Total Survival Mode
[i]You are lost. Completly lost in an unknown, and unfriendly world. There is no such thing as peaceful. Where do you go? What do you do? Will you live through this? Can you find your way? [/i]
The Enviroment
Threats loom from every direction. But they aren't obvious. Animal and Mob spawn rates are much lower in TSM than other modes. You are alone. For now.
As with the current game mode, you need covering. A home. A safe haven. A place to hide and from which to work. But you will not last long here with only a home. You must survive the elements.
[i]~Weather[/i]
Weather now presents are serious threat. Getting caught outside during weather events such as rain or snow can have adverse effects on your health. Your hunger diminishes quickly threating your hearts. You need - at the veryleast - some cow-hide. Hunting is difficult, though since animals spawn fewer than on normal survival mode. You must explore to find a herd. And you must have weapons. This could take days. Meanwhile, what will you eat?
[i]~Food[/i]
Food is the most pressing issue in surviving. You need it. Constantly. There are many sources of food, though. Mushrooms and Flowers can be made into stews. Wild pigs can be killed and cooked. Fish can be caught. Even wheat can be planted, cultivated, and made into bread. But these things take time and must be properly prioritized. A full day without food intake of some kind wil dimish your hunger bar and threaten your hearts. But caution must be also be taken here.
Food Poisoning is a danger. Raw meat can make you sick. As can certain mushrooms and certain recipes of stews. You may have to make a few mistakes before you learn what is and isn't safe.
[i]~Plants[/i]
Cactus can cause you to loose hearts if you aren't careful. But so can poisonous vines and flowers. You must tread carefully as you explore. A wrong step and the wrong time could cost you dearly.
[i]~Animals[/i]
Animals do not spawn as frequently in Total Survival Mode. They aren't too rare, though, and you make use of their appearances by hunting and killing them. But some animals are dangerous. There are preditors here. They blend into their surroundings. You will likely not see them before they see you. The hunter can become the hunted. Killing a preditor animal will reap you a greater reward than the death of a passive animal. Keep your eyes open. And never leave your safe-haven without being prepared to meet an aggressive animal. Fair warning.
The Natives [i]~Mobs[/i]
Mobs are rare. So rare, in fact that you could easily be drawn into a state of complacency. How many times have you been out at night without seeing a spider or skeleton? How many caves have you explored without once encountering a Zombie? You think you are alone. You feel alone. But they do lurk in the darkness. Waiting for some misstep of yours. Should you meet, their attacks are ruthless. Very damaging. Your combat must be quick and ready. And where one is, there are others. They spawn in groups and can draw attention to one another. If one attacks you, others will also follow. Mobs are not to be taken lightly. They present the most threating danger to you and your survival. Death means death. There is no retry. Did you really think you could just start over? That creeper behind you thinks otherwise.
[i]~Villages & NPC[/i]
Villages are naturally appealing places. Within the safe walls of these huts and houses are food storages and warm beds. Not to mention a wealth of tools, weapons, armor, and other useful items to you. You may enter villages and use them as your base. You may also open chests so long as they are unlocked and use the items you find there. But what about the people of the villages. Paying them could open locked chests for you, revealing their loot. But who are the people there? Are they friendly? Will they even allow you into their village? These things are unknown.
[i]~Strongholds & Bosses[/i]
Strongholds are horrible places. Terrible things happen there. You do not want to mess with strongholds. Inside these difficult passages are many, many hostile mobs. Only the most daring would make entry to these places. Should you destroy the mobs, and deactivate their spawners, you must face the Mob Boss in the heart of the stronghold. He will be no easy task. The reward for his death, however, could mean a quicker rescue for you. Will you risk it? Will you risk everything?
Rescue
Somewhere in this vast and frightning world is your goal. Your final resue. Finding it is your ulltimate concern. Locating and reaching your final goal gives you, not only safety, but also a reward that you can use on other game modes within your Minecraft client. Something completly unattainable besides completing Total Survival Mode. What is it? To be honest, you may never see it. In all likelihood you will die in this world. Survival is only for the fittest.
I dunno. Just thought a [i]real[/i] survival mode would be fun and tried to make it sound dramatic for effect. What do you think? Any additional suggestions?
D
I tried describing a Total Survival Mode in a more technical way but it just sounded boring. So I went with a more dramatic thing. I wrote it imagining it being read by that guy whos in all the movie trailers: "In a world where..."
In general, I think this sort of Survival would heighten the experience that is already enjoyed by playing Minecraft. Food is more important which makes hunting more important which make exploration more important, etc, etc. And with valuable goals that arent inconsistent with current gameplay the entire game becomes something that's more relatable.
There have been thousands of ideas mentioned already that would fit with this mode and be really fun to play with.
