One thing that I've realized is that Minecraft lacks sound ambience. Yes, you'd hear music or some creepy sound effect underground every once in a while, but I'm talking about indefinite, looping ambience specific to your environment, depending on your biome, time of day, structural surroundings (which I'll get to structural or interior ambience in a moment), and sometimes altitude. I'm giving idea on how this would work, and the explanation is a little long.
Exterior (biome) ambience would be like, let's say, the windiness you'd hear up in a mountain biome, or like in a swamp biome, you'd hear what you'd expect from being in some dark, mucky swamp, with all the insects going crazy (with it even more intense at night, which is why I mentioned time of day). Structural, or interior ambience would be dependent on surrounding blocks, like dripping water and echoes from being in a cave. If there are no surrounding blocks, especially from above, or even if there's just one hole right above you on an entire ceiling of blocks, the interior ambience would cease to exist. The reason you'd this kind of ambience in a cave is because most caves are surrounded with stone or ore blocks, and the caves echoes are specific to those blocks. Another example would be the groundwater-ish sound you'd hear from being surrounded by dirt. But you wouldn't really hear anything from being surrounded with wood or bricks likely due to sound absorption (I'm not an expert, so...). Exterior ambience should act in the sense of rain, meaning the sound cannot penetrate and will fade out if blocks are in the way of it's flow, or you are too far from the ambience itself (like rain, it would have to be the former, or both, since of course, rain goes vertical). Since exterior ambience is superior to interior ambience, if any exterior ambience is within range and can be heard (typically, exterior ambience also has as much range as rain ambience) then interior ambience won't be heard. It takes until the exterior ambience is off (like at the point where you're far enough underground to stop hearing the rain) for the interior ambience to be heard.
I feel the same way. Minecraft just feels...empty some how. I know that there are mods that add ambient sounds in caves, but they aren't that great. I hope they decide to add this.
I feel the same way. Minecraft just feels...empty some how. I know that there are mods that add ambient sounds in caves, but they aren't that great. I hope they decide to add this.
I feel the same. I'm hoping that someone with REALLY good java modding capabilities (especially lucky if Notch sees this and gets inspired) and that's why I gave the explanation. It could make making this possible much easier :smile.gif:
Exterior (biome) ambience would be like, let's say, the windiness you'd hear up in a mountain biome, or like in a swamp biome, you'd hear what you'd expect from being in some dark, mucky swamp, with all the insects going crazy (with it even more intense at night, which is why I mentioned time of day). Structural, or interior ambience would be dependent on surrounding blocks, like dripping water and echoes from being in a cave. If there are no surrounding blocks, especially from above, or even if there's just one hole right above you on an entire ceiling of blocks, the interior ambience would cease to exist. The reason you'd this kind of ambience in a cave is because most caves are surrounded with stone or ore blocks, and the caves echoes are specific to those blocks. Another example would be the groundwater-ish sound you'd hear from being surrounded by dirt. But you wouldn't really hear anything from being surrounded with wood or bricks likely due to sound absorption (I'm not an expert, so...). Exterior ambience should act in the sense of rain, meaning the sound cannot penetrate and will fade out if blocks are in the way of it's flow, or you are too far from the ambience itself (like rain, it would have to be the former, or both, since of course, rain goes vertical). Since exterior ambience is superior to interior ambience, if any exterior ambience is within range and can be heard (typically, exterior ambience also has as much range as rain ambience) then interior ambience won't be heard. It takes until the exterior ambience is off (like at the point where you're far enough underground to stop hearing the rain) for the interior ambience to be heard.
I feel the same. I'm hoping that someone with REALLY good java modding capabilities (especially lucky if Notch sees this and gets inspired) and that's why I gave the explanation. It could make making this possible much easier :smile.gif: