to next level
- There would be a certain max level on each Skill
- The Skills would consume hunger bar (except for Passive)
- Each death would Decrease level and lose 1 skill point
- The skills can be activated with Left Ctrl and numbers 1-9, you can place the skills on a separate hot bar that's in the skill tree menu
- Spawned Mobs (from mob spawns) don't drop Exp
- More Exp on Hard Difficulty
- The better the skill the longer it will last and Consume energy from hunger bar
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There is a good thing, however it can be a little challenging.
As my idea on the Enderpearls You can craft it to be as Memory Pearls which is a Level and Skill Point saver.
To make the memory fragment you need 5 Enderpearls and 4 soul sand. Its like the TNT like this = EnderPearl = Soul Sand
Done, finally.. So what ya think about my idea about the leveling system?
Note: really didn't took the time to organize every part of it. I just wanted to make it short n sweet so ya understand what I'm talking about.
We all know how slow and little we get when we gain resources right? By each skill increase on a certain perk such as
1vl 1 Wood pick Expert - Wooden picks increase by 5% 1/5 (passive)
lvl 1 Power Dig - All pick speed increase by 10% resources -3% 1/5 (active)
lvl 1 Smite - Sword Hit increase by 15%
lvl 1 Endurance - Hunger Bar % increase by 3 1/4
lvl 1 Frenzy - Damage increase by 35%, Damage receive by 35% 1/1 (active) (random thought)
[and so on]
For me the skills should be on a skill tree in 3 Tabs. Mining, Harvest, and Combat.
And here a list for what the level should the skills should be and other stuff
-----------------------------------------------
- Each level would be longer to gain to next level
- There would be a certain max level on each Skill
- The Skills would consume hunger bar (except for Passive)
- Each death would Decrease level and lose 1 skill point
- The skills can be activated with Left Ctrl and numbers 1-9, you can place the skills on a separate hot bar that's in the skill tree menu
- Spawned Mobs (from mob spawns) don't drop Exp
- More Exp on Hard Difficulty
- The better the skill the longer it will last and Consume energy from hunger bar
-----------------------------------------------
There is a good thing, however it can be a little challenging.
As my idea on the Enderpearls You can craft it to be as Memory Pearls which is a Level and Skill Point saver.
To make the memory fragment you need 5 Enderpearls and 4 soul sand. Its like the TNT like this
Done, finally.. So what ya think about my idea about the leveling system?
Note: really didn't took the time to organize every part of it. I just wanted to make it short n sweet so ya understand what I'm talking about.
Yea really didn't think of anything but that TNT recipe but still good right?
No.
You know why? becuase its hard to find any food at all so no.