[i]You are lost. Completly lost in an unknown, and unfriendly world. There is no such thing as peaceful. Where do you go? What do you do? Will you live through this? Can you find your way? [/i]
The Enviroment
Threats loom from every direction. But they aren't obvious. Animal and Mob spawn rates are much lower in TSM than other modes. You are alone. For now.
As with the current game mode, you need covering. A home. A safe haven. A place to hide and from which to work. But you will not last long here with only a home. You must survive the elements.
[i]~Weather[/i]
Weather now presents are serious threat. Getting caught outside during weather events such as rain or snow can have adverse effects on your health. Your hunger diminishes quickly threating your hearts. You need - at the veryleast - some cow-hide. Hunting is difficult, though since animals spawn fewer than on normal survival mode. You must explore to find a herd. And you must have weapons. This could take days. Meanwhile, what will you eat?
[i]~Food[/i]
Food is the most pressing issue in surviving. You need it. Constantly. There are many sources of food, though. Mushrooms and Flowers can be made into stews. Wild pigs can be killed and cooked. Fish can be caught. Even wheat can be planted, cultivated, and made into bread. But these things take time and must be properly prioritized. A full day without food intake of some kind wil dimish your hunger bar and threaten your hearts. But caution must be also be taken here.
Food Poisoning is a danger. Raw meat can make you sick. As can certain mushrooms and certain recipes of stews. You may have to make a few mistakes before you learn what is and isn't safe.
[i]~Plants[/i]
Cactus can cause you to loose hearts if you aren't careful. But so can poisonous vines and flowers. You must tread carefully as you explore. A wrong step and the wrong time could cost you dearly.
[i]~Animals[/i]
Animals do not spawn as frequently in Total Survival Mode. They aren't too rare, though, and you make use of their appearances by hunting and killing them. But some animals are dangerous. There are preditors here. They blend into their surroundings. You will likely not see them before they see you. The hunter can become the hunted. Killing a preditor animal will reap you a greater reward than the death of a passive animal. Keep your eyes open. And never leave your safe-haven without being prepared to meet an aggressive animal. Fair warning.
The Natives
[i]~Mobs[/i]
Mobs are rare. So rare, in fact that you could easily be drawn into a state of complacency. How many times have you been out at night without seeing a spider or skeleton? How many caves have you explored without once encountering a Zombie? You think you are alone. You feel alone. But they do lurk in the darkness. Waiting for some misstep of yours. Should you meet, their attacks are ruthless. Very damaging. Your combat must be quick and ready. And where one is, there are others. They spawn in groups and can draw attention to one another. If one attacks you, others will also follow. Mobs are not to be taken lightly. They present the most threating danger to you and your survival. Death means death. There is no retry. Did you really think you could just start over? That creeper behind you thinks otherwise.
[i]~Villages & NPC[/i]
Villages are naturally appealing places. Within the safe walls of these huts and houses are food storages and warm beds. Not to mention a wealth of tools, weapons, armor, and other useful items to you. You may enter villages and use them as your base. You may also open chests so long as they are unlocked and use the items you find there. But what about the people of the villages. Paying them could open locked chests for you, revealing their loot. But who are the people there? Are they friendly? Will they even allow you into their village? These things are unknown.
[i]~Strongholds & Bosses[/i]
Strongholds are horrible places. Terrible things happen there. You do not want to mess with strongholds. Inside these difficult passages are many, many hostile mobs. Only the most daring would make entry to these places. Should you destroy the mobs, and deactivate their spawners, you must face the Mob Boss in the heart of the stronghold. He will be no easy task. The reward for his death, however, could mean a quicker rescue for you. Will you risk it? Will you risk everything?
Rescue
Somewhere in this vast and frightning world is your goal. Your final resue. Finding it is your ulltimate concern. Locating and reaching your final goal gives you, not only safety, but also a reward that you can use on other game modes within your Minecraft client. Something completly unattainable besides completing Total Survival Mode. What is it? To be honest, you may never see it. In all likelihood you will die in this world. Survival is only for the fittest.
I dunno. Just thought a [i]real[/i] survival mode would be fun and tried to make it sound dramatic for effect. What do you think? Any additional suggestions?
D
Hey thanks!
I tried describing a Total Survival Mode in a more technical way but it just sounded boring. So I went with a more dramatic thing. I wrote it imagining it being read by that guy whos in all the movie trailers: "In a world where..."
In general, I think this sort of Survival would heighten the experience that is already enjoyed by playing Minecraft. Food is more important which makes hunting more important which make exploration more important, etc, etc. And with valuable goals that arent inconsistent with current gameplay the entire game becomes something that's more relatable.
There have been thousands of ideas mentioned already that would fit with this mode and be really fun to play with.
From the version notes :biggrin.gif: Rea,,y happy that was added.
Yeah I saw that as well and I really like it. :smile.gif:
It's little gameplay aspects such as poisoning that make surviving a challenge. I'd like to see a more focused survival aspect.
D