first off I'd like to say; I know some people love games to be psychotically hard without much variation. Hopefully the people at Mojang aren't like that. If you would please listen to my recommendation this is what I'd recommend:
difficulty=1
at light level <5 -- max spawn for 40x40x10 block area is 1-3 skeletons/spider/zombies with a 5% chance of a creeper and 5% chance of a endermen
difficulty=2
at light level <5 -- max spawn for 40x40x10 block area is 2-5 skeletons/spider/zombies with a 10% chance of a creeper and 5% chance of a endermen
difficulty=3
at light level <5 -- max spawn for 40x40x10 block area is 4-9 skeletons/spider/zombies with a 20% chance of 1-3 creepers and 10% chance of 1-2 endermen
difficulty=4
at light level <5 -- max spawn for 40x40x10 block area is 5-12 skeletons/spider/zombies with a 30% chance of 2-4 creeper and 10% chance of 1-4 endermen
I am not an elite player and feel restricted to single player games or servers with out monsters; which sucks! please think about it?
Interesting idea, but as far as difficulty suggestions go, the Custom Difficulty thread holds my support. It let's you set the spawn rate of all mobs, as well as many more options. It could be adapted to work in server settings as well.
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Interesting idea, but as far as difficulty suggestions go, the Custom Difficulty thread holds my support. It let's you set the spawn rate of all mobs, as well as many more options. It could be adapted to work in server settings as well.
I am kinda for both after look at the link. If it was server mod. but my suggestion is for the core server software. I don't think notch will bite on too much customization right now; after all, Vanilla servers software only have 2 setting for difficulty - peaceful and hard; which is kinda dumb if you have a "spawn-monsters=true" setting... sort of redundant if you think about it.
I think too much variability with customization must mean huge testing times aka long release dates.
I am kinda for both after look at the link. If it was server mod. but my suggestion is for the core server software. I don't think notch will bite on too much customization right now; after all, Vanilla servers software only have 2 setting for difficulty - peaceful and hard; which is kinda dumb if you have a "spawn-monsters=true" setting... sort of redundant if you think about it.
I think too much variability with customization must mean huge testing times aka long release dates.
True, it would take longer to test. But it could lead to better options overall. Besides, most of the variables for the custom difficulty is boolean, meaning on or off. The rest could be tied directly to mob spawn rates for the most part. That doesn't seem too hard to test.
But I did mean that as options within the core server software. Just another option.
Rollback Post to RevisionRollBack
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difficulty=1
at light level <5 -- max spawn for 40x40x10 block area is 1-3 skeletons/spider/zombies with a 5% chance of a creeper and 5% chance of a endermen
difficulty=2
at light level <5 -- max spawn for 40x40x10 block area is 2-5 skeletons/spider/zombies with a 10% chance of a creeper and 5% chance of a endermen
difficulty=3
at light level <5 -- max spawn for 40x40x10 block area is 4-9 skeletons/spider/zombies with a 20% chance of 1-3 creepers and 10% chance of 1-2 endermen
difficulty=4
at light level <5 -- max spawn for 40x40x10 block area is 5-12 skeletons/spider/zombies with a 30% chance of 2-4 creeper and 10% chance of 1-4 endermen
I am not an elite player and feel restricted to single player games or servers with out monsters; which sucks!
please think about it?
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Moderatorhttp://www.minecraftforum.net/topic/84548-custom-difficulty/
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I am kinda for both after look at the link. If it was server mod. but my suggestion is for the core server software. I don't think notch will bite on too much customization right now; after all, Vanilla servers software only have 2 setting for difficulty - peaceful and hard; which is kinda dumb if you have a "spawn-monsters=true" setting... sort of redundant if you think about it.
I think too much variability with customization must mean huge testing times aka long release dates.
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ModeratorTrue, it would take longer to test. But it could lead to better options overall. Besides, most of the variables for the custom difficulty is boolean, meaning on or off. The rest could be tied directly to mob spawn rates for the most part. That doesn't seem too hard to test.
But I did mean that as options within the core server software. Just another option.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum