Spawning Algorithm
Castles would be natural surface structures, very similar to strongholds, but with multiple floors, many libraries, large room with NATURAL PISTON TRAPS that reveal a very large boss monster. Corridors filled with cobwebs. Under the floors would be Zombie, Skeleton, Spider, and Cave Spider spawners. Occasionally you would find a NPC, who would vary from aggressive, neutral, or passive. These castles would be generated before strongholds, so theres a chance a stronghold could be attached to a castle like a dungeon. There would be jail cells with a jail door, a variant of an iron door, which needs a key, these keys can be found in chests. The castles would be made of stone brick, normal, cracked and mossy, cobblestone, normal and mossy.
Treasures
A castle would only have one entrance. You go through this entrance, go through rooms, and find a jail cell door. You try opening it, it won't work, so you go through a nearby wooden door. A library. You see a chest, open it, and inside is an iron sword, a full set of leather armor, and a key. You try the key on the other door, and it opens. This sort of repeats, but eventually you would find two locked doors in one room, each will have a key inside. Usually chests would contain keys, iron equipment, swords, armor, and materials to create weapons and armor. In a large jail cell room, you would find a chest with a boss key. You use it on a boss door, obviously. The boss door would usually be in a library, behind a large natural painting. You use the key on the door, walk through, and natural piston traps will collapse the ceiling, and a large boss mob will fall from the ceiling.
Mobs
Occasionally, a mob spawner would be spawned under the floor of a room. If a room is unlit, mobs can spawn naturally, as well has from the spawners. Of course, you could see the smoke coming from the spawners from beneath the floor. The spawners would be zombie, skeleton, spider, and cave spider. No creepers. The spawners would be 50% zombie, 10% cave spider, 20% spider, and 20% skeleton. Sometimes a NPC in a jail inmate texture as a skin will be in a jail cell. They will give an item if you free them. They even tell you about things, if your sound is on. Occasionally, instead of a jail inmate, there would be a quest-giver. They stand in little stands, constructed out of wood planks, wood stairs, and a sign saying "Quests available!"
If you right click on him, a GUI of quests would appear. You need to do quests to unlock other quests, some quests give you a jail cell key or a boss door key, making them a necessity if you want to get some goodies from the boss. You can not break down jail cell doors or boss doors.
Blocks
Castles would be made of cobblestone and stone brick, as well as wood stuff in the libraries. And cobwebs. Jail cell walls and floors and ceiling would be made of bedrock(new block name idea?). Including under the door, and you can not break down jail cell doors OR boss doors. Boss room walls, floor, and ceiling would as well be bedrock. In these boss rooms would be a natural piston trap, which would make the ceiling collapse(fake smooth stone ceiling), And a huge boss mob would fall. The trap would be triggered by pressure plates, new bedrock ones that you could not break, completely un avoidable, when you step on any of them(there would be many, many near the entrance), the fake ceiling falls. On the back of the room is a nice little gold block throne with about 5 chests surrounding it. These chests would contain things like diamonds, diamond equipment, lots of gold and gold equipment, iron, iron equipment, and the mighty bedrock sword. More about that sword later.
Exclusive Items(Items exclusive to only castles)
In at least one chest near the throne at the end of the boss room has the mighty bedrock sword. You can not craft it, even with hacks. You could spawn it on an SMP server, sure, but no way to craft it legit with no mods. It has 9999 durability, so it'll be a while until it breaks, and will do the same amount of damage as an iron sword. It has this strength so that future boss battles won't be as easy as 5 slices. And because if it did you same amount of damage as diamond or more, it would be WAY too overpowered. Jail cell keys can only be obtained here, as well as boss keys. There is only one boss key per castle, and one extra jail cell key, for an optional very well hidden treasure room. The amount of jail cell keys in a castle is however many jail cell doors there are, but one extra.
Now, the section you've all been waiting for...
BOSS MOBS!
In each castle there would be a boss mob. They are immune to falls and are fire and lava proof, making the only way to defeat them is with a sword or with a bow and an inventory full of arrows. Each boss mob has a different amount of hearts, depending on what mob it's based of. Below is a chart. Spider Queen:
30 hearts
4 damage
Special Ability:
Able to shoot a straight line of cobwebs at the player, and if they are hit they slow down by half a second for 10 seconds, and the amount you are slowed down and the time left DOES overlap. The cobwebs disappear after the last one hits an entity or block. Skeletal Warrior
35 hearts
5 damage
Special Ability:
Able to shot in multiple directions, and can shoot in a continuous stream. It has 50 arrows until it has to "reload," which takes it 5 seconds. Then it's ready to kick your butt again. Zombie Lord
33 hearts
4.5 damage
Special Ability:
Occasionally, the Zombie Lord will howl a battle cry, which summons a few zombies. These zombies are completely normal zombies. Cave Spider Avenger
40 hearts
6 damage
Special Ability:
Sometimes the Cave Spider Avenger will shoot a ball of venom at you, which looks like a ghast fireball, but green instead of black and with green "flames."
Well, those are the only boss mobs so far. Ideas welcome :biggrin.gif:
PLEASE tell me what you think. It took me so dang long to type this up. I would love any criticism, even bad criticism, but tell me what you don't like. I'd love to adjust this so everyone likes this.
bump enough? ot. bosses: bit overpowered imo. bedrock sword: intresting idea but i think that i should have a high durability (maybe 5000?) instead of unbreakable that or it would lose durability as you come in contact with lava or fire (swords would be smelted so lava woould melt) otherwise i think its a good mod idea also i'de say u should be able to break down doors but make a lava flow above door :biggrin.gif: and high up so it would be hard to take the source of it
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bump enough? ot. bosses: bit overpowered imo. bedrock sword: intresting idea but i think that i should have a high durability (maybe 5000?) instead of unbreakable that or it would lose durability as you come in contact with lava or fire (swords would be smelted so lava woould melt) otherwise i think its a good mod idea also i'de say u should be able to break down doors but make a lava flow above door :biggrin.gif: and high up so it would be hard to take the source of it
Yeah, maybe I'll go for an extremely high durability instead of unlimited for the sword. And the lava above the door, I don't really think that would work. If it was high enough so that you can't get the source, than by the time you get to the other room the lava won't have even been visible. Or would the lava spawn high up and then flow down to the door by the time you get there? Hmmm....
No offense to any effort you put into your post, but it's very long and to be honest I haven't read all of it.
Nonetheless, what you're suggesting sounds like to comes down to simply more mobs in a decorative Stronghold with treasures. I personally don't think of Minecraft as the kind of game for that kind of thing, so I'll have to disagree with your thread's suggestions.
P.S.: That's a lot of bumps. No offense, but I wouldn't have responded to a thread this generic-looking if it wasn't for your perseverance.
Your very abused bumping methods are killing the suggestion forum. You've been bumping quite a few threads, repeatedly- slow it down a bit, or choose one thread to bump at a time.
As far as your suggestion goes- I'd say I'm happy with the current villages/ravines/strongholds/dungeons.
It would be too easy to own castles if they were naturally generated. Instead of having to gather tons of cobblestone and design and build such an impressive structure, one would only have to find one and destroy a few webs.
It would be too easy to own castles if they were naturally generated. Instead of having to gather tons of cobblestone and design and build such an impressive structure, one would only have to find one and destroy a few webs.
You know, I never thought about that. Maybe there should only be a few per world. And they would have to light the whole place up. And destroy all the mob spawners. Maybe I should add lens blocks above the entrance so you could get burned. Lol. Or maybe you would need a gate key. Idk.
You know, I never thought about that. Maybe there should only be a few per world. And they would have to light the whole place up. And destroy all the mob spawners. Maybe I should add lens blocks above the entrance so you could get burned. Lol. Or maybe you would need a gate key. Idk.
It all depends on how fancy the castles would be. With multiple floors, many libraries, lots of rooms and jail cells... No matter how hard it is to "convert" it into the player's own building, it would be too easy to get the castle.
Instead, I think the castles would have to be small fortresses, no more than 40 blocks outwards and 20 blocks up, with walls a few blocks tall surrounding them, dotted with towers. Inside the walls would be the main building, with a few jail cells, a few other rooms, and a small library on the second floor. There would also be a dungeon with a short maze leading up to the boss monster. No blocks within the castle or wall would be able to be edited until the boss monster was defeated, and the player would get some loot.
Also, the towers on the walls would have one stronger-than-normal skeleton each, which would fire at the player even if he/she is out of a normal skeleton's sight range and do extra damage/fire faster. The halls would be filled with zombies and cave spiders, and the walls themselves would have silverfish in them.
This way, it wouldn't be big enough so that the player would move in instead of building a large castle, if they liked a more majestic dwelling, but it would still provide a challenge to fight the boss monster.
Spawning Algorithm
Castles would be natural surface structures, very similar to strongholds, but with multiple floors, many libraries, large room with NATURAL PISTON TRAPS that reveal a very large boss monster. Corridors filled with cobwebs. Under the floors would be Zombie, Skeleton, Spider, and Cave Spider spawners. Occasionally you would find a NPC, who would vary from aggressive, neutral, or passive. These castles would be generated before strongholds, so theres a chance a stronghold could be attached to a castle like a dungeon. There would be jail cells with a jail door, a variant of an iron door, which needs a key, these keys can be found in chests. The castles would be made of stone brick, normal, cracked and mossy, cobblestone, normal and mossy.
Treasures
A castle would only have one entrance. You go through this entrance, go through rooms, and find a jail cell door. You try opening it, it won't work, so you go through a nearby wooden door. A library. You see a chest, open it, and inside is an iron sword, a full set of leather armor, and a key. You try the key on the other door, and it opens. This sort of repeats, but eventually you would find two locked doors in one room, each will have a key inside. Usually chests would contain keys, iron equipment, swords, armor, and materials to create weapons and armor. In a large jail cell room, you would find a chest with a boss key. You use it on a boss door, obviously. The boss door would usually be in a library, behind a large natural painting. You use the key on the door, walk through, and natural piston traps will collapse the ceiling, and a large boss mob will fall from the ceiling.
Mobs
Occasionally, a mob spawner would be spawned under the floor of a room. If a room is unlit, mobs can spawn naturally, as well has from the spawners. Of course, you could see the smoke coming from the spawners from beneath the floor. The spawners would be zombie, skeleton, spider, and cave spider. No creepers. The spawners would be 50% zombie, 10% cave spider, 20% spider, and 20% skeleton. Sometimes a NPC in a jail inmate texture as a skin will be in a jail cell. They will give an item if you free them. They even tell you about things, if your sound is on. Occasionally, instead of a jail inmate, there would be a quest-giver. They stand in little stands, constructed out of wood planks, wood stairs, and a sign saying "Quests available!"
If you right click on him, a GUI of quests would appear. You need to do quests to unlock other quests, some quests give you a jail cell key or a boss door key, making them a necessity if you want to get some goodies from the boss. You can not break down jail cell doors or boss doors.
Blocks
Castles would be made of cobblestone and stone brick, as well as wood stuff in the libraries. And cobwebs. Jail cell walls and floors and ceiling would be made of bedrock(new block name idea?). Including under the door, and you can not break down jail cell doors OR boss doors. Boss room walls, floor, and ceiling would as well be bedrock. In these boss rooms would be a natural piston trap, which would make the ceiling collapse(fake smooth stone ceiling), And a huge boss mob would fall. The trap would be triggered by pressure plates, new bedrock ones that you could not break, completely un avoidable, when you step on any of them(there would be many, many near the entrance), the fake ceiling falls. On the back of the room is a nice little gold block throne with about 5 chests surrounding it. These chests would contain things like diamonds, diamond equipment, lots of gold and gold equipment, iron, iron equipment, and the mighty bedrock sword. More about that sword later.
Exclusive Items(Items exclusive to only castles)
In at least one chest near the throne at the end of the boss room has the mighty bedrock sword. You can not craft it, even with hacks. You could spawn it on an SMP server, sure, but no way to craft it legit with no mods. It has 9999 durability, so it'll be a while until it breaks, and will do the same amount of damage as an iron sword. It has this strength so that future boss battles won't be as easy as 5 slices. And because if it did you same amount of damage as diamond or more, it would be WAY too overpowered. Jail cell keys can only be obtained here, as well as boss keys. There is only one boss key per castle, and one extra jail cell key, for an optional very well hidden treasure room. The amount of jail cell keys in a castle is however many jail cell doors there are, but one extra.
Now, the section you've all been waiting for...
BOSS MOBS!
In each castle there would be a boss mob. They are immune to falls and are fire and lava proof, making the only way to defeat them is with a sword or with a bow and an inventory full of arrows. Each boss mob has a different amount of hearts, depending on what mob it's based of. Below is a chart.
Spider Queen:
30 hearts
4 damage
Special Ability:
Able to shoot a straight line of cobwebs at the player, and if they are hit they slow down by half a second for 10 seconds, and the amount you are slowed down and the time left DOES overlap. The cobwebs disappear after the last one hits an entity or block.
Skeletal Warrior
35 hearts
5 damage
Special Ability:
Able to shot in multiple directions, and can shoot in a continuous stream. It has 50 arrows until it has to "reload," which takes it 5 seconds. Then it's ready to kick your butt again.
Zombie Lord
33 hearts
4.5 damage
Special Ability:
Occasionally, the Zombie Lord will howl a battle cry, which summons a few zombies. These zombies are completely normal zombies.
Cave Spider Avenger
40 hearts
6 damage
Special Ability:
Sometimes the Cave Spider Avenger will shoot a ball of venom at you, which looks like a ghast fireball, but green instead of black and with green "flames."
Well, those are the only boss mobs so far. Ideas welcome :biggrin.gif:
PLEASE tell me what you think. It took me so dang long to type this up. I would love any criticism, even bad criticism, but tell me what you don't like. I'd love to adjust this so everyone likes this.
Yeah, maybe I'll go for an extremely high durability instead of unlimited for the sword. And the lava above the door, I don't really think that would work. If it was high enough so that you can't get the source, than by the time you get to the other room the lava won't have even been visible. Or would the lava spawn high up and then flow down to the door by the time you get there? Hmmm....
Nonetheless, what you're suggesting sounds like to comes down to simply more mobs in a decorative Stronghold with treasures. I personally don't think of Minecraft as the kind of game for that kind of thing, so I'll have to disagree with your thread's suggestions.
P.S.: That's a lot of bumps. No offense, but I wouldn't have responded to a thread this generic-looking if it wasn't for your perseverance.
As far as your suggestion goes- I'd say I'm happy with the current villages/ravines/strongholds/dungeons.
Pipes
You know, I never thought about that. Maybe there should only be a few per world. And they would have to light the whole place up. And destroy all the mob spawners. Maybe I should add lens blocks above the entrance so you could get burned. Lol. Or maybe you would need a gate key. Idk.
It all depends on how fancy the castles would be. With multiple floors, many libraries, lots of rooms and jail cells... No matter how hard it is to "convert" it into the player's own building, it would be too easy to get the castle.
Instead, I think the castles would have to be small fortresses, no more than 40 blocks outwards and 20 blocks up, with walls a few blocks tall surrounding them, dotted with towers. Inside the walls would be the main building, with a few jail cells, a few other rooms, and a small library on the second floor. There would also be a dungeon with a short maze leading up to the boss monster. No blocks within the castle or wall would be able to be edited until the boss monster was defeated, and the player would get some loot.
Also, the towers on the walls would have one stronger-than-normal skeleton each, which would fire at the player even if he/she is out of a normal skeleton's sight range and do extra damage/fire faster. The halls would be filled with zombies and cave spiders, and the walls themselves would have silverfish in them.
This way, it wouldn't be big enough so that the player would move in instead of building a large castle, if they liked a more majestic dwelling, but it would still provide a challenge to fight the boss monster.
Pipes