I don't think simply adding poison to a spider jockey bumps it up to miniboss levels. Not to mention, with all the glitches surrounding those things, the spider would probably end up dropping the skeleton's health to half a heart, and the skeleton would kill the spider outright, resulting in a rather pathetic fight. Maybe if it was faster, non-glitchy, had more health, and poison arrows? Actually, it should probably just have 20 health and be counted as one entity. And it should spawn in Stronghold libraries and rarely in ravines.
Sometimes I wish I could make mods.:tongue.gif:
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"Can't very well use magic when your wand is out of bullets." - Homestuck
“If, by some strange coincidence, a hundred sharp pencils I was carrying embedded themselves in a third-party, would that be an accidental death?” - Nisemonogatari
Unfortunately, that is not how Spider Jockeys spawn in the game. If it was, don't you think I'd have a pet Spider Jockey by now?
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
it actually, after many days, does create a spider jockey
Sometimes I wish I could make mods.:tongue.gif:
“If, by some strange coincidence, a hundred sharp pencils I was carrying embedded themselves in a third-party, would that be an accidental death?” - Nisemonogatari