I read somewhere that passive mobs no longer just spawn within a certain distance of the player. Instead they spawn with the chunk when it is first created. (Correct me if I'm wrong)
I have this habit where i kill everything in sight. I've been playing the 1.8 pre-release and everything was going grand. However I'm constantly out of food. I have a farm to help out with food its no where near enough. So I hunt. Now I have to travel for almost a minecraft week to get anything worth my time. I've depopulated every biome around me.
So my suggestion is to have a bait block to attract new passive mobs. Maybe a variety of bait blocks to attract each type.
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-I got a fever, and the only prescription, is moar Minecraft.
Im Doing this on my server:
(we are 3-4 and we can easily live on this)
Firstly we walked out into an desert, there we found this nice village, it have some good farms, so we stayed here, the villages does noramlly have like (what i have seen) 5-8 farms,some with 2 rows, some with 4.
We can live with this but then i after like 2 days, walked to an nearby mountain, and i say you, in 1 day i got:
20 raw beff,
26 prok,
41 chiken,
and much wool.
so my tip is to find one of these villages, make an wall around it.
Farm the farms, wait 1-2 days, then go to the nearby forest / mountain area, and look for mobs.
Btw where i found this huge amount of mobs, was where there also was many vines, mushrooms and water.
I did this. It worked well but I got bored with the town. I harvested all the resources and made a base in some nearby mountains. I cant seem to get any of the animals to spawn in the mountains. They were there when I moved there. I'm playing by myself at the moment on my server because it tends to crash when there are a couple of us on. I cant imagine being able to get enough food from hunting if were all settled in the same area. I could just make a huge farm, I know, but that is soooooo boring to me. I figure id waste as much time farming as I do hunting now.
I was thinking that it could be limited to only being used once per chunk a day or something like that to limit from being abused.
Rollback Post to RevisionRollBack
-I got a fever, and the only prescription, is moar Minecraft.
Jeb said that a mob farm/mob grinder could make an appearance in later versions of Minecraft; meaning cattle will breed with each other and thus you have an unlimited amount of farm-able food.
While I'm lazy and a passive mob grinder would allow me to collect food. My problem is that I cant seem to get them to spawn. A grinder wont help me.
Rollback Post to RevisionRollBack
-I got a fever, and the only prescription, is moar Minecraft.
I read somewhere that passive mobs no longer just spawn within a certain distance of the player. Instead they spawn with the chunk when it is first created. (Correct me if I'm wrong)
I have this habit where i kill everything in sight. I've been playing the 1.8 pre-release and everything was going grand. However I'm constantly out of food. I have a farm to help out with food its no where near enough. So I hunt. Now I have to travel for almost a minecraft week to get anything worth my time. I've depopulated every biome around me.
So my suggestion is to have a bait block to attract new passive mobs. Maybe a variety of bait blocks to attract each type.
Let me see if I understand you correctly. You have a habit of killing all the animals that appear in your area, which has led to local depletion of animals. The solution to this problem? Ask for the Laws of Physics to be rewritten to enable you to continue in this lifestyle without consequence. :-)
Obviously animals should spawn to some extent, and making them an absolutely finite resource is no doubt simply a quirk of the prerelease. However, I have to say that I really LIKE the possibility of overhunting. That is, inasmuch as Minecraft is a game of resource management, it should be possible to run short on things you mismanage, and livestock should be included. People who want to have lots of animals to harvest OUGHT to put some effort into preserving breeding stock.
I don't know how they plan to handle animal spawning, but it seems to me, in light of this, that animals should only spawn in the presence of another of the same type. That way, if you DO happen to kill off all the sheep in your area, you're going to have to go elsewhere to find more, while your local population of chickens, pigs and cows might grow larger in their absence.
Rollback Post to RevisionRollBack
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I have this habit where i kill everything in sight. I've been playing the 1.8 pre-release and everything was going grand. However I'm constantly out of food. I have a farm to help out with food its no where near enough. So I hunt. Now I have to travel for almost a minecraft week to get anything worth my time. I've depopulated every biome around me.
So my suggestion is to have a bait block to attract new passive mobs. Maybe a variety of bait blocks to attract each type.
I can't keep the damn cows out when i build.
I did this. It worked well but I got bored with the town. I harvested all the resources and made a base in some nearby mountains. I cant seem to get any of the animals to spawn in the mountains. They were there when I moved there. I'm playing by myself at the moment on my server because it tends to crash when there are a couple of us on. I cant imagine being able to get enough food from hunting if were all settled in the same area. I could just make a huge farm, I know, but that is soooooo boring to me. I figure id waste as much time farming as I do hunting now.
I was thinking that it could be limited to only being used once per chunk a day or something like that to limit from being abused.
While I'm lazy and a passive mob grinder would allow me to collect food. My problem is that I cant seem to get them to spawn. A grinder wont help me.
Let me see if I understand you correctly. You have a habit of killing all the animals that appear in your area, which has led to local depletion of animals. The solution to this problem? Ask for the Laws of Physics to be rewritten to enable you to continue in this lifestyle without consequence. :-)
Obviously animals should spawn to some extent, and making them an absolutely finite resource is no doubt simply a quirk of the prerelease. However, I have to say that I really LIKE the possibility of overhunting. That is, inasmuch as Minecraft is a game of resource management, it should be possible to run short on things you mismanage, and livestock should be included. People who want to have lots of animals to harvest OUGHT to put some effort into preserving breeding stock.
I don't know how they plan to handle animal spawning, but it seems to me, in light of this, that animals should only spawn in the presence of another of the same type. That way, if you DO happen to kill off all the sheep in your area, you're going to have to go elsewhere to find more, while your local population of chickens, pigs and cows might grow larger in their absence